Qspawnvar: Difference between revisions
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qspawnvar <gamevar> | qspawnvar <gamevar> | ||
[[Spawn]]s an [[actor]] referenced by <gamevar> and inserts it into the [[decal deletion queue]]. See [[spawn]] [[espawn]], [[qspawn]], [[eqspawn]], [[espawnvar]], [[eqspawnvar]], and [[insertspriteq]]. <!--[[spawnvar]]--> | [[Spawn]]s an [[actor]] referenced by <gamevar> and inserts it into the [[decal deletion queue]]. See [[spawn]], [[espawn]], [[qspawn]], [[eqspawn]], [[espawnvar]], [[eqspawnvar]], and [[insertspriteq]]. <!--[[spawnvar]]--> | ||
[[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] | ||
[[Category:Sprite manipulation]] | [[Category:Sprite manipulation]] |
Revision as of 13:53, 28 September 2006
qspawnvar <gamevar>
Spawns an actor referenced by <gamevar> and inserts it into the decal deletion queue. See spawn, espawn, qspawn, eqspawn, espawnvar, eqspawnvar, and insertspriteq.