EVENT SWIMDOWN: Difference between revisions
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{{EventTable|1=EVENT_SWIMDOWN|2=player that executed the input|3=[[i|player->i]]|4=1 value}} | |||
EVENT_SWIMDOWN is a [[EDuke32_event_list|Game Event]]. | EVENT_SWIMDOWN is a [[EDuke32_event_list|Game Event]]. | ||
This [[event]] is called when the player is in the water and he swim down ( Work with "crouch" key, default is "z" ) | This [[event]] is called when the player is in the water and he swim down ( Work with "crouch" key, default is "z" ). | ||
Set gamevar [[RETURN]] to any non-zero value to ignore the key. | Set gamevar [[RETURN]] to any non-zero value to ignore the key. | ||
See also [[EVENT_SWIMUP]]. | |||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 14:31, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_SWIMDOWN | player that executed the input | player->i | 1 value |
EVENT_SWIMDOWN is a Game Event.
This event is called when the player is in the water and he swim down ( Work with "crouch" key, default is "z" ).
Set gamevar RETURN to any non-zero value to ignore the key.
See also EVENT_SWIMUP.