Neartag: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Hendricks266 (talk | contribs) No edit summary |
||
Line 5: | Line 5: | ||
<nearTagHitDist> - Returns actual distance to object.<br/> | <nearTagHitDist> - Returns actual distance to object.<br/> | ||
<nearTagRange> - Choose maximum distance to scan.<br/> | <nearTagRange> - Choose maximum distance to scan.<br/> | ||
<tagSearch> | <tagSearch> 1-lotag only, 2-hitag only, 3-both lotag & hitag | ||
neartag | neartag finds the nearest sector, wall, and sprite which has its [[hitag]] and/or [[lotag]] set to a value. | ||
[[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] |
Latest revision as of 19:12, 7 January 2011
neartag <x> <y> <z> <sect> <ang> <nearTagSector> <nearTagWall> <nearTagSprite> <nearTagHitDist> <nearTagRange> <tagSearch>
<x> <y> <z> <sect> <ang> - Starting position & angle.
<nearTagSector> <nearTagWall> <nearTagSprite> - Returns nearest tags if they're found.
<nearTagHitDist> - Returns actual distance to object.
<nearTagRange> - Choose maximum distance to scan.
<tagSearch> 1-lotag only, 2-hitag only, 3-both lotag & hitag
neartag finds the nearest sector, wall, and sprite which has its hitag and/or lotag set to a value.