Getarraysequence
getarraysequence <gamearray> <gamevar 1> [...] <gamevar N> getarrayseq <gamearray> <gamevar 1> [...] <gamevar N>
Saves the values of the first N entries of a gamearray to the provided gamevars.
Current the limit of variables is 32.
This is useful for creating a state that takes the values of multiple gamevars. A common usage is to modify a rotatesprite function.
Example:
state Rotatesprite_Scaled
getarraysequence Rotatesprite_Sequence X Y Scale Ang Picnum Shade Pal Orientation X1 Y1 X2 Y2
ifn userdef[].statusbarscale 100
{
sub X 160
sub Y 200
scalevar X X userdef[].statusbarscale 100
scalevar Y Y userdef[].statusbarscale 100
scalevar Scale Scale userdef[].statusbarscale 100
add X 160
add Y 200
}
rotatesprite X Y Scale Ang Picnum Shade Pal Orientation X1 Y1 X2 Y2
ends
appendevent EVENT_DISPLAYSBAR
set X2 xdim
set Y2 ydim
sub X2 1
sub Y2 1
setarraysequence Rotatesprite_Sequence 160 166 65536 0 BOTTOMSTATUSBAR 4 0 24 0 0 X2 Y2
state Rotatesprite_Scaled
endevent
See also setarraysequence.