Setgamepalette: Difference between revisions

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Switches between the special palettes that Duke Nukem 3D uses. The palettes are located in LOOKUP.DAT. This command can take values between 0 and 6.
Switches between the special palettes that Duke Nukem 3D uses. The palettes are located in LOOKUP.DAT. This command can take values between 0 and 6.


{| {{prettytable}}
See the [[Palette (environment)#Global Palettes|palette listing]] for previews.
!Name!!Number!!Notes!!Preview!!
|-
|Normal
|align="right"|'''0'''
|
|[[image:pala.png|16px]]
|-
|Underwater
|align="right"|'''1'''
|Has a slight blue tint.
|[[image:palb.png|16px]]
|-
|Night Vision / Slime
|align="right"|'''2'''
|Has a slight green tint.
|[[image:palc.png|16px]]
|-
|3D Realms Screen
|align="right"|'''3'''
|Looks horrible with tiles made for standard palette. This varies between different versions of the game.
|[[image:pale.png|16px]] [[image:palf.png|16px]]
|-
|Title Screen
|align="right"|'''4'''
|Similar to normal, with yellow, purple, and fullbright colors changed.
|[[image:pald.png|16px]]
|-
|Episode 1 Ending
|align="right"|'''5'''
|Looks horrible with tiles made for standard palette.
|[[image:palg.png|16px]]
|-
|Intro Animation
|align="right"|'''6'''
|Looks horrible with tiles made for standard palette.
|[[image:palh.png|16px]]
|}


[[Category:EDuke32 specific commands]]
[[Category:EDuke32 specific commands]]
[[Category:Game manipulation]]
[[Category:Game manipulation]]

Revision as of 16:51, 26 September 2009

setgamepalette <pal_ID>

Switches between the special palettes that Duke Nukem 3D uses. The palettes are located in LOOKUP.DAT. This command can take values between 0 and 6.

See the palette listing for previews.