PROJ SPAWNS: Difference between revisions
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Hendricks266 (talk | contribs) m Added category and fixed grammar. |
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Set <actor> to -1 to [[spawn]] nothing, otherwise <actor> defaults to SMALLSMOKE. | Set <actor> to -1 to [[spawn]] nothing, otherwise <actor> defaults to SMALLSMOKE. | ||
Doesn't work with bullet-type projectiles fired by actors other than the player. | |||
[[Category:Projectile_structure_members]] |
Revision as of 18:13, 13 June 2007
PROJ_SPAWNS is a defineprojectile property used to spawn an actor on impact.
Syntax is:
defineprojectile <tile number> PROJ_SPAWNS <actor>
Set <actor> to -1 to spawn nothing, otherwise <actor> defaults to SMALLSMOKE.
Doesn't work with bullet-type projectiles fired by actors other than the player.