EVENT DISPLAYLOADINGSCREEN: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m added note about loading bat stored into RETURN (added by TerminX in r4900) |
||
Line 1: | Line 1: | ||
'''EVENT_DISPLAYLOADINGSCREEN''' is a [[EDuke32_event_list|game event]]. | '''EVENT_DISPLAYLOADINGSCREEN''' is a [[EDuke32_event_list|game event]]. | ||
This [[event]] is called whenever the loading screen is drawn, after the actual background has been displayed; it can be used to draw sprites on top of the loading screen. | This [[event]] is called whenever the loading screen is drawn, after the actual background has been displayed; it can be used to draw sprites on top of the loading screen. The current loading progress is stored in RETURN. This event is not to be confused with [[EVENT_GETLOADTILE]]. | ||
[[Category:Events]] | [[Category:Events]] |
Revision as of 13:19, 11 January 2015
EVENT_DISPLAYLOADINGSCREEN is a game event.
This event is called whenever the loading screen is drawn, after the actual background has been displayed; it can be used to draw sprites on top of the loading screen. The current loading progress is stored in RETURN. This event is not to be confused with EVENT_GETLOADTILE.