Category:Editing Working with Sprites: Difference between revisions
| Line 19: | Line 19: | ||
<strong>A sprite has a block and damage toggle</strong> (Those map settings will be overwritten if those were programmed in the game) | <strong>A sprite has a block and damage toggle</strong> (Those map settings will be overwritten if those were programmed in the game) | ||
To make a sprite blocking or non-blocking press the [b] key in either 2D or 3D mode. The 2D mode identifies blocked sprites with a Blue-Violet colour. If a sprite is to be damageable set the | To make a sprite blocking or non-blocking press the [b] key in either 2D or 3D mode. The 2D mode identifies blocked sprites with a Blue-Violet colour. If a sprite is to be damageable, set the Hitscan with the [h] key on/off (in 3D mode only). Sprites with the Hitscan ON have a thicker tail piece. | ||
<strong>A sprite can be sized.</strong> | <strong>A sprite can be sized.</strong> | ||
Revision as of 09:19, 13 March 2012
This category currently contains no pages or media.