Globalsound: Difference between revisions
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globalsound <sound> | '''globalsound''' <sound> | ||
Plays a sound that can be heard everywhere in the map. The <sound> value is the name or number of the sound to play, not the filename of the sound. See [[globalsoundvar]]. | Plays a sound that can be heard everywhere in the map. The <sound> value is the name or number of the sound to play, not the filename of the sound. See [[globalsoundvar]]. | ||
Revision as of 11:35, 4 May 2009
globalsound <sound>
Plays a sound that can be heard everywhere in the map. The <sound> value is the name or number of the sound to play, not the filename of the sound. See globalsoundvar.
state checkboss1hitstate
ifrnd 2
spawn BLOODPOOL
ifdead
{
ifspritepal 0
globalsound DUKE_TALKTOBOSSFALL
else
...