User:Jwaffe: Difference between revisions
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vm.g_t[0]: Actor's count | vm.g_t[0]: Actor's count | ||
vm.g_t[1] ID of the actor's current move | vm.g_t[1] ID of the actor's current move | ||
vm.g_t[2] Action count | vm.g_t[2] Action count | ||
vm.g_t[3] Current frame offset | vm.g_t[3] Current frame offset | ||
vm.g_t[4] Actor action | vm.g_t[4] Actor action | ||
vm.g_t[5] the ID of the actor's current ai | vm.g_t[5] the ID of the actor's current ai |
Revision as of 10:39, 23 May 2014
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// Defines the motion characteristics of an actor enum amoveflags_t {
face_player = 1, geth = 2, getv = 4, random_angle = 8, face_player_slow = 16, spin = 32, face_player_smart = 64, fleeenemy = 128, jumptoplayer = 257, seekplayer = 512, furthestdir = 1024, dodgebullet = 4096
};
T2 = T5 = 0; // AC_MOVE_ID, AC_ACTION_ID
vm.g_t[0]: Actor's count
vm.g_t[1] ID of the actor's current move
vm.g_t[2] Action count
vm.g_t[3] Current frame offset
vm.g_t[4] Actor action
vm.g_t[5] the ID of the actor's current ai