Stopsound: Difference between revisions
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'''stopsound''' <sound number> | '''stopsound''' <sound number><br> | ||
'''stopsoundvar''' <sound number> | |||
Stops the playing of the sound in <sound number>. See | Stops the playing of the sound in <sound number>. See [[stopallsounds]]. | ||
{{varsuffix}} | |||
[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] | ||
[[Category:Sound manipulation]] | [[Category:Sound manipulation]] | ||
Latest revision as of 19:41, 24 February 2011
stopsound <sound number>
stopsoundvar <sound number>
Stops the playing of the sound in <sound number>. See stopallsounds.
Commands with an additional "var" suffix take gamevars rather than constants or defined labels for their inputs. As an alternate short form, "varvar" can be dropped from these commands; for example ife serves an an alias for ifvarvare.