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Category:Editing Working with Sprites: Difference between revisions

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<strong>A sprite has a block and damage toggle</strong> (Those map settings will be overwritten if those were programmed in the game)
<strong>A sprite has a block and damage toggle</strong> (Those map settings will be overwritten if those were programmed in the game)
   
   
To make a sprite  blocking or non-blocking press the [b] key in either 2D or 3D mode. The 2D mode identifies blocked sprites with a Blue-Violet colour. If a sprite is to be damageable set the hitscan with the [h] key on/off (in 3D mode only0. Sprites with the hitScan On have a thicker tail piece.
To make a sprite  blocking or non-blocking press the [b] key in either 2D or 3D mode. The 2D mode identifies blocked sprites with a Blue-Violet colour. If a sprite is to be damageable, set the Hitscan with the [h] key on/off (in 3D mode only). Sprites with the Hitscan ON have a thicker tail piece.


<strong>A sprite can be sized.</strong>
<strong>A sprite can be sized.</strong>

Revision as of 09:19, 13 March 2012

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