Skybox (DEF)

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skybox { [...] }

Defines a skybox that overrides a parallaxing floor or ceiling in OpenGL rendering modes.

NOTE: All six faces are required to be specified.

Tokens

tile <tilenum>

Specifies the ART file tile to override.

pal <palnum>

Specifies the palette number the skybox should happen for.

front <filename> (or ft / forward )
right <filename> (or rt / right )
back <filename> (or bk / back )
left <filename> (or lf / left / lt )
top <filename> (or up / ceiling / ceil )
down <filename> (or dn / floor / bottom)

Defines a single face of the skybox where facename may be any of these keywords appropriate for the face in question.

Examples

Example:

skybox {
  tile 3586 pal 0
  front "mymod/sky_1.png" nocompress 
  right "mymod/sky_2.png" nocompress 
  back  "mymod/sky_3.png" nocompress
  left  "mymod/sky_4.png" nocompress 
  top   "mymod/sky_5.png" nocompress
  down  "mymod/sky_6.png" nocompress
}