Event list: Difference between revisions

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*define [[EVENT_INIT]] 0
*[[EVENT_AIMDOWN]]
*define [[EVENT_ENTERLEVEL]] 1
*[[EVENT_AIMUP]]
*define [[EVENT_RESETWEAPONS]] 2
*[[EVENT_CHANGEWEAPON]]
*define [[EVENT_RESETINVENTORY]] 3
*[[EVENT_CHEATGETBOOT]]
*define [[EVENT_HOLSTER]]   4
*[[EVENT_CHEATGETFIRSTAID]]
*define [[EVENT_LOOKLEFT]]   5
*[[EVENT_CHEATGETHEAT]]
*define [[EVENT_LOOKRIGHT]] 6
*[[EVENT_CHEATGETHOLODUKE]]
*define [[EVENT_SOARUP]] 7
*[[EVENT_CHEATGETJETPACK]]
*define [[EVENT_SOARDOWN]]   8
*[[EVENT_CHEATGETSCUBA]]
*define [[EVENT_CROUCH]] 9
*[[EVENT_CHEATGETSHIELD]]
*define [[EVENT_JUMP]]       10
*[[EVENT_CHEATGETSTEROIDS]]
*define [[EVENT_RETURNTOCENTER]] 11
*[[EVENT_CROUCH]]
*define [[EVENT_LOOKUP]] 12
*[[EVENT_DISPLAYCROSSHAIR]]
*define [[EVENT_LOOKDOWN]]   13
*[[EVENT_DISPLAYREST]]
*define [[EVENT_AIMUP]] 14
*[[EVENT_DISPLAYWEAPON]]
*define [[EVENT_FIRE]]   15
*[[EVENT_DOFIRE]]
*define [[EVENT_CHANGEWEAPON]]   16
*[[EVENT_DRAWWEAPON]]
*define [[EVENT_GETSHOTRANGE]]   17
*[[EVENT_EGS]]
*define [[EVENT_GETAUTOAIMANGLE]]   18
*[[EVENT_ENTERLEVEL]]
*define [[EVENT_GETLOADTILE]]   19
*[[EVENT_FIRE]]
*define [[EVENT_CHEATGETSTEROIDS]] 20
*[[EVENT_FIREWEAPON]]
*define [[EVENT_CHEATGETHEAT]] 21
*[[EVENT_GAME]]
*define [[EVENT_CHEATGETBOOT]] 22
*[[EVENT_GETAUTOAIMANGLE]]
*define [[EVENT_CHEATGETSHIELD]] 23
*[[EVENT_GETLOADTILE]]
*define [[EVENT_CHEATGETSCUBA]] 24
*[[EVENT_GETMENUTILE]]
*define [[EVENT_CHEATGETHOLODUKE]] 25
*[[EVENT_GETSHOTRANGE]]
*define [[EVENT_CHEATGETJETPACK]] 26
*[[EVENT_HOLODUKEOFF]]
*define [[EVENT_CHEATGETFIRSTAID]] 27
*[[EVENT_HOLODUKEON]]
*define [[EVENT_QUICKKICK]] 28
*[[EVENT_HOLSTER]]
*define [[EVENT_INVENTORY]] 29
*[[EVENT_INCURDAMAGE]]
*define [[EVENT_USENIGHTVISION]] 30
*[[EVENT_INIT]]
*define [[EVENT_USESTEROIDS]] 31
*[[EVENT_INVENTORY]]
*define [[EVENT_INVENTORYLEFT]] 32
*[[EVENT_INVENTORYLEFT]]
*define [[EVENT_INVENTORYRIGHT]] 33
*[[EVENT_INVENTORYRIGHT]]
*define [[EVENT_HOLODUKEON]] 34
*[[EVENT_JUMP]]
*define [[EVENT_HOLODUKEOFF]] 35
*[[EVENT_LOGO]]
*define [[EVENT_USEMEDKIT]] 36
*[[EVENT_LOOKDOWN]]
*define [[EVENT_USEJETPACK]] 37
*[[EVENT_LOOKLEFT]]
*define [[EVENT_TURNAROUND]] 38
*[[EVENT_LOOKRIGHT]]
*define [[EVENT_DISPLAYWEAPON]] 39
*[[EVENT_LOOKUP]]
*define [[EVENT_FIREWEAPON]] 40
*[[EVENT_MOVEBACKWARD]]
*define [[EVENT_SELECTWEAPON]] 41
*[[EVENT_MOVEFORWARD]]
*define [[EVENT_MOVEFORWARD]] 42
*[[EVENT_NEXTWEAPON]]
*define [[EVENT_MOVEBACKWARD]] 43
*[[EVENT_PREVIOUSWEAPON]]
*define [[EVENT_TURNLEFT]] 44
*[[EVENT_QUICKKICK]]
*define [[EVENT_TURNRIGHT]] 45
*[[EVENT_RESETINVENTORY]]
*define [[EVENT_STRAFELEFT]] 46
*[[EVENT_RESETPLAYER]]
*define [[EVENT_STRAFERIGHT]] 47
*[[EVENT_RESETWEAPONS]]
*define [[EVENT_WEAPKEY1]] 48
*[[EVENT_RETURNTOCENTER]]
*define [[EVENT_WEAPKEY2]] 49
*[[EVENT_SELECTWEAPON]]
*define [[EVENT_WEAPKEY3]] 50
*[[EVENT_SOARDOWN]]
*define [[EVENT_WEAPKEY4]] 51
*[[EVENT_SOARUP]]
*define [[EVENT_WEAPKEY5]] 52
*[[EVENT_SPAWN]]
*define [[EVENT_WEAPKEY6]] 53
*[[EVENT_STRAFELEFT]]
*define [[EVENT_WEAPKEY7]] 54
*[[EVENT_STRAFERIGHT]]
*define [[EVENT_WEAPKEY8]] 55
*[[EVENT_SWIMDOWN]]
*define [[EVENT_WEAPKEY9]] 56
*[[EVENT_SWIMUP]]
*define [[EVENT_WEAPKEY10]] 57
*[[EVENT_TURNAROUND]]
*define [[EVENT_DRAWWEAPON]] 58 /* called when actual myospal calls in player.c are called */
*[[EVENT_TURNLEFT]]
*define [[EVENT_DISPLAYCROSSHAIR]] 59
*[[EVENT_TURNRIGHT]]
*define [[EVENT_DISPLAYREST]] 60 /* always-running event */
*[[EVENT_USEJETPACK]]
*define [[EVENT_RESETPLAYER]] 61
*[[EVENT_USEMEDKIT]]
*define [[EVENT_INCURDAMAGE]] 62 /* called when effect of armor on damage is calculated */
*[[EVENT_USENIGHTVISION]]
*define [[EVENT_AIMDOWN]]   63 /* This is still 14 like EVENT_AIMUP in 1.0.0 */
*[[EVENT_USESTEROIDS]]
*define [[EVENT_GAME]] 64
*[[EVENT_WEAPKEY1]]
*define [[EVENT_PREVIOUSWEAPON]] 65
*[[EVENT_WEAPKEY10]]
*define [[EVENT_NEXTWEAPON]] 66
*[[EVENT_WEAPKEY2]]
*define [[EVENT_SWIMUP]] 67
*[[EVENT_WEAPKEY3]]
*define [[EVENT_SWIMDOWN]] 68
*[[EVENT_WEAPKEY4]]
*[[EVENT_WEAPKEY5]]
*[[EVENT_WEAPKEY6]]
*[[EVENT_WEAPKEY7]]
*[[EVENT_WEAPKEY8]]
*[[EVENT_WEAPKEY9]]


All [[events]] are accessed using the [[onevent]] command.
All [[events]] are accessed using the [[onevent]] command.
Note: Numbered events have been abandoned in favor of pre-defined names for EDuke32 1.3.0; this list has been updated for EDuke32 1.2.95+.  See the article's history for legacy information.

Revision as of 08:46, 24 September 2005