Somethingonplayer
If a slimer is currently attached to the player, this holds the slimer's sprite ID. Otherwise, this is -1.
To kill the slimer from code, we can't just apply htextra as we would expect, the correct way to kill a facehugging slimer is this:
ifn player[].somethingonplayer -1
{
seta[player[].somethingonplayer].htextra 1
seta[player[].somethingonplayer].htg_t 0 0
setp[].somethingonplayer -1
}