PROJ SPAWNS: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
'''PROJ_SPAWNS''' | '''defineprojectile''' <tilenum> '''PROJ_SPAWNS''' <tilenum> | ||
PROJ_SPAWNS is a [[defineprojectile]] property used to [[spawn]] an [[actor]] on impact. | |||
[[defineprojectile]] | |||
Set <actor> to -1 to [[spawn]] nothing, otherwise <actor> defaults to SMALLSMOKE. | Set <actor> to -1 to [[spawn]] nothing, otherwise <actor> defaults to SMALLSMOKE. |
Revision as of 05:09, 21 February 2020
defineprojectile <tilenum> PROJ_SPAWNS <tilenum>
PROJ_SPAWNS is a defineprojectile property used to spawn an actor on impact.
Set <actor> to -1 to spawn nothing, otherwise <actor> defaults to SMALLSMOKE.
Doesn't work with bullet-type projectiles fired by actors other than the player.