Ae sfx a2: Difference between revisions
New page: <center><font size="7"><b><u>A2 Ambient Sounds</u></b></font></center> <i>Ambient Sounds eminate from <code>MUSICANDSFX</code> sprites. They're perfect for setting the mood.</i> <hr> <b... |
No edit summary |
||
Line 63: | Line 63: | ||
<li>282 - hydraulic door | <li>282 - hydraulic door | ||
</ul></font> | </ul></font> | ||
[[Category:Pages to be deleted]] |
Latest revision as of 05:08, 3 May 2009
Ambient Sounds eminate from MUSICANDSFX
sprites. They're perfect for setting the mood.
Ambient Sounds
Place an M[HearingDistance,AmbientSound]
in any sector which does not have a Lo-Tag (although there are a few exceptions). For HearingDistance, a value of 1024 is equal to the largest grid square in Build. You can only use ambient-compatible sounds.
Ambient Sound Listing
- 79 - toilet flushing
- 84 - hum of engine operating
- 85 - reactor energy flow
- 86 - computer ambience
- 87 - gears grinding
- 88 - bubbling ambience
- 89 - machine ambience
- 91 - wind ambience
- 95 - bar music
- 168 - born to be wild music
- 171 - engine humming
- 172 - lava ambience
- 173 - bubbling ambience
- 175 - sound of the abyss
- 178 - sound of the monolith
- 179 - hydraulic door operate
- 184 - chanting ambience
- 185 - chanting
- 186 - rushing water
- 187 - film projector
- 194 - fire crackling
- 220 - running water (broken fountain/hydrant)
- 277 - vibrating computer hum
- 278 - Duke "This is K.T.I.T. - Kay Tit - playing the breast...uhh...the best tunes in town!"
- 279 - helicopter idle
- 308 - wind ambience
- 357 - alarm ringing
- 358 - rainstorm
- 379 - vehicle engine running
- 382 - ocean wave
- 394 - ship's fog horn
- 395 - ship's bell
Random Ambient Sounds
Random Ambient Sounds are used to randomly play a selected range of sounds. Place an M[SoundRange,BaseSound]
in any sector which does not have a Lo-Tag (although there are a few exceptions). Instead of a hearing distance, the player will be able to hear the sound from anywhere within the sector containing the M
. SoundRange determines how many consecutive sounds (beginning with BaseSound) are to be randomly played. A value of 0 means only the BaseSound will be randomly played. For example, if BaseSound were set to 231, and SoundRange were set to 3, then sound number 231 and the next 3 consecutive sounds would be played randomly.
Random Ambient Sound Listing
- 231 - helicopter flyby ambience
- 232 - jet flyby ambience
- 233 - jet sonic boom ambience
- 234 - roar/scream ambience
- 238 - Duke "Born to be wiiiild!"
- 281 - sound of the monolith
- 282 - hydraulic door