Palfrom: Difference between revisions

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'''palfrom''' <intensity> <red> <green> <blue>
'''palfrom''' <intensity> <red> <green> <blue>


This command is used to flash the screen a given color.
This command is used to flash the screen a given color. It modifies the [[pals]] and [[pals_time]] members of the player structure.


<intensity> is a number from 0-64, denoting how opaque the color is. 0 is no color, 64 is full color.
<intensity> is a number from 0-63, denoting how opaque the color is. 0 is no color, 64 is full color.


<red> is a number from 0-64, denoting how red the color is. 0 is no red, 64 is full red.
<red> is a number from 0-64, denoting how red the color is. 0 is no red, 64 is full red.

Revision as of 20:08, 1 January 2012

palfrom <intensity> <red> <green> <blue>

This command is used to flash the screen a given color. It modifies the pals and pals_time members of the player structure.

<intensity> is a number from 0-63, denoting how opaque the color is. 0 is no color, 64 is full color.

<red> is a number from 0-64, denoting how red the color is. 0 is no red, 64 is full red.

<green> is a number from 0-64, denoting how green the color is. 0 is no green, 64 is full green.

<blue> is a number from 0-64, denoting how blue the color is. 0 is no blue, 64 is full blue.

EXAMPLES:

palfrom <intensity> 64 // Red
palfrom <intensity> 0 64 // Green
palfrom <intensity> 0 0 64 // Blue
palfrom <intensity> 32 16 // Brown
palfrom <intensity> 64 32 // Orange
palfrom <intensity> 64 64 // Yellow
palfrom <intensity> 64 0 64 // Purple
palfrom <intensity> 0 64 64 // Aqua
palfrom <intensity> 32 32 32 // Gray
palfrom <intensity> 64 64 64 // White