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| My problems:
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| NO polymer
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| Enabling ATI FBO color attachment workaround.
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| OpenGL Information:
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| Version: 2.1.7537 Release
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| Vendor: ATI Technologies Inc.
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| Renderer: RADEON 9800 SERIES
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| Initializing Polymer subsystem...
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| PR : Your video card driver/combo doesn't support the necessary features!
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| PR : Disabling Polymer...
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| My graphics card:
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| Radeon 9800 pro 128MB
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| My driver version and operating system:
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| Windows XP (build 5.1.2600) Service Pack 3w/ nedmalloc.dll
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| My EDuke32 version:
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| EDuke32 2.0.0devel 20100704
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| Version 1.9.9.9
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| My GPU caps:
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| OpenGL Information:
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| Version: 2.1.7537 Release
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| Vendor: ATI Technologies Inc.
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| Renderer: RADEON 9800 SERIES
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| Maximum anisotropy: 16.0
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| BGRA textures: supported
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| Non-power-of-2 textures: not supported
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| Texure compression: supported
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| Clamp-to-edge: supported
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| Multisampling: not supported
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| Nvidia multisample hint: not supported
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| ARBfp fragment programs: supported
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| Depth textures: supported
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| Shadow textures: supported
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| Frame Buffer Objects: supported
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| Rectangle textures: supported
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| Multitexturing: supported
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| env_combine: supported
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| Vertex Buffer Objects: supported
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| Shader Model 4: not supported
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| Occlusion queries: supported
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| GLSL: supported
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| Extensions:
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| GL_AMD_performance_monitor GL_ARB_depth_texture
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| GL_ARB_draw_buffers GL_ARB_fragment_program
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| GL_ARB_fragment_shader GL_ARB_half_float_pixel
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| GL_ARB_multisample GL_ARB_multitexture
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| GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
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| GL_ARB_point_parameters GL_ARB_point_sprite
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| GL_ARB_shader_objects GL_ARB_shading_language_100
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| GL_ARB_shadow GL_ARB_shadow_ambient
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| GL_ARB_texture_border_clamp GL_ARB_texture_compression
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| GL_ARB_texture_cube_map GL_ARB_texture_env_add
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| GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
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| GL_ARB_texture_env_dot3 GL_ARB_texture_float
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| GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle
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| GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
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| GL_ARB_vertex_program GL_ARB_vertex_shader
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| GL_ARB_window_pos GL_ATI_draw_buffers
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| GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
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| GL_ATI_meminfo GL_ATI_separate_stencil
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| GL_ATI_texture_env_combine3 GL_ATI_texture_float
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| GL_EXT_abgr GL_EXT_bgra
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| GL_EXT_blend_color GL_EXT_blend_func_separate
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| GL_EXT_blend_minmax GL_EXT_blend_subtract
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| GL_EXT_compiled_vertex_array GL_EXT_copy_texture
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| GL_EXT_draw_range_elements GL_EXT_fog_coord
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| GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
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| GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters
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| GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
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| GL_EXT_packed_pixels GL_EXT_point_parameters
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| GL_EXT_rescale_normal GL_EXT_secondary_color
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| GL_EXT_separate_specular_color GL_EXT_shadow_funcs
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| GL_EXT_stencil_wrap GL_EXT_subtexture
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| GL_EXT_texgen_reflection GL_EXT_texture3D
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| GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
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| GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
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| GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
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| GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
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| GL_EXT_texture_mirror_clamp GL_EXT_texture_object
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| GL_EXT_texture_rectangle GL_EXT_texture_sRGB
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| GL_EXT_vertex_array GL_KTX_buffer_region
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| GL_NV_blend_square GL_NV_texgen_reflection
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| GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
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| GL_SGIS_texture_lod GL_WIN_swap_hint
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| WGL_EXT_swap_control
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| Are some GPU programs failing to compile?
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| No
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