User:Hendricks 266: Difference between revisions

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== Introduction ==
== Introduction ==
He's really very smart, unlike that Hendricks265 moron.
Hendricks266 is a very awesome dude!<br />
He's not stupid, so he won't run outside nude.<br />
He's a nice guy, so he's not in even one feud.<br />
Go ahead and talk to him! He's always in a good mood! [[Image:Wink.gif]]
He's the god of the Duke lands, far and wide.<br />
He [[killit|killed]] an [[actor]] just to watch it die.<br />
He went [[cstat]] 32768 because he was feeling a bit sly. <!--NOT shy!--><br />
Then he created a [[state]] to [[spawn]] some pie.
[http://hendricks266.duke4.org My Website (WIP)]


Hey guys, Cap'n here, just wanted to tell you:
Hey guys, Cap'n here, just wanted to tell you:
Hendricks266's real name is..*throat gargles as blood sprays across room.
Hendricks266's real name is... *throat gargles as blood sprays across room*


== Requests ==
== Requests ==
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=== Mathematical Primitives ===
=== Mathematical Primitives ===
* Add more mathematical primitives:
* Add more mathematical primitives:
** Exponents <del>(Also covers square root and cube root, ^0.5 and ^0.3[33333…] respectively)</del> I have since discovered the [[sqrt]] parameter, and getting the cube root of something is pretty much useless.
** Exponents <del>(Also covers square root and cube root, ^0.5 and ^0.3[33333...] respectively)</del> I have since discovered the [[sqrt]] parameter, and getting the cube root of something is pretty much useless.
*** expvar <gamevar> <value>
*** expvar <gamevar> <value>
*** expvarvar <gamevar> <gamevar>
*** expvarvar <gamevar> <gamevar>
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All I want now is to have my maphack code integrated into JFDuke3D and JFSW.
All I want now is to have my maphack code integrated into JFDuke3D and JFSW.


=== Multiple Layer Room-Over-Room ===
=== FLAC Support ===
Put that in SWP too.<br />
<FONT FACE="Comic Sans MS" SIZE="+1"><NOWIKI>*shot*</NOWIKI></FONT>
<FONT FACE="Comic Sans MS" SIZE="+1"><NOWIKI>*shot*</NOWIKI></FONT>
== Projects ==
I'm working on several projects.
=== Action Duke ===
TODO
=== Duke Meets DOOM Rebirth ===
[[Image:DMDR_Title_Highres.jpg|320px]]
[[Image:DMDR_Main_Menu.jpg|320px]]
[[Image:DMDR_001.gif|320px]]
[[Image:DMDR_002.jpg|320px]]
[[Image:DMDR_003.jpg|320px]]

Revision as of 10:26, 10 June 2008

Introduction

Hey guys, Cap'n here, just wanted to tell you: Hendricks266's real name is... *throat gargles as blood sprays across room*

Requests

Cutscenes

  • Add con control over cutscenes in the form of:
    • Pre-Episode Cutscenes:
      • Does this episode have a beginning cutscene (Ep. 4)?
      • If it does, if there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?
      • If it does, what is the filename?
      • If it does, what are the sound effects?
    • Ending Cutscenes:
      • Is the ending cutscene an .anm file (Ep. 2-4) or a tile range (Ep. 1)?
      • If it is a tile range, where are the tiles (tilenum)?
      • If it is an .anm file, what is the filename?
      • If there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?
      • What are the sound effects?
    • Ending Screens:
      • Does this episode have a tile-based ending screen (Ep. 1-2) or not (Ep. 3-4)?
      • If it does, what is the tilenum?
    • All but Ending Screens:
      • Is there a background .mid?
      • If there is, what is it?
      • How many sound effects are there?
      • When do the sound effects play?
    • Opening Logos:
      • What is the filename?
      • If there are multiple .anm files, how many are there, and what are the filenames?
      • Is there a background .mid?
      • If there is, what is it?
      • How many sound effects are there?
      • When do the sound effects play?

Redefine Primitives

  • Add other redefine primitives:
    • redefine
    • redefinesound
    • redefinevolume
    • redefineskill
    • redefinelevelname
    • remusic

Hard-Coded Actor "var" Primitives

  • Add more "var" primitives to existing primitives:

Mathematical Primitives

  • Add more mathematical primitives:
    • Exponents (Also covers square root and cube root, ^0.5 and ^0.3[33333...] respectively) I have since discovered the sqrt parameter, and getting the cube root of something is pretty much useless.
      • expvar <gamevar> <value>
      • expvarvar <gamevar> <gamevar>

Maphack Functions

All I want now is to have my maphack code integrated into JFDuke3D and JFSW.

FLAC Support

Put that in SWP too.
*shot*

Projects

I'm working on several projects.

Action Duke

TODO

Duke Meets DOOM Rebirth