Category:Editing Working with Sprites: Difference between revisions
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The default mode is: always face the player; mode two: vertical and mode three: horizontal. To cycle through the modes point to the sprite and press the [r] key. The vertical and horizontal modes have the option for a subsequent one or two sided mode. When the sprite is in vertical mode, point to the sprite against the direction of its tail (check in 2D and switch back to 3D) and press [1]. Go around the sprite, it is now visible only on one side. When the sprite is in horizontal mode simply position yourself either on the top or bottom, point to the sprite and press [1]. The extent of the horizontal sprite is shown in 2D mode for easy and fluent positioning of multiple sprites. | The default mode is: always face the player; mode two: vertical and mode three: horizontal. To cycle through the modes point to the sprite and press the [r] key. The vertical and horizontal modes have the option for a subsequent one or two sided mode. When the sprite is in vertical mode, point to the sprite against the direction of its tail (check in 2D and switch back to 3D) and press [1]. Go around the sprite, it is now visible only on one side. When the sprite is in horizontal mode simply position yourself either on the top or bottom, point to the sprite and press [1]. The extent of the horizontal sprite is shown in 2D mode for easy and fluent positioning of multiple sprites. | ||
Note - A sprite placed directly to a wall, will be in the vertical mode matching the angle of the wall. | |||
<strong>A sprite has a block and damage toggle</strong> (Those map settings will be overwritten if those were programmed in the game) | <strong>A sprite has a block and damage toggle</strong> (Those map settings will be overwritten if those were programmed in the game) | ||
Revision as of 15:20, 16 March 2012
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