Falling counter: Difference between revisions
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Mblackwell (talk | contribs) mNo edit summary |
LordMisfit (talk | contribs) m updated some info on this from testing experiences |
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A counter initialized when the [[player]] is falling. The end value when you reach the ground is used to determine the amount of damage you receive from a fall. | A counter initialized when the [[player]] is falling. The end value when you reach the ground is used to determine the amount of damage you receive from a fall. | ||
If the counter reaches or exceeds '''9''', the player will take the within the vicinity of the falling_counter in damage, factoring in armor as well. | |||
If the counter reaches or exceeds '''62''', the player has hit 'terminal velocity' and will die upon hitting the ground. | |||
[[Category:Player structure members]] | [[Category:Player structure members]] |
Revision as of 22:16, 21 September 2006
A counter initialized when the player is falling. The end value when you reach the ground is used to determine the amount of damage you receive from a fall.
If the counter reaches or exceeds 9, the player will take the within the vicinity of the falling_counter in damage, factoring in armor as well.
If the counter reaches or exceeds 62, the player has hit 'terminal velocity' and will die upon hitting the ground.