animsounds <ANM file> { [...] }
Defines the sounds to be played with a cutscene.
Tokens
<frame> <sound ID> |
Defines a sound to be played at a specific time.
|
Full list of sounds played for each animation
By replacing these sounds, you can customize your own animation files with new sound files. The frames they're played on are hard-coded, but listed here for ease of use. As with the framerates, these can be found in the source file anim.c.
cineov2
Frame
|
Sounds
|
1
|
WIND_AMBIENCE
|
26
|
ENDSEQVOL2SND1
|
36
|
ENDSEQVOL2SND2
|
54
|
THUD
|
62
|
ENDSEQVOL2SND3
|
75
|
ENDSEQVOL2SND4
|
81
|
ENDSEQVOL2SND5
|
115
|
ENDSEQVOL2SND6
|
124
|
ENDSEQVOL2SND7
|
|
cineov3
Frame
|
Sounds
|
1
|
WIND_REPEAT
|
98
|
DUKE_GRUNT
|
102
|
THUD SQUISHED
|
124
|
ENDSEQVOL3SND3
|
134
|
ENDSEQVOL3SND2
|
158
|
PIPEBOMB_EXPLODE
|
|
logo
Frame
|
Sounds
|
1
|
FLY_BY
|
19
|
PIPEBOMB_EXPLODE
|
|
vol41a
Frame
|
Sounds
|
1
|
INTRO4_1
|
12
|
INTRO4_2
|
7
|
INTRO4_3
|
26
|
INTRO4_4
|
|
vol42a
Frame
|
Sounds
|
1
|
INTRO4_B
|
12
|
SHORT_CIRCUIT
|
34
|
SHORT_CIRCUIT
|
18
|
INTRO4_5
|
|
vol4e1
Frame
|
Sounds
|
3
|
DUKE_UNDERWATER
|
35
|
VOL4ENDSND1
|
|
vol43a
Frame
|
Sounds
|
10
|
INTRO4_6
|
|
vol4e2
Frame
|
Sounds
|
11
|
DUKE_UNDERWATER
|
20
|
VOL4ENDSND1
|
39
|
VOL4ENDSND2
|
50
|
(all sounds stopped)
|
|
vol4e3
Frame
|
Sounds
|
1
|
BOSS4_DEADSPEECH
|
40
|
VOL4ENDSND1 DUKE_UNDERWATER
|
50
|
BIGBANG
|
RADLOGO plays the sounds ENDSEQVOL3SND5
, ENDSEQVOL3SND6
, ENDSEQVOL3SND7
, ENDSEQVOL3SND8
and ENDSEQVOL3SND9
sequentially after another.
DUKETEAM plays ENDSEQVOL3SND4
(a variation of Grabbag). The sound starts when the "Thanks for giving us big heads" screen (see LOGO_FLAGS) is shown and continues until any user input is given during the DUKETEAM animation.