Kickback pic
Determines which animation frame the player's current weapon is in. Returns a value of 0 if the weapon is idling and counts higher as the weapon animation continues. Resets to 0 after the weapon's TOTALTIME has been exceeded.
Determines which animation frame the player's current weapon is in. Returns a value of 0 if the weapon is idling and counts higher as the weapon animation continues. Resets to 0 after the weapon's TOTALTIME has been exceeded.