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Talk:Build/Mapster32 Keyboard Commands: Difference between revisions

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Created page with 'Hello. There should be a way to stop "Animations" of Models in Mapster32. Some models are animated in old maps with the High Resolution Pack, allthough in the original duke they ...'
 
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There should be a way to stop "Animations" of Models in Mapster32.
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Some models are animated in old maps with the High Resolution Pack, allthough in the original duke they weren't animated, sometimes also because the creators didn't used the first frame for the sprite. (For example in the two Maps, Legends and Himalaya) In the eDuke Port every model gets animated and it doesn't depend which frame you select.
 
One model is named "DukeTorso".
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I would really like seeing this getting fixed :/
 
--[[Special:Contributions/84.131.77.152|84.131.77.152]] 00:38, 2 April 2010 (PDT)

Revision as of 06:25, 31 May 2011