Palfrom: Difference between revisions
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'''palfrom''' <intensity> <red> <green> <blue> | '''palfrom''' <intensity> <red> <green> <blue> | ||
This command is used to flash the screen a given color. | This command is used to flash the screen a given color. It modifies the [[pals]] and [[pals_time]] members of the player structure. | ||
<intensity> is a number from 0- | <intensity> is a number from 0-63, denoting how opaque the color is. 0 is no color, 64 is full color. | ||
<red> is a number from 0-64, denoting how red the color is. 0 is no red, 64 is full red. | <red> is a number from 0-64, denoting how red the color is. 0 is no red, 64 is full red. |
Revision as of 20:08, 1 January 2012
palfrom <intensity> <red> <green> <blue>
This command is used to flash the screen a given color. It modifies the pals and pals_time members of the player structure.
<intensity> is a number from 0-63, denoting how opaque the color is. 0 is no color, 64 is full color.
<red> is a number from 0-64, denoting how red the color is. 0 is no red, 64 is full red.
<green> is a number from 0-64, denoting how green the color is. 0 is no green, 64 is full green.
<blue> is a number from 0-64, denoting how blue the color is. 0 is no blue, 64 is full blue.
EXAMPLES:
palfrom <intensity> 64 // Red palfrom <intensity> 0 64 // Green palfrom <intensity> 0 0 64 // Blue palfrom <intensity> 32 16 // Brown palfrom <intensity> 64 32 // Orange palfrom <intensity> 64 64 // Yellow palfrom <intensity> 64 0 64 // Purple palfrom <intensity> 0 64 64 // Aqua palfrom <intensity> 32 32 32 // Gray palfrom <intensity> 64 64 64 // White