Qsprintf: Difference between revisions
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I have verified, and there is no need for use more than one single gamevar |
Missing digit |
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redefinequote 254 ALIENS KILLED: %ld // Redefine a placeholder quote | redefinequote 254 ALIENS KILLED: %ld // Redefine a placeholder quote | ||
qsprintf 254 254 TEMP // Place our variable into the %ld string | qsprintf 254 254 TEMP // Place our variable into the %ld string | ||
gametext STARTALPHANUM 10 10 254 0 0 ZERO ZERO xdim ydim // And print to the upper left! | gametext STARTALPHANUM 10 10 254 0 0 0 ZERO ZERO xdim ydim // And print to the upper left! | ||
endevent | endevent | ||
</pre> | </pre> |
Revision as of 11:55, 13 December 2008
qsprintf <quote1> <quote2> <gamevar> <gamevar> ...
Copies the text of <quote2> to <quote1>, replacing all variable placeholders %ld with their gamevar values in relative order.
You can use a single quote for both placeholders. Also, you can use a single quote to display many different texts at the same time, since using qsprintf in a quote doesn't alter the text displayed by a gametext command used before with that quote.
An example:
gamevar TEMP 0 1 definequote 254 PLACEHOLDER onevent EVENT_DISPLAYREST getplayer[THISACTOR].actors_killed TEMP // Get the number of kills the player has redefinequote 254 ALIENS KILLED: %ld // Redefine a placeholder quote qsprintf 254 254 TEMP // Place our variable into the %ld string gametext STARTALPHANUM 10 10 254 0 0 0 ZERO ZERO xdim ydim // And print to the upper left! endevent