Ae parallaxing nomap2: Difference between revisions
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New page: <center><font size="7"><b><u>Space Textures</u></b></font></center> <i>The parallaxed space textures make an ordinary sector become lethal.</i> <hr> There are two special textures calle... |
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There are two special textures called <code>MOONSKY1</code> (#80) and <code>BIGORBIT1</code> (#84). These are useful for creating a space-themed atmosphere. If either of these textures are parallaxed on the ceiling or floor of a sector, they will kill any player who enters that sector. If you want to nullify the death effect, give the ceiling a palette of anything other than 0. A value of 3 works great because it does not actually change the texture's colour. | There are two special textures called <code>MOONSKY1</code> (#80) and <code>BIGORBIT1</code> (#84). These are useful for creating a space-themed atmosphere. If either of these textures are parallaxed on the ceiling or floor of a sector, they will kill any player who enters that sector. If you want to nullify the death effect, give the ceiling a palette of anything other than 0. A value of 3 works great because it does not actually change the texture's colour. | ||
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Latest revision as of 05:07, 3 May 2009
The parallaxed space textures make an ordinary sector become lethal.
There are two special textures called MOONSKY1
(#80) and BIGORBIT1
(#84). These are useful for creating a space-themed atmosphere. If either of these textures are parallaxed on the ceiling or floor of a sector, they will kill any player who enters that sector. If you want to nullify the death effect, give the ceiling a palette of anything other than 0. A value of 3 works great because it does not actually change the texture's colour.