Qsprintf: Difference between revisions

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I have verified, and there is no need for use more than one single gamevar
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redefinequote 254 ALIENS KILLED: %ld    // Redefine a placeholder quote
redefinequote 254 ALIENS KILLED: %ld    // Redefine a placeholder quote
qsprintf 254 254 TEMP                  // Place our variable into the %ld string
qsprintf 254 254 TEMP                  // Place our variable into the %ld string
gametext STARTALPHANUM 10 10 254 0 0 ZERO ZERO xdim ydim // And print to the upper left!
gametext STARTALPHANUM 10 10 254 0 0 0 ZERO ZERO xdim ydim // And print to the upper left!
endevent
endevent
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Revision as of 11:55, 13 December 2008

qsprintf <quote1> <quote2> <gamevar> <gamevar> ...

Copies the text of <quote2> to <quote1>, replacing all variable placeholders %ld with their gamevar values in relative order.

You can use a single quote for both placeholders. Also, you can use a single quote to display many different texts at the same time, since using qsprintf in a quote doesn't alter the text displayed by a gametext command used before with that quote.

An example:

gamevar TEMP 0 1
definequote 254 PLACEHOLDER

onevent EVENT_DISPLAYREST
getplayer[THISACTOR].actors_killed TEMP // Get the number of kills the player has

redefinequote 254 ALIENS KILLED: %ld    // Redefine a placeholder quote
qsprintf 254 254 TEMP                   // Place our variable into the %ld string
gametext STARTALPHANUM 10 10 254 0 0 0 ZERO ZERO xdim ydim // And print to the upper left!
endevent