Ae doors a2: Difference between revisions

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New page: <center><font size="7"><u><b>A2 Floor Door</b></u></font></center> <i>Also known as the "Reverse Doom Door", this door lowers into the floor when opened, and rises to the ceiling when cl...
 
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<center><font size="7"><u><b>A2 Floor Door</b></u></font></center>
<center><font size="7"><b><u>A2 Floor Door</u></b></font></center>




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Create the door sector and tag it <font color="lime"><code>[0,21]</code></font>.
Create the door sector and tag it <font color="green"><code>[0,21]</code></font>.


[[Image:ae_doors_a2_01.png]]
[[Image:ae_doors_a2_01.png]]


Enter 3D mode and texture the door's frame. You may need to flip the textures around with <font color="yellow"><code>F</code></font> to make them look proper. Place an <font color="lime"><code>M[DoneSound,MovingSound]</font> (<font color="lime">Speed[0,Speed], S[Delay,10]</font>)</code> in the door sector. I recommend <font color="lime"><code>M[0,166]</code></font>.
Enter 3D mode and texture the door's frame. You may need to flip the textures around with <font color="blue"><code>F</code></font> to make them look proper. Place an <font color="green"><code>M[DoneSound,MovingSound]</code></font> <code>(<font color="green">Speed[0,Speed], S[Delay,10]</font>)</code> in the door sector. I recommend <font color="green"><code>M[0,166]</code></font>.


[[Image:ae_doors_a2_02.png]]
[[Image:ae_doors_a2_02.png]]


Point your mouse cursor at the floor of the door sector. Use the <font color="yellow"><code>Left Mouse Button</code></font> to lock onto the floor, and press <font color="yellow"><code>PGUP</code></font> until the floor touches the ceiling. Texture your door, and use the <font color="yellow"><code>Keypad 2/4/6/8</code></font> keys to stretch and squeeze the texture so it fits properly. Now your door is complete. Stand in front of it and press the action button to open and close it.
Point your mouse cursor at the floor of the door sector. Use the <font color="blue"><code>Left Mouse Button</code></font> to lock onto the floor, and press <font color="blue"><code>PGUP</code></font> until the floor touches the ceiling. Texture your door, and use the <font color="blue"><code>Keypad 2/4/6/8</code></font> keys to stretch and squeeze the texture so it fits properly. Now your door is complete. Stand in front of it and press the action button to open and close it.


[[Image:ae_doors_a2_03.png]]
[[Image:ae_doors_a2_03.png]]

Revision as of 08:19, 3 November 2008

A2 Floor Door


Also known as the "Reverse Doom Door", this door lowers into the floor when opened, and rises to the ceiling when closed.


Create the door sector and tag it [0,21].

Enter 3D mode and texture the door's frame. You may need to flip the textures around with F to make them look proper. Place an M[DoneSound,MovingSound] (Speed[0,Speed], S[Delay,10]) in the door sector. I recommend M[0,166].

Point your mouse cursor at the floor of the door sector. Use the Left Mouse Button to lock onto the floor, and press PGUP until the floor touches the ceiling. Texture your door, and use the Keypad 2/4/6/8 keys to stretch and squeeze the texture so it fits properly. Now your door is complete. Stand in front of it and press the action button to open and close it.