Category:Editing Working with Sprites: Difference between revisions
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==Security Cameras== | ==Security Cameras== | ||
''Map Name: [[Media:Tutorial.map|TUTORIAL.MAP]] (ROOM 6-H)'' | |||
STEP 1: Place one sprite where you want the viewscreen to be. You can use either sprite #502 or sprite #499. Give the screen a unique hitag value. | |||
STEP 2: Place several sprites where you want cameras to be. The camera sprite is #621. Give all the camera sprites that you want associated with the viewscreen created in step 1, a lotag value equal to the screen's hitag value. | |||
NOTE 1: The angle of the camera sprite (its tail in 2D) is the angle that the camera will point. | |||
NOTE 2: To make cameras pan right and left, give them a hitag. Set the camera's angle to the center of the arc in which you want it to pan. Then set the hitag value equal to the build units of angle measure. A value of 256 will make the camera rotate 45 degrees to both the left and right of the sprite's angle. | |||
NOTE 3: To change how far the camera looks either up or down, change the shade value of the camera itself (by pressing the [']+[S] keys on the camera sprite in 3D mode). A negative (bright) value will make the camera look down, and a positive (dark) value will make the camera look up. The brighter (smaller) or darker (larger) the value, the more the camera will either look down or up. | |||
==Vents== | ==Vents== | ||
Revision as of 21:26, 16 March 2012
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