Qsprintf: Difference between revisions
Jump to navigation
Jump to search
the command can show five vars as of more recent versions. |
Hendricks266 (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
'''qsprintf''' <quote1> <quote2> < | '''qsprintf''' <quote1> <quote2> <gamevar1> [gamevar2] [gamevar3] ... [gamevar32] | ||
Copies the text of <quote2> to <quote1>, replacing all variable placeholders %ld with their gamevar values in relative order. | Copies the text of <quote2> to <quote1>, replacing all variable placeholders %ld with their gamevar values in relative order. |
Revision as of 14:10, 14 April 2011
qsprintf <quote1> <quote2> <gamevar1> [gamevar2] [gamevar3] ... [gamevar32]
Copies the text of <quote2> to <quote1>, replacing all variable placeholders %ld with their gamevar values in relative order.
You can use a single quote for both placeholders. Also, you can use a single quote to display many different texts at the same time, since using qsprintf in a quote doesn't alter the text displayed by a gametext command used before with that quote.
gamevar TEMP 0 1 definequote 254 PLACEHOLDER onevent EVENT_DISPLAYREST getplayer[THISACTOR].actors_killed TEMP // Get the number of kills the player has redefinequote 254 ALIENS KILLED: %ld // Redefine a placeholder quote qsprintf 254 254 TEMP // Place our variable into the %ld string gametext STARTALPHANUM 10 10 254 0 0 0 ZERO ZERO xdim ydim // And print to the upper left! endevent