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==Spawning Stuff== | ==Spawning Stuff== | ||
''Map Name: [[Media:Tutorial.map|TUTORIAL.MAP]] (ROOM 7-B)'' | |||
There are basically 4 ways to spawn something in the game. | |||
<strong>Trigger Spawns</strong> | |||
You can spawn items by either toggling a switch, or by triggering a Touchplate. To create this, place the switch or Touchplate where you want it to be, and give it a unique lotag value. You can give it a hitag value if you want - the hitag value is how many times the Respawn will work. Now place a Respawn sprite where you want another sprite to spawn. Give it the same lotag value as the switch or Touchplate. Give the Respawn sprite a hitag value equal to the reference number of the sprite you want to spawn. For example, if you wanted to spawn some Troopers, you would give each Respawn sprite a hitag value of 1680. | |||
<strong>Spawn After Killing Actors</strong> FEM1 to FEM10, PODFEM1, NAKED1 and TOUGHGAL | |||
This effect allows you to spawn something when those actors were killed. A good example of this is the stripper. If you shoot her, you might want some enemies to pop out. To do this, place the actor (that will trigger the spawn) where you want it to be (for our example we will use the stripper). Place a Respawn sprite (#9) where you want each monsters to appear. Give the actor sprite a unique hitag. Give the Respawn sprite a lotag value equal to the dancer's hitag. Now give the Respawn sprite a hitag value equal to the reference number of the sprite you wish to spawn. For example, if you wanted to spawn shotgun ammo, you would give the Respawn sprite a hitag value of 49 (because the shotgun ammo is located at tile #49). | |||
<strong>The "CANWITHSOMETHING"</strong> (Tile # 1232) | |||
This sprite is a trash can that will spawn something when shot. Simply place the sprite where you want the trashcan to be and give it a lotag value equal to the reference number of the sprite that you want to spawn. For example, if you wanted to spawn shotgun ammo, you would give the CANWITHSOMETHING sprite a lotag value of 49 (because the shotgun ammo is located at tile #49). | |||
<strong>The MONK, LUKE and INDY</strong> (Tile # 1352, # 1354 and # 1355) | |||
Each actor will spawn and item and activate a one time sound when shot down. Place any of those actors somewhere suitable and give them a hitag value of the item or actor you want to spawn; and as an option a lotag of a sound you want to trigger. | |||
==Active Tripbombs== | ==Active Tripbombs== | ||
Revision as of 20:01, 15 March 2012
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