User:Jwaffe: Difference between revisions

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vm.g_t[0]: Actor's count
vm.g_t[0]: Actor's count
vm.g_t[1] ID of the actor's current move
vm.g_t[1] ID of the actor's current move
vm.g_t[2] Action count
vm.g_t[2] Action count
vm.g_t[3] Current frame offset
vm.g_t[3] Current frame offset
vm.g_t[4] Actor action
vm.g_t[4] Actor action
vm.g_t[5]  the ID of the actor's current ai
vm.g_t[5]  the ID of the actor's current ai

Revision as of 10:39, 23 May 2014

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// Defines the motion characteristics of an actor enum amoveflags_t {

   face_player         = 1,
   geth                = 2,
   getv                = 4,
   random_angle        = 8,
   face_player_slow    = 16,
   spin                = 32,
   face_player_smart   = 64,
   fleeenemy           = 128,
   jumptoplayer        = 257,
   seekplayer          = 512,
   furthestdir         = 1024,
   dodgebullet         = 4096

};

T2 = T5 = 0; // AC_MOVE_ID, AC_ACTION_ID


vm.g_t[0]: Actor's count

vm.g_t[1] ID of the actor's current move

vm.g_t[2] Action count

vm.g_t[3] Current frame offset

vm.g_t[4] Actor action

vm.g_t[5] the ID of the actor's current ai