Randvar: Difference between revisions
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In prior releases of DOS EDuke, randvar contained a flaw that would desynchronize multiplayer regardless of where the command was used. The bug has since been corrected for post-1.0 releases of EDuke32. | In prior releases of DOS EDuke, randvar contained a flaw that would desynchronize multiplayer regardless of where the command was used. The bug has since been corrected for post-1.0 releases of EDuke32. | ||
Commands with | Commands with an additional "var" suffix take [[gamevar]]s rather than constants or [[define]]d labels for their inputs. | ||
[[Category:EDuke commands]] | [[Category:EDuke commands]] | ||
[[Category:Gamevar manipulation]] | [[Category:Gamevar manipulation]] |
Revision as of 18:35, 24 February 2011
randvar <gamevar> <value>
randvarvar <gamevar> <value>
This function generates a random number from 0 to <value> and assigns it to <gamevar>.
This command should not be used in unsynchronized code or it will desynchronize multiplayer games. See the list of unsynchronized events for a full list.
In prior releases of DOS EDuke, randvar contained a flaw that would desynchronize multiplayer regardless of where the command was used. The bug has since been corrected for post-1.0 releases of EDuke32.
Commands with an additional "var" suffix take gamevars rather than constants or defined labels for their inputs.