Talk:DEF Language: Difference between revisions
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static tokenlist voxeltokens[] = | static tokenlist voxeltokens[] = | ||
{ | { | ||
{ "tile", T_TILE }, | { "tile", T_TILE }, | ||
{ "tile0", T_TILE0 }, | { "tile0", T_TILE0 }, |
Revision as of 16:31, 7 May 2009
from source
This seems to be missing the palmap definitions: (defineconv, {bluepal, brownpal, greypal, greenpal, redpal, specpal}), among other things. -Hendricks266 17:31, 7 May 2009 (PDT)
typedef struct { char *text; int32_t tokenid; } tokenlist; static tokenlist basetokens[] = { { "include", T_INCLUDE }, { "#include", T_INCLUDE }, { "define", T_DEFINE }, { "#define", T_DEFINE }, // deprecated style { "definetexture", T_DEFINETEXTURE }, { "defineskybox", T_DEFINESKYBOX }, { "definetint", T_DEFINETINT }, { "definemodel", T_DEFINEMODEL }, { "definemodelframe",T_DEFINEMODELFRAME }, { "definemodelanim", T_DEFINEMODELANIM }, { "definemodelskin", T_DEFINEMODELSKIN }, { "selectmodelskin", T_SELECTMODELSKIN }, { "definevoxel", T_DEFINEVOXEL }, { "definevoxeltiles",T_DEFINEVOXELTILES }, // new style { "model", T_MODEL }, { "voxel", T_VOXEL }, { "skybox", T_SKYBOX }, { "tint", T_TINT }, { "texture", T_TEXTURE }, { "tile", T_TEXTURE }, { "music", T_MUSIC }, { "sound", T_SOUND }, // other stuff { "undefmodel", T_UNDEFMODEL }, { "undefmodelrange", T_UNDEFMODELRANGE }, { "undefmodelof", T_UNDEFMODELOF }, { "undeftexture", T_UNDEFTEXTURE }, { "undeftexturerange", T_UNDEFTEXTURERANGE }, { "alphahack", T_ALPHAHACK }, { "alphahackrange", T_ALPHAHACKRANGE }, { "spritecol", T_SPRITECOL }, { "2dcol", T_2DCOL }, { "fogpal", T_FOGPAL }, { "loadgrp", T_LOADGRP }, { "dummytile", T_DUMMYTILE }, { "dummytilerange", T_DUMMYTILERANGE }, { "setuptile", T_SETUPTILE }, { "setuptilerange", T_SETUPTILERANGE }, { "animtilerange", T_ANIMTILERANGE }, { "cachesize", T_CACHESIZE }, { "dummytilefrompic",T_IMPORTTILE }, { "tilefromtexture", T_TILEFROMTEXTURE }, }; static tokenlist modeltokens[] = { { "scale", T_SCALE }, { "shade", T_SHADE }, { "zadd", T_ZADD }, { "frame", T_FRAME }, { "anim", T_ANIM }, { "skin", T_SKIN }, { "detail", T_DETAIL }, { "glow", T_GLOW }, { "specular", T_SPECULAR }, { "normal", T_NORMAL }, { "hud", T_HUD }, { "flags", T_FLAGS }, }; static tokenlist modelframetokens[] = { { "pal", T_PAL }, { "frame", T_FRAME }, { "name", T_FRAME }, { "tile", T_TILE }, { "tile0", T_TILE0 }, { "tile1", T_TILE1 }, { "smoothduration", T_SMOOTHDURATION }, }; static tokenlist modelanimtokens[] = { { "frame0", T_FRAME0 }, { "frame1", T_FRAME1 }, { "fps", T_FPS }, { "flags", T_FLAGS }, }; static tokenlist modelskintokens[] = { { "pal", T_PAL }, { "file", T_FILE }, { "surf", T_SURF }, { "surface", T_SURF }, { "intensity", T_PARAM }, { "scale", T_PARAM }, { "detailscale", T_PARAM }, { "specpower", T_SPECPOWER }, { "specfactor", T_SPECFACTOR }, }; static tokenlist modelhudtokens[] = { { "tile", T_TILE }, { "tile0", T_TILE0 }, { "tile1", T_TILE1 }, { "xadd", T_XADD }, { "yadd", T_YADD }, { "zadd", T_ZADD }, { "angadd", T_ANGADD }, { "hide", T_HIDE }, { "nobob", T_NOBOB }, { "flipped",T_FLIPPED}, { "nodepth",T_NODEPTH}, }; static tokenlist voxeltokens[] = { { "tile", T_TILE }, { "tile0", T_TILE0 }, { "tile1", T_TILE1 }, { "scale", T_SCALE }, }; static tokenlist skyboxtokens[] = { { "tile" ,T_TILE }, { "pal" ,T_PAL }, { "ft" ,T_FRONT },{ "front" ,T_FRONT },{ "forward",T_FRONT }, { "rt" ,T_RIGHT },{ "right" ,T_RIGHT }, { "bk" ,T_BACK },{ "back" ,T_BACK }, { "lf" ,T_LEFT },{ "left" ,T_LEFT },{ "lt" ,T_LEFT }, { "up" ,T_TOP },{ "top" ,T_TOP },{ "ceiling",T_TOP },{ "ceil" ,T_TOP }, { "dn" ,T_BOTTOM },{ "bottom" ,T_BOTTOM },{ "floor" ,T_BOTTOM },{ "down" ,T_BOTTOM } }; static tokenlist tinttokens[] = { { "pal", T_PAL }, { "red", T_RED },{ "r", T_RED }, { "green", T_GREEN },{ "g", T_GREEN }, { "blue", T_BLUE },{ "b", T_BLUE }, { "flags", T_FLAGS } }; static tokenlist texturetokens[] = { { "pal", T_PAL }, { "detail", T_DETAIL }, { "glow", T_GLOW }, { "specular",T_SPECULAR }, { "normal", T_NORMAL }, }; static tokenlist texturetokens_pal[] = { { "file", T_FILE },{ "name", T_FILE }, { "alphacut", T_ALPHACUT }, { "detailscale", T_XSCALE }, { "scale", T_XSCALE }, { "xscale", T_XSCALE }, { "intensity", T_XSCALE }, { "yscale", T_YSCALE }, { "specpower", T_SPECPOWER }, { "parallaxscale", T_SPECPOWER }, { "specfactor", T_SPECFACTOR }, { "parallaxbias", T_SPECFACTOR }, { "nocompress", T_NOCOMPRESS }, { "nodownsize", T_NODOWNSIZE }, }; static tokenlist sound_musictokens[] = { { "id", T_ID }, { "file", T_FILE }, }; static tokenlist tilefromtexturetokens[] = { { "file", T_FILE }, { "name", T_FILE }, { "alphacut", T_ALPHACUT }, { "xoffset", T_XOFFSET }, { "xoff", T_XOFFSET }, { "yoffset", T_YOFFSET }, { "yoff", T_YOFFSET }, };
cleanup
This page needs some serious cleanup. First, we should get rid of all this EDuke32-native rubbish. Second, there's a lot of stuff that needs to be added, including palmaps by Hunter, normal maps, parallax maps, setuptile, tilefromtexture, (the animation tilefromtexture command), and many more things. The best place to look for a complete index is the source; I'm just not sure where. -Hendricks266 19:00, 4 May 2009 (PDT)
old comments
Maybe the commands should just be listed here with links to separate pages for each command(not subcommands). Got a bit to big this way I think.
/Parkar
JonoF has a list of the DEF commands here, for additional reference.
Cheers,
Hendricks266 @ 12:22, 18 February 2007 (PST)