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		<title>EDukeWiki - User contributions [en]</title>
		<link>https://wiki.eduke32.com/wiki/Special:Contributions/Captain_Awesome</link>
		<description>User contributions</description>
		<language>en</language>
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		<item>
			<title>EDuke32 Modifications</title>
			<link>https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=9976</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=9976</guid>
			<description>&lt;p&gt;Captain Awesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Disclaimer: This list of mods and TCs is by no means exhaustive. There are many more great user made addons to try out on the internet, what is shown in this list comprises solely of content that the respective mod makers themselves have put up. I.e what is shown here isn&#039;t necessarily the best (although some of it is, and all of it is high quality), it&#039;s just that the people who made them actually bothered to make an entry here.&lt;br /&gt;
&lt;br /&gt;
==Released==&lt;br /&gt;
&lt;br /&gt;
===Active Development===&lt;br /&gt;
&lt;br /&gt;
{{Mod_header}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[http://fissile.duke4.net/fissile_dukeplus.html Duke Plus]&lt;br /&gt;
|Gameplay enhancement&lt;br /&gt;
|Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;2.21&#039;&#039;&#039;)&lt;br /&gt;
|[[User:DeeperThought|DeeperThought]]&lt;br /&gt;
|[[Image:DP1.jpg|200px]][[Image:DP2.jpg|200px]]&lt;br /&gt;
|Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[http://hendricks266.duke4.net/vaca_plus.php Duke Caribbean: Life&#039;s A Beach Plus]&lt;br /&gt;
|Total Conversion/enhancement&lt;br /&gt;
|Released, in development&amp;lt;br&amp;gt;&lt;br /&gt;
|[[User:Hendricks 266|Hendricks266]] and the Duke community&lt;br /&gt;
|[[Image:2492_vaca.png|200px]][[Image:3281_vaca.png|200px]]&lt;br /&gt;
|Duke takes a vacation to the Caribbean and discovers that the aliens are using the tropical climate to breed.  The classic Duke 3D add-on gets a modern facelift, and additional enhancements.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[http://hendricks266.duke4.net/nw_plus.php Duke: Nuclear Winter Plus]&lt;br /&gt;
|Total Conversion/enhancement&lt;br /&gt;
|Released, in development&amp;lt;br&amp;gt;&lt;br /&gt;
|[[User:Hendricks 266|Hendricks266]] and the Duke community&lt;br /&gt;
|[[Image:2492_nw.png|200px]][[Image:3240_3245.png|200px]]&lt;br /&gt;
|Duke receives a telegram that the aliens have brainwashed Santa and are trying to steal Christmas!  The HRP of the classic Duke add-on, Nuclear Winter, adds many new EDuke32-based elements to the game, and fixes most, if not all of the original bugs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[http://naferia.duke4.net Naferia&#039;s Reign: Invasion of the Dark Mistress]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Released, in development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;5.21.09262011&#039;&#039;&#039;)&lt;br /&gt;
|[[User:LordMisfit|Lord Misfit]], TheSeriousCacodemon, Ryan Cordell, Davidos, Vero-chan, Kyle873&lt;br /&gt;
|[[Image:NRIOTDM-1.png|200px]][[Image:NRIOTDM-2.png|200px]]&lt;br /&gt;
|What will come to be an alternate-universe Duke Nukem story revolving around a pivotal point in the history of Duke Nukem and the Aliens he has faced since the original Duke Nukem 3D. Duke is no longer working alone in his quest, as his enemies ramp up their power and allegiances substantially, as well as their intelligence to a point. Play as up to 15 different characters, with the ability to use multiple characters in the same party, unlike in Hexen (and more like a real RPG). Monsters are more interactive and to a point more intelligent, able to grab items like health and armor, get damaged by slime and other hazards, and even pick up power-ups to make them deadlier in combat. Find money laying around or get it out of your characters&#039; ATM accounts, and use it to buy new items from shops or other NPCs. Voice Acting is also present.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]&lt;br /&gt;
|Gameplay enhancement&lt;br /&gt;
|Released&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.52 [beta]&#039;&#039;&#039;)&lt;br /&gt;
|[[User:DeeperThought|DeeperThought]]&lt;br /&gt;
|[[Image:Dnwmd1.jpg|200px]][[Image:Dnwmd2.jpg|200px]]&lt;br /&gt;
|Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke&#039;s weapons has its own experience level which increases with use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
| [{{3DR}}32161 HellDuke TC!]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.3&#039;&#039;&#039;)&lt;br /&gt;
|XTHX2, Quakis (Inactive), Broiler1985, Rolls, Fantinaikos, SuperGoofy&lt;br /&gt;
|[[Image:scr1.jpg|200px]][[Image:scr2.jpg|200px]]&lt;br /&gt;
|HellDukeTC! will make your doom become alive, as the thread name calls it. My main purpose is to create Doom with a different angle and of course my secret recipe. As well as aiming to have a doom theme, we will also introduce you what hell actually means. It is still under development, however it is playable enough with it&#039;s satisfying levels, new enemies, new additions, new WEAPONS!, new HUD, CON scripted EVENTS, and much more. And last but not least, extra information can be found at hellreadme.txt. If you have any questions, you can ask me, XTHX2, and contact me. If you like Doom, and if you like challenges, this TC is just what you are in need of!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
| [http://www.moddb.com/games/wgrealms-2 WGRealms 2]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.201&#039;&#039;&#039;)&lt;br /&gt;
|William Gee, [[User:DeeperThought|DeeperThought]], Hellbound&lt;br /&gt;
|[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]&lt;br /&gt;
|Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.moddb.com/games/wgrealms-2/images Gameplay footage]&lt;br /&gt;
}}&lt;br /&gt;
{{Mod_table &lt;br /&gt;
| [http://forums.duke4.net/topic/4857-top-shooter/ Top Shooter]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.1&#039;&#039;&#039;)&lt;br /&gt;
|[[User:Mblackwell|Mblackwell]]&lt;br /&gt;
|[[Image:Duke0009.jpg|200px]][[Image:Duke0021.jpg|200px]]&lt;br /&gt;
|Top Shooter is an old school top-down scrolling shooter! A fully stand-alone modification, players dodge falling Space Mines and compete for high scores. Will &#039;&#039;you&#039;&#039; be the top shooter?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_footer}}&lt;br /&gt;
&lt;br /&gt;
===Finished===&lt;br /&gt;
&lt;br /&gt;
{{Mod_header}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[http://files.filefront.com/Nuclear+Showdown+v11zip/;12148372;/fileinfo.html Nuclear Showdown v1.1]&lt;br /&gt;
|Gameplay enhancement&lt;br /&gt;
|Released&lt;br /&gt;
|[[User:Jblade|James Stanfield]]&lt;br /&gt;
|[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]&lt;br /&gt;
|Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke It Out In D.C. if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[http://hosted.filefront.com/kenia43 Duke Nukem Army]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Official final Release&lt;br /&gt;
|[[User:Kenia|Kenia]]&lt;br /&gt;
|[[Image:Teaser2.jpg|200px]][[Image:Teaser3.jpg|200px]]&lt;br /&gt;
|A TC that changes Duke Nukem 3D into an exaggerated army-style shooter with various multiplayer additions (CTF, Hill Defend, Assault). Main focus is multi-player (though 1 playable single-player episode is included) and the massive unrealistic use of gore elements to turn the TC in kind of a &amp;quot;splatter game&amp;quot;. [{{YouTube}}xl1E9BtOe9U Gameplay footage]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_footer}}&lt;br /&gt;
&lt;br /&gt;
===Abandoned===&lt;br /&gt;
&lt;br /&gt;
{{Mod_header}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[http://www.moddb.com/games/duke-theft-auto Duke Theft Auto]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Beta Released, Discontinued&lt;br /&gt;
|[[User:The Commander|The Commander]]&lt;br /&gt;
|[[Image:DTA0000.jpg|200px]][[Image:DTA0001.jpg|200px]]&lt;br /&gt;
|Duke Theft Auto is based upon the classic DMA/Rockstar game, &amp;quot;Grand Theft Auto&amp;quot; Run, Shoot, Kill, Car Jack your way through many cities on your way of becoming the number one criminal! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [http://www.moddb.com/games/duke-theft-auto Beta Released]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_footer}}&lt;br /&gt;
&lt;br /&gt;
==Source Released==&lt;br /&gt;
&lt;br /&gt;
{{Mod_header}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[{{3DR}}25830 The AWOL Project Source]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Released, discontinued&lt;br /&gt;
|[[User:Reaper_Man|Reaper_Man]], Hudson, Mblackwell, and the entire AWOL TC Team&lt;br /&gt;
|[[Image:AWOL1.jpg|200px]][[Image:AWOL2.jpg|200px]]&lt;br /&gt;
|The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_footer}}&lt;br /&gt;
&lt;br /&gt;
==Unreleased==&lt;br /&gt;
&lt;br /&gt;
===Active Development===&lt;br /&gt;
&lt;br /&gt;
{{Mod_header}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[http://www.resurgence.dukenukem.com.br/ Duke Nukem 64: Resurgence]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|In Development&lt;br /&gt;
|Fox, Nukey, SomeThingEvil, Hellfire&lt;br /&gt;
|[[Image:Duke64_1.png|200px]][[Image:Duke64_2.png|200px]]&lt;br /&gt;
|Duke Nukem 64: Resurgence intends to bring this Nintendo experience from 1997 to your PC.&lt;br /&gt;
&lt;br /&gt;
There will be customization options, such as removing Nintendo&#039;s censoring.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[{{3DR}}31983 Cradle to Grave]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Unreleased, in development&lt;br /&gt;
|Daedalus, Dimebog, Daedolon, Tekedon&lt;br /&gt;
|[[Image:Screen00.PNG|200px]][[Image:Screen01.png|200px]]&lt;br /&gt;
|Cradle to Grave is a hyper-mod aiming to bring the frantic pace and hugely enjoyable gameplay of Blood (by Monolith Productions) into a new medium and with our new granted freedom we&#039;ll even be able to implement some of the ideas which didn&#039;t quite make it into the original, not limited to new and never released weaponry, enemies, gameplay modes and perhaps even magic. This product exists only as our homage to Blood&#039;s spirit and, if successful, it could help bring Blood&#039;s glory to new heights.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|Duke Nukem: Return of the King&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Unreleased, in development&lt;br /&gt;
|[[User:Captain Awesome|Captain Awesome]],  [[User:Hendricks 266|Hendricks266]]&lt;br /&gt;
|[[Image:DukeROTK.gif|200px]][[Image:DukeROTK2.gif|200px]]&lt;br /&gt;
|Duke Nukem: Return of the King is a reimagining of Duke Nukem 3D. Most of the game&#039;s mechanics are being overhauled, graphics and code are being fine-tuned to a polished experience. Expect new features, weapons, items, enemies, and levels. This mod is 8-bit exclusive, and completely incompatible with the HRP. (Screenshots are outdated and will be updated in the coming weeks.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[{{AMC}}7591.0 AMC TC]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Unreleased, in development&lt;br /&gt;
|James Stanfield and AMC&lt;br /&gt;
|[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]&lt;br /&gt;
|The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke&#039;s old enemies as well as other dark forces that each plan something unpleasant for Earth and Mars. A initial gameplay release with the finished characters, intro map, and Duke user map episode is planned with actual story based releases later.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_footer}}&lt;br /&gt;
&lt;br /&gt;
===On Hold===&lt;br /&gt;
&lt;br /&gt;
{{Mod_header}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[http://hendricks266.duke4.net/dmdr.php Duke Meets DOOM Rebirth]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Unreleased as Rebirth, in development&lt;br /&gt;
|[[User:Hendricks 266|Hendricks266]]&lt;br /&gt;
|[[Image:DMDR_001.gif|200px]][[Image:DMDR_002.jpg|200px]]&lt;br /&gt;
|Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC &amp;quot;Duke Meets Doom&amp;quot;.  The basis for this mod is that the original maps are good, but the coding and artwork were sloppy.  There are three different art modes available.  The first is Classic, which consists of the artwork converted to the Duke palette.  The second is Faithful, which has the original artwork displayed as high-resolution textures, so that it won&#039;t be hindered by the differences of the DOOM, Duke, and Shadow Warrior palettes.  The third is Updated, which introduces high-resolution content from the jDRP and related packages.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_footer}}&lt;br /&gt;
&lt;br /&gt;
===Status Unknown===&lt;br /&gt;
&lt;br /&gt;
{{Mod_header}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[{{3DR}}25350 Symphony of Orekia (AKA The Mansion)]&lt;br /&gt;
|Total Conversion (single level)&lt;br /&gt;
|Unreleased, in development&lt;br /&gt;
|Quakis&lt;br /&gt;
|[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]&lt;br /&gt;
|Resident Evil-style TC with Demons and creepy interiors. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[{{3DR}}9670 Decay]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Unreleased, in development&lt;br /&gt;
|Hudson, MBlackWell, Hellbound, Cage, others&lt;br /&gt;
|[[Image:Decay1.jpg|200px]][[Image:Decay2.jpg|200px]]&lt;br /&gt;
|Survival-horror TC with zombies! &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[{{3DR}}30962 Blood TC]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Unreleased, in development&lt;br /&gt;
|[[User:M210|M210]]&lt;br /&gt;
|[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]&lt;br /&gt;
|BloodTC is a recreation of Blood (by Monolith Productions) for EDuke32 to bring all the fun and action of Blood to the EDuke32 port. This mod will be more powerful in the future, considering EDuke32 keeps getting better and better.&lt;br /&gt;
&#039;&#039;&#039;Big thanks:&#039;&#039;&#039; The Lezing, DeeperThought, DefaultDan(97), Zykov Eddy, --DarkSoL--, Yura_evil, KLIMaka, XTHX2, Ilovefoxes, Sanek, LipSheZ, Possessed-by-zeal. &lt;br /&gt;
&#039;&#039;&#039;Some videos&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[{{YouTube}}3thhSyIGPZQ BloodTC Beta Video E1M1]&lt;br /&gt;
&amp;lt;br&amp;gt;[{{YouTube}}rhNNtd0Sp9w Animation of weapon test and some effects]&lt;br /&gt;
&amp;lt;br&amp;gt;[{{YouTube}}2r2qj5pTAJs Second weapon-test Video]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[http://totalduke.narod.ru RailSingle TC]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Unreleased, in development&lt;br /&gt;
|[[User:LipSheZ|LipSheZ]]&lt;br /&gt;
|[[Image:RS1.jpg|200px]][[Image:RS2.jpg|200px]]&lt;br /&gt;
|Rail Single is a mod based on early version of Duke Plus and includes some amazing features such as 22 weapon types (each weapon has 2 fire modes), approx 30 different voxel ammo pickups and 20 inventory items. Most of RS levels are king-size, but in the spirit of the original Duke Nukem: Atomic Edition. Some level segments made with LEBuild Map Editor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_footer}}&lt;br /&gt;
&lt;br /&gt;
===Abandoned===&lt;/div&gt;</description>
			<pubDate>Thu, 29 Sep 2011 04:14:38 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:EDuke32_Modifications</comments>
		</item>
		<item>
			<title>EDuke32 Modifications</title>
			<link>https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=9975</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=9975</guid>
			<description>&lt;p&gt;Captain Awesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Disclaimer: This list of mods and TCs is by no means exhaustive. There are many more great user made addons to try out on the internet, what is shown in this list comprises solely of content that the respective mod makers themselves have put up. I.e what is shown here isn&#039;t necessarily the best (although some of it is, and all of it is high quality), it&#039;s just that the people who made them actually bothered to make an entry here.&lt;br /&gt;
&lt;br /&gt;
==Released==&lt;br /&gt;
&lt;br /&gt;
===Active Development===&lt;br /&gt;
&lt;br /&gt;
{{Mod_header}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[http://fissile.duke4.net/fissile_dukeplus.html Duke Plus]&lt;br /&gt;
|Gameplay enhancement&lt;br /&gt;
|Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;2.21&#039;&#039;&#039;)&lt;br /&gt;
|[[User:DeeperThought|DeeperThought]]&lt;br /&gt;
|[[Image:DP1.jpg|200px]][[Image:DP2.jpg|200px]]&lt;br /&gt;
|Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[http://hendricks266.duke4.net/vaca_plus.php Duke Caribbean: Life&#039;s A Beach Plus]&lt;br /&gt;
|Total Conversion/enhancement&lt;br /&gt;
|Released, in development&amp;lt;br&amp;gt;&lt;br /&gt;
|[[User:Hendricks 266|Hendricks266]] and the Duke community&lt;br /&gt;
|[[Image:2492_vaca.png|200px]][[Image:3281_vaca.png|200px]]&lt;br /&gt;
|Duke takes a vacation to the Caribbean and discovers that the aliens are using the tropical climate to breed.  The classic Duke 3D add-on gets a modern facelift, and additional enhancements.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[http://hendricks266.duke4.net/nw_plus.php Duke: Nuclear Winter Plus]&lt;br /&gt;
|Total Conversion/enhancement&lt;br /&gt;
|Released, in development&amp;lt;br&amp;gt;&lt;br /&gt;
|[[User:Hendricks 266|Hendricks266]] and the Duke community&lt;br /&gt;
|[[Image:2492_nw.png|200px]][[Image:3240_3245.png|200px]]&lt;br /&gt;
|Duke receives a telegram that the aliens have brainwashed Santa and are trying to steal Christmas!  The HRP of the classic Duke add-on, Nuclear Winter, adds many new EDuke32-based elements to the game, and fixes most, if not all of the original bugs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[http://naferia.duke4.net Naferia&#039;s Reign: Invasion of the Dark Mistress]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Released, in development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;5.21.09262011&#039;&#039;&#039;)&lt;br /&gt;
|[[User:LordMisfit|Lord Misfit]], TheSeriousCacodemon, Ryan Cordell, Davidos, Vero-chan, Kyle873&lt;br /&gt;
|[[Image:NRIOTDM-1.png|200px]][[Image:NRIOTDM-2.png|200px]]&lt;br /&gt;
|What will come to be an alternate-universe Duke Nukem story revolving around a pivotal point in the history of Duke Nukem and the Aliens he has faced since the original Duke Nukem 3D. Duke is no longer working alone in his quest, as his enemies ramp up their power and allegiances substantially, as well as their intelligence to a point. Play as up to 15 different characters, with the ability to use multiple characters in the same party, unlike in Hexen (and more like a real RPG). Monsters are more interactive and to a point more intelligent, able to grab items like health and armor, get damaged by slime and other hazards, and even pick up power-ups to make them deadlier in combat. Find money laying around or get it out of your characters&#039; ATM accounts, and use it to buy new items from shops or other NPCs. Voice Acting is also present.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]&lt;br /&gt;
|Gameplay enhancement&lt;br /&gt;
|Released&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.52 [beta]&#039;&#039;&#039;)&lt;br /&gt;
|[[User:DeeperThought|DeeperThought]]&lt;br /&gt;
|[[Image:Dnwmd1.jpg|200px]][[Image:Dnwmd2.jpg|200px]]&lt;br /&gt;
|Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke&#039;s weapons has its own experience level which increases with use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
| [{{3DR}}32161 HellDuke TC!]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.3&#039;&#039;&#039;)&lt;br /&gt;
|XTHX2, Quakis (Inactive), Broiler1985, Rolls, Fantinaikos, SuperGoofy&lt;br /&gt;
|[[Image:scr1.jpg|200px]][[Image:scr2.jpg|200px]]&lt;br /&gt;
|HellDukeTC! will make your doom become alive, as the thread name calls it. My main purpose is to create Doom with a different angle and of course my secret recipe. As well as aiming to have a doom theme, we will also introduce you what hell actually means. It is still under development, however it is playable enough with it&#039;s satisfying levels, new enemies, new additions, new WEAPONS!, new HUD, CON scripted EVENTS, and much more. And last but not least, extra information can be found at hellreadme.txt. If you have any questions, you can ask me, XTHX2, and contact me. If you like Doom, and if you like challenges, this TC is just what you are in need of!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
| [http://www.moddb.com/games/wgrealms-2 WGRealms 2]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.201&#039;&#039;&#039;)&lt;br /&gt;
|William Gee, [[User:DeeperThought|DeeperThought]], Hellbound&lt;br /&gt;
|[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]&lt;br /&gt;
|Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.moddb.com/games/wgrealms-2/images Gameplay footage]&lt;br /&gt;
}}&lt;br /&gt;
{{Mod_table &lt;br /&gt;
| [http://forums.duke4.net/topic/4857-top-shooter/ Top Shooter]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.1&#039;&#039;&#039;)&lt;br /&gt;
|[[User:Mblackwell|Mblackwell]]&lt;br /&gt;
|[[Image:Duke0009.jpg|200px]][[Image:Duke0021.jpg|200px]]&lt;br /&gt;
|Top Shooter is an old school top-down scrolling shooter! A fully stand-alone modification, players dodge falling Space Mines and compete for high scores. Will &#039;&#039;you&#039;&#039; be the top shooter?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_footer}}&lt;br /&gt;
&lt;br /&gt;
===Finished===&lt;br /&gt;
&lt;br /&gt;
{{Mod_header}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[http://files.filefront.com/Nuclear+Showdown+v11zip/;12148372;/fileinfo.html Nuclear Showdown v1.1]&lt;br /&gt;
|Gameplay enhancement&lt;br /&gt;
|Released&lt;br /&gt;
|[[User:Jblade|James Stanfield]]&lt;br /&gt;
|[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]&lt;br /&gt;
|Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke It Out In D.C. if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[http://hosted.filefront.com/kenia43 Duke Nukem Army]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Official final Release&lt;br /&gt;
|[[User:Kenia|Kenia]]&lt;br /&gt;
|[[Image:Teaser2.jpg|200px]][[Image:Teaser3.jpg|200px]]&lt;br /&gt;
|A TC that changes Duke Nukem 3D into an exaggerated army-style shooter with various multiplayer additions (CTF, Hill Defend, Assault). Main focus is multi-player (though 1 playable single-player episode is included) and the massive unrealistic use of gore elements to turn the TC in kind of a &amp;quot;splatter game&amp;quot;. [{{YouTube}}xl1E9BtOe9U Gameplay footage]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_footer}}&lt;br /&gt;
&lt;br /&gt;
===Abandoned===&lt;br /&gt;
&lt;br /&gt;
{{Mod_header}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[http://www.moddb.com/games/duke-theft-auto Duke Theft Auto]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Beta Released, Discontinued&lt;br /&gt;
|[[User:The Commander|The Commander]]&lt;br /&gt;
|[[Image:DTA0000.jpg|200px]][[Image:DTA0001.jpg|200px]]&lt;br /&gt;
|Duke Theft Auto is based upon the classic DMA/Rockstar game, &amp;quot;Grand Theft Auto&amp;quot; Run, Shoot, Kill, Car Jack your way through many cities on your way of becoming the number one criminal! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [http://www.moddb.com/games/duke-theft-auto Beta Released]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_footer}}&lt;br /&gt;
&lt;br /&gt;
==Source Released==&lt;br /&gt;
&lt;br /&gt;
{{Mod_header}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[{{3DR}}25830 The AWOL Project Source]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Released, discontinued&lt;br /&gt;
|[[User:Reaper_Man|Reaper_Man]], Hudson, Mblackwell, and the entire AWOL TC Team&lt;br /&gt;
|[[Image:AWOL1.jpg|200px]][[Image:AWOL2.jpg|200px]]&lt;br /&gt;
|The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_footer}}&lt;br /&gt;
&lt;br /&gt;
==Unreleased==&lt;br /&gt;
&lt;br /&gt;
===Active Development===&lt;br /&gt;
&lt;br /&gt;
{{Mod_header}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[http://www.resurgence.dukenukem.com.br/ Duke Nukem 64: Resurgence]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|In Development&lt;br /&gt;
|Fox, Nukey, SomeThingEvil, Hellfire&lt;br /&gt;
|[[Image:Duke64_1.png|200px]][[Image:Duke64_2.png|200px]]&lt;br /&gt;
|Duke Nukem 64: Resurgence intends to bring this Nintendo experience from 1997 to your PC.&lt;br /&gt;
&lt;br /&gt;
There will be customization options, such as removing Nintendo&#039;s censoring.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[{{3DR}}31983 Cradle to Grave]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Unreleased, in development&lt;br /&gt;
|Daedalus, Dimebog, Daedolon, Tekedon&lt;br /&gt;
|[[Image:Screen00.PNG|200px]][[Image:Screen01.png|200px]]&lt;br /&gt;
|Cradle to Grave is a hyper-mod aiming to bring the frantic pace and hugely enjoyable gameplay of Blood (by Monolith Productions) into a new medium and with our new granted freedom we&#039;ll even be able to implement some of the ideas which didn&#039;t quite make it into the original, not limited to new and never released weaponry, enemies, gameplay modes and perhaps even magic. This product exists only as our homage to Blood&#039;s spirit and, if successful, it could help bring Blood&#039;s glory to new heights.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|Duke Nukem: Return of the King&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Unreleased, in development&lt;br /&gt;
|[[User:Captain Awesome|Captain Awesome]]&lt;br /&gt;
|[[Image:DukeROTK.gif|200px]][[Image:DukeROTK2.gif|200px]]&lt;br /&gt;
|Duke Nukem: Return of the King is a reimagining of Duke Nukem 3D. Most of the game&#039;s mechanics are being overhauled, graphics and code are being fine-tuned to a polished experience. Expect new features, weapons, items, enemies, and levels. This mod is 8-bit exclusive, and completely incompatible with the HRP.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[{{AMC}}7591.0 AMC TC]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Unreleased, in development&lt;br /&gt;
|James Stanfield and AMC&lt;br /&gt;
|[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]&lt;br /&gt;
|The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke&#039;s old enemies as well as other dark forces that each plan something unpleasant for Earth and Mars. A initial gameplay release with the finished characters, intro map, and Duke user map episode is planned with actual story based releases later.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_footer}}&lt;br /&gt;
&lt;br /&gt;
===On Hold===&lt;br /&gt;
&lt;br /&gt;
{{Mod_header}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[http://hendricks266.duke4.net/dmdr.php Duke Meets DOOM Rebirth]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Unreleased as Rebirth, in development&lt;br /&gt;
|[[User:Hendricks 266|Hendricks266]]&lt;br /&gt;
|[[Image:DMDR_001.gif|200px]][[Image:DMDR_002.jpg|200px]]&lt;br /&gt;
|Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC &amp;quot;Duke Meets Doom&amp;quot;.  The basis for this mod is that the original maps are good, but the coding and artwork were sloppy.  There are three different art modes available.  The first is Classic, which consists of the artwork converted to the Duke palette.  The second is Faithful, which has the original artwork displayed as high-resolution textures, so that it won&#039;t be hindered by the differences of the DOOM, Duke, and Shadow Warrior palettes.  The third is Updated, which introduces high-resolution content from the jDRP and related packages.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_footer}}&lt;br /&gt;
&lt;br /&gt;
===Status Unknown===&lt;br /&gt;
&lt;br /&gt;
{{Mod_header}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[{{3DR}}25350 Symphony of Orekia (AKA The Mansion)]&lt;br /&gt;
|Total Conversion (single level)&lt;br /&gt;
|Unreleased, in development&lt;br /&gt;
|Quakis&lt;br /&gt;
|[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]&lt;br /&gt;
|Resident Evil-style TC with Demons and creepy interiors. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[{{3DR}}9670 Decay]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Unreleased, in development&lt;br /&gt;
|Hudson, MBlackWell, Hellbound, Cage, others&lt;br /&gt;
|[[Image:Decay1.jpg|200px]][[Image:Decay2.jpg|200px]]&lt;br /&gt;
|Survival-horror TC with zombies! &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[{{3DR}}30962 Blood TC]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Unreleased, in development&lt;br /&gt;
|[[User:M210|M210]]&lt;br /&gt;
|[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]&lt;br /&gt;
|BloodTC is a recreation of Blood (by Monolith Productions) for EDuke32 to bring all the fun and action of Blood to the EDuke32 port. This mod will be more powerful in the future, considering EDuke32 keeps getting better and better.&lt;br /&gt;
&#039;&#039;&#039;Big thanks:&#039;&#039;&#039; The Lezing, DeeperThought, DefaultDan(97), Zykov Eddy, --DarkSoL--, Yura_evil, KLIMaka, XTHX2, Ilovefoxes, Sanek, LipSheZ, Possessed-by-zeal. &lt;br /&gt;
&#039;&#039;&#039;Some videos&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;[{{YouTube}}3thhSyIGPZQ BloodTC Beta Video E1M1]&lt;br /&gt;
&amp;lt;br&amp;gt;[{{YouTube}}rhNNtd0Sp9w Animation of weapon test and some effects]&lt;br /&gt;
&amp;lt;br&amp;gt;[{{YouTube}}2r2qj5pTAJs Second weapon-test Video]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_table &lt;br /&gt;
|[http://totalduke.narod.ru RailSingle TC]&lt;br /&gt;
|Total Conversion&lt;br /&gt;
|Unreleased, in development&lt;br /&gt;
|[[User:LipSheZ|LipSheZ]]&lt;br /&gt;
|[[Image:RS1.jpg|200px]][[Image:RS2.jpg|200px]]&lt;br /&gt;
|Rail Single is a mod based on early version of Duke Plus and includes some amazing features such as 22 weapon types (each weapon has 2 fire modes), approx 30 different voxel ammo pickups and 20 inventory items. Most of RS levels are king-size, but in the spirit of the original Duke Nukem: Atomic Edition. Some level segments made with LEBuild Map Editor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mod_footer}}&lt;br /&gt;
&lt;br /&gt;
===Abandoned===&lt;/div&gt;</description>
			<pubDate>Thu, 29 Sep 2011 04:13:13 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:EDuke32_Modifications</comments>
		</item>
		<item>
			<title>Improve The Third Person View with Zoom</title>
			<link>https://wiki.eduke32.com/w/index.php?title=Improve_The_Third_Person_View_with_Zoom&amp;diff=8312</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=Improve_The_Third_Person_View_with_Zoom&amp;diff=8312</guid>
			<description>&lt;p&gt;Captain Awesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add this code to GAME.CON, after include USER.CON&amp;amp;nbsp;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
gamevar cameraonwall 0 1&lt;br /&gt;
gamevar camzoomcontrol 65536 1&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_LOOKUP&lt;br /&gt;
setvar RETURN -1&lt;br /&gt;
addvar camzoomcontrol -8192 //cam zoom in speed&lt;br /&gt;
ifvarl camzoomcontrol 0 { setvar camzoomcontrol 0 } //cam max zoom in&lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_LOOKDOWN&lt;br /&gt;
setvar RETURN -1&lt;br /&gt;
addvar camzoomcontrol 8192 //cam zoom out speed&lt;br /&gt;
ifvarg camzoomcontrol 1048576 { setvar camzoomcontrol 1048576 } //cam max zoom out&lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_DISPLAYROOMS&lt;br /&gt;
setvar cameradist 0&lt;br /&gt;
updatesectorz camerax cameray cameraz cameraonwall&lt;br /&gt;
ifvarn cameraonwall -1&lt;br /&gt;
{ addvarvar cameradist camzoomcontrol }&lt;br /&gt;
else&lt;br /&gt;
ifvare cameraonwall -1&lt;br /&gt;
{ addvar camzoomcontrol -8192 addvarvar cameradist camzoomcontrol }&lt;br /&gt;
endevent&amp;lt;/pre&amp;gt;&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2009 19:08:14 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:Improve_The_Third_Person_View_with_Zoom</comments>
		</item>
		<item>
			<title>Improve The Third Person View with Zoom</title>
			<link>https://wiki.eduke32.com/w/index.php?title=Improve_The_Third_Person_View_with_Zoom&amp;diff=8311</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=Improve_The_Third_Person_View_with_Zoom&amp;diff=8311</guid>
			<description>&lt;p&gt;Captain Awesome: Created page with &amp;#039;gamevar cameraonwall 0 1&amp;lt;br&amp;gt;gamevar camzoomcontrol 65536 1   onevent EVENT_LOOKUP&amp;lt;br&amp;gt;setvar RETURN -1&amp;lt;br&amp;gt;addvar camzoomcontrol -8192 //cam zoom in speed&amp;lt;br&amp;gt;ifvarl camzoomcontrol ...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;gamevar cameraonwall 0 1&amp;lt;br&amp;gt;gamevar camzoomcontrol 65536 1 &lt;br /&gt;
&lt;br /&gt;
onevent EVENT_LOOKUP&amp;lt;br&amp;gt;setvar RETURN -1&amp;lt;br&amp;gt;addvar camzoomcontrol -8192 //cam zoom in speed&amp;lt;br&amp;gt;ifvarl camzoomcontrol 0 { setvar camzoomcontrol 0 } //cam max zoom in&amp;lt;br&amp;gt;endevent &lt;br /&gt;
&lt;br /&gt;
onevent EVENT_LOOKDOWN&amp;lt;br&amp;gt;setvar RETURN -1&amp;lt;br&amp;gt;addvar camzoomcontrol 8192 //cam zoom out speed&amp;lt;br&amp;gt;ifvarg camzoomcontrol 1048576 { setvar camzoomcontrol 1048576 } //cam max zoom out&amp;lt;br&amp;gt;endevent &lt;br /&gt;
&lt;br /&gt;
onevent EVENT_DISPLAYROOMS&amp;lt;br&amp;gt; setvar cameradist 0&amp;lt;br&amp;gt; updatesectorz camerax cameray cameraz cameraonwall&amp;lt;br&amp;gt; ifvarn cameraonwall -1&amp;lt;br&amp;gt; { addvarvar cameradist camzoomcontrol }&amp;lt;br&amp;gt; else&amp;lt;br&amp;gt; ifvare cameraonwall -1&amp;lt;br&amp;gt; { addvar camzoomcontrol -8192 addvarvar cameradist camzoomcontrol }&amp;lt;br&amp;gt; endevent&amp;lt;br&amp;gt;&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2009 19:06:13 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:Improve_The_Third_Person_View_with_Zoom</comments>
		</item>
		<item>
			<title>Tutorials</title>
			<link>https://wiki.eduke32.com/w/index.php?title=Tutorials&amp;diff=8310</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=Tutorials&amp;diff=8310</guid>
			<description>&lt;p&gt;Captain Awesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A small list of minor-level tutorials for examples of EDuke32&#039;s .CON coding power.&lt;br /&gt;
&lt;br /&gt;
* [[Improve The Third Person View with Zoom]] - by Muelsa&lt;br /&gt;
* [[Artificial Intelligence 101]] - by [[User:Reaper_Man|Reaper_Man]]&lt;br /&gt;
* [[How_to_Change_the_Loading_Screen_Background|How To Change The Loading Screen Background]] - by [[User:The Commander|The Commander]]&lt;br /&gt;
* [[Value_controlled_rain_code|How To Control Rain On A Fine Scale]] - by [[User:Mblackwell|Mblackwell]]&lt;br /&gt;
* [[Limit_the_height_of_the_player%27s_jump|How To Limit The Player&#039;s Jumping Height]] - by [[User:Usurper|Usurper]]&lt;br /&gt;
* [[How_to_make_a_clock|How To Make A In-game Clock]] - by [[User:The Commander|The Commander]]&lt;br /&gt;
* [[How_to_make_a_sprint_key|How To Make A Sprint Key]] - by [[User:James|James]]&lt;br /&gt;
* [[How_to_Make_a_Working_Keypad|How To Make A Working Keypad]] - by [[User:Dr. Kylstien|Dr. Kylstien]] and [[User:LordMisfit|Lord Misfit]]&lt;br /&gt;
* [[Make_actor_aim_vertical|How To Make An Actor Aim Vertically At Another]] - by [[User:Mblackwell|Mblackwell]]&lt;br /&gt;
* [[How_to_Make_Controllable_Security_Cameras|How To Make Controllable Security Cameras]] - by [[User:James|James]]&lt;br /&gt;
* [[How_to_Make_Models_Pitch|How To Make Models Pitch On Sloped Surfaces]] - by [[User:Dr. Kylstien|Dr. Kylstien]]&lt;br /&gt;
* [[Make_one_actor_face_another|How To Make One Actor Face Another]] - by [[User:TX|TerminX]]&lt;br /&gt;
* [[Make_Nightvision_light_rooms|How To Make The Night Vision Goggles Light Up Darkened Areas]] - by [[User:DeeperThought|DeeperThought]]&lt;br /&gt;
* [[How_to_Make_the_Player_Swim_Like_Modern_FPS|How To Make The Player Swim Like Modern FPS]] - by [[User:James|James]]&lt;br /&gt;
* [[How_to_Make_the_Screen_Tilt_While_Using_Jetpack|How To Make The Screen Tilt While Using Jetpack]] - by [[User:Captain Awesome|Captain Awesome]]&lt;br /&gt;
* [[Prevent_fall_damage_or_falling_death|How To Prevent Damage/Death From Long Falls]] - by [[User:LordMisfit|Lord Misfit]]&lt;br /&gt;
* [[Eliminate_player_self-damage|How To Prevent Players/Actors From Inflicting Self-Damage]] - by [[User:DeeperThought|DeeperThought]]&lt;br /&gt;
* [[How_to_Make_One_Actor_Shoot_RPG/Devastator_Correctly|How To Shoot The Five Types Of RPGs]] - by [[User:Ilovefoxes|Ilovefoxes]] and [[User:Hendricks 266|Hendricks266]]&lt;br /&gt;
* These are a series of tutorials that explain how to fix bugs that exist in the original .CON code.&lt;br /&gt;
*# [[Eliminate_Shrunk_Enemies_Attacking_Bug|How To Eliminate The &amp;quot;Shrunk Enemies Attacking&amp;quot; Bug]] - by [[User:Ilovefoxes|Ilovefoxes]]&lt;br /&gt;
*# [[Enable_and_fix_minibosses|How To Enable And Fix The Minibosses]] - by [[User:Hendricks 266|Hendricks266]] and [[User:Ilovefoxes|Ilovefoxes]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2009 19:03:24 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:Tutorials</comments>
		</item>
		<item>
			<title>EDuke32 Modifications</title>
			<link>https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7315</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7315</guid>
			<description>&lt;p&gt;Captain Awesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Mods List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid #000&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#000; color:#fff&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Status&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Creator[s] / Other Developer[s]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.zxdware.net/NR/ Naferia&#039;s Reign: Invasion of the Dark Mistress]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;5.09.09192008&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LordMisfit|Lord Misfit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NRIOTDM-1.png|200px]][[Image:NRIOTDM-2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;What will come to be an alternate-universe Duke Nukem story revolving around a pivotal point in the history of Duke Nukem and the Aliens he has faced since the original Duke Nukem 3D. Duke is no longer working alone in his quest, as his enemies ramp up their power and allegiances substantially, as well as their intelligence to a point. Play as up to 15 different characters, with the ability to use multiple characters in the same party, unlike in Hexen[and more like a real RPG]. Monsters are more interactive and to a point more intelligent, able to grab items like health and armor, get damaged by slime and other hazards, and even pick up powerups to make them deadlier in combat. Find money laying around or get it out of your characters&#039; ATM accounts, and use it to buy new items from shops or other NPCs. Voice Acting is also present.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.52 [beta]&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Dnwmd1.jpg|200px]][[Image:Dnwmd2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke&#039;s weapons has its own experience level which increases with use.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://deeperthought.dukertcm.com/dp/ Duke Plus]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.86&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DP1.jpg|200px]][[Image:DP2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=32161 HellDuke TC!]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt;(Latest Release: &#039;&#039;&#039;1.3&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;XTHX2, Quakis, Broiler1985, SuperGoofy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Duke0002.png|200px]][[Image:Duke0003.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;HellDukeTC! will make your doom become alive, as the thread name calls it. My main purpose is to create Doom with a different angle and of course my secret recipe. As well as aiming to have a doom theme, we will also introduce you what hell actually means. It is still under development, however it is playable enough with it&#039;s satisfying levels, new enemies, new additions, new WEAPONS!, new HUD, CON scripted EVENTS, and much more. And last but not least, extra information can be found at hellreadme.txt. If you have any questions, you can ask me, XTHX2, and contact me. If you like Doom, and if you like challenges, this TC is just what you are in need of!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://files.filefront.com/Nuclear+Showdown+v10zip/;8218523;;/fileinfo.html Nuclear Showdown]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Jblade|James Stanfield]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25830 The AWOL Project Source]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, Incomplete Source&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Reaper_Man|Reaper_Man]], Hudson, Mblackwell, and the entire AWOL TC Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AWOL1.jpg|200px]][[Image:AWOL2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://hosted.filefront.com/kenia43 Duke Nukem Army]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unfinished release, development ceased&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Kenia|Kenia]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Teaser2.jpg|200px]][[Image:Teaser3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;A TC that changes Duke Nukem 3D into an exaggerated army-style shooter. [http://www.youtube.com/watch?v=xl1E9BtOe9U Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/10844/duke-nukem-3d-stargate-mod Stargate Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, on hold&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:SGMOD1.jpg|200px]][[Image:SGMOD2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The Stargate Mod for Duke Nukem 3D uses Duke Plus as a base. Fight against the Replicators and visit off-world deserts, forests, space ships, and even Atlantis&amp;amp;mdash;where anything can happen!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30761 WG Medieval Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;William Gee, [[User:DeeperThought|DeeperThought]], Hellbound&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25350 Symphony of Orekia (AKA The Mansion)]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Quakis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Resident Evil-style TC with Demons and creepy interiors. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=9670 Decay]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Hudson, Cage, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Decay1.jpg|200px]][[Image:Decay2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Survival-horror TC with zombies! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30962 Blood TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:M210|M210]], XTHX2, Zykov Eddy, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;BloodTC is a recreation of Blood (by Monolith Productions) for eDuke32 to bring all the fun and action of Blood to the Eduke32 port. This mod will be more powerful in the future, considering Eduke32 keeps getting better and better.Big thanks LipSheZ, Lezing, Sanek&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://amc.planetduke.gamespy.com/smf/index.php?topic=7591.0 AMC TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;James Stanfield and AMC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke&#039;s old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Duke Nuke: Return of the King&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DukeROTK.gif|200px]][[Image:DukeROTK2.gif|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Return of the King plans to centralize Duke&#039;s universe. The game will fix numerous bugs, graphical glitches, logical fallacies, and other problems with Duke3D. The mod will boast an impressive amount of new weapons, and a few alt-fire modes. It will also feature quite a few new enemies or variants, with improved coding over the originals. There is a new thought out approach to the traditional episodes, along with new missions for you to play. It plans to bring a completely fresh experience to the old game, while still being familiar and simple. This mod is 8bit exclusive, and completely incompatible with the HRP. Retains compatibility with &#039;&#039;most&#039;&#039; user-maps for replay value.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Duke Meets DOOM Rebirth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased as Rebirth, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Hendricks 266|Hendricks266]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DMDR_001.gif|200px]][[Image:DMDR_002.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC &amp;quot;Duke Meets Doom&amp;quot;.  The basis for this mod is that the original maps are good, but the coding and artwork were sloppy.  There are three different flavors available.  The first is Classic, which will work in 8-Bit mode.  The second is Faithful, which has highres versions of the original art so that the differences of the DOOM and Duke palettes will not hinder it.  The third is Updated, which introduces highres content from the jDRP and friends.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31983 Cradle to Grave]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Daedalus, Dimebog, Daedolon, DeeperThought&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Screen00.PNG|200px]][[Image:Screen01.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Cradle to Grave is a hyper-mod aiming to bring the frantic pace and hugely enjoyable gameplay of Blood (by Monolith Productions) into a new medium and with our new granted freedom we&#039;ll even be able to implement some of the ideas which didn&#039;t quite make it into the original, not limited to new and never released weaponry, enemies, gameplay modes and perhaps even magic. This product exists only as our homage to Blood&#039;s spirit and, if successful, it could help bring Blood&#039;s glory to new heights.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://duke3d.bur.st/forum/index.php?topic=140.0 Duke Theft Auto]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Alpha Released, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]], XTHX2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DTA0000.jpg|200px]][[Image:DTA0001.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Theft Auto is based upon the classic DMA/Rockstar game, &amp;quot;Grand Theft Auto&amp;quot; Run, Shoot, Kill, Car Jack your way through many cities on your way of becoming the number one criminal! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [http://rapidshare.com/files/145670924/DTA_Alpha1.rar.html Alpha Released] for performance testing issues.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://totalduke.narod.ru RailSingle TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LipSheZ|LipSheZ]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:RS1.jpg|200px]][[Image:RS2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Rail Single is a mod based on early version of DukePlus and includes some amazing features such as 22 weapon types (each weapon has 2 fire modes), approx 30 different voxel ammo pickups and 20 inventory items. Most of RS levels are king-size, but in the spirit of the original Duke Nukem: Atomic Edition. Some level segments made with LEBuild Map Editor.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</description>
			<pubDate>Fri, 10 Oct 2008 02:07:53 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:EDuke32_Modifications</comments>
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			<title>File:DukeROTK2.gif</title>
			<link>https://wiki.eduke32.com/w/index.php?title=File:DukeROTK2.gif&amp;diff=7313</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=File:DukeROTK2.gif&amp;diff=7313</guid>
			<description>&lt;p&gt;Captain Awesome: ROTK Screen 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ROTK Screen 2&lt;/div&gt;</description>
			<pubDate>Fri, 10 Oct 2008 02:06:24 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/File_talk:DukeROTK2.gif</comments>
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			<title>File:DukeROTK.gif</title>
			<link>https://wiki.eduke32.com/w/index.php?title=File:DukeROTK.gif&amp;diff=7312</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=File:DukeROTK.gif&amp;diff=7312</guid>
			<description>&lt;p&gt;Captain Awesome: Return of the King screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return of the King screenshot&lt;/div&gt;</description>
			<pubDate>Fri, 10 Oct 2008 02:05:44 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/File_talk:DukeROTK.gif</comments>
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			<title>Talk:The TO-DO list for EDuke32 and Mapster32</title>
			<link>https://wiki.eduke32.com/w/index.php?title=Talk:The_TO-DO_list_for_EDuke32_and_Mapster32&amp;diff=7012</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=Talk:The_TO-DO_list_for_EDuke32_and_Mapster32&amp;diff=7012</guid>
			<description>&lt;p&gt;Captain Awesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Extended Array Support=&lt;br /&gt;
I&#039;d like to see better Array support added, specifically per-player and per-actor Arrays. Also, while I haven&#039;t tested if it does in fact work or not, nested arrays would be another great addition. IE:&lt;br /&gt;
&lt;br /&gt;
 gamearray array_1 128&lt;br /&gt;
 gamearray array_2 128&lt;br /&gt;
 &lt;br /&gt;
 setarray array_1[key 1] some_value&lt;br /&gt;
 setarray array_2[key 2] array_1&lt;br /&gt;
&lt;br /&gt;
Not necessary, but useful. [[User:Reaper Man|Reaper Man]] 10:26, 27 May 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== integrated help idea ==&lt;br /&gt;
&lt;br /&gt;
How about the following idea: F1 gets you into a menu, from where you can select sub-entries, like &amp;quot;basic keys&amp;quot;, &amp;quot;advanced keys&amp;quot;, &amp;quot;Duke3d specific reference&amp;quot;, etc... ?&lt;br /&gt;
&lt;br /&gt;
== mapster32 - grouped sprite rotation ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if you&#039;re basing this to-do item on my post at 3dr, but I wouldn&#039;t mind if the rotation were done on a per-sprite basis rather than around a central pivot point.&lt;br /&gt;
&lt;br /&gt;
The situation in which I&#039;m most likely to copy groups of sprites is when making sprite-constructs: platforms, bridges, stairs, etc.  Recently I constructed a series of ledges along the left side of a sector.  When I copied them to paste on the right side of the sector, I found I had to do all of the rotation one-at-a-time in 3D Mode.  If I could have selected all of the stacked sprites at once, I could have duplicated the ledges in under ten seconds instead of ten minutes.&lt;br /&gt;
&lt;br /&gt;
--[[User:Usurper|Usurper]] 20:48, 27 May 2008 (PDT)&lt;br /&gt;
:Couldn&#039;t you place the sprites in question inside of a child sector, rotate the sector itself and then merge the child sector back into the parent? [[User:TX|TX]] 22:55, 27 May 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
::Yes, if I planned ahead well enough with my sector construction. :) Ended up doing that the second time though after I rethought the architecture. --[[User:Usurper|Usurper]] 16:11, 29 May 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Animate tiles via DEF language ==&lt;br /&gt;
&lt;br /&gt;
I love that I can make external tiles load without art files thanks to the tile definitions and the dummytile command.  Unfortunately, if I want to work with animated textures, I&#039;m still required to extract the art files in order to manually set the animation properties on the correct start tiles.&lt;br /&gt;
&lt;br /&gt;
I was tempted to add this to the main page, but this could go under either heading or a new heading altogether. --[[User:Usurper|Usurper]] 17:50, 19 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sprite Clipping in 8bit ==&lt;br /&gt;
&lt;br /&gt;
I love the sprite clipping fix in 32bit, just can someone fix it in 8bit? I&#039;d appreciate it if someone fixed this, since I dont want to use 32bit since I cant stand the weird lighting bug.&lt;br /&gt;
&lt;br /&gt;
--[[User:Captain Awesome|Captain Awesome]]&lt;/div&gt;</description>
			<pubDate>Fri, 27 Jun 2008 02:30:27 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:The_TO-DO_list_for_EDuke32_and_Mapster32</comments>
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		<item>
			<title>Talk:The TO-DO list for EDuke32 and Mapster32</title>
			<link>https://wiki.eduke32.com/w/index.php?title=Talk:The_TO-DO_list_for_EDuke32_and_Mapster32&amp;diff=7011</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=Talk:The_TO-DO_list_for_EDuke32_and_Mapster32&amp;diff=7011</guid>
			<description>&lt;p&gt;Captain Awesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Extended Array Support=&lt;br /&gt;
I&#039;d like to see better Array support added, specifically per-player and per-actor Arrays. Also, while I haven&#039;t tested if it does in fact work or not, nested arrays would be another great addition. IE:&lt;br /&gt;
&lt;br /&gt;
 gamearray array_1 128&lt;br /&gt;
 gamearray array_2 128&lt;br /&gt;
 &lt;br /&gt;
 setarray array_1[key 1] some_value&lt;br /&gt;
 setarray array_2[key 2] array_1&lt;br /&gt;
&lt;br /&gt;
Not necessary, but useful. [[User:Reaper Man|Reaper Man]] 10:26, 27 May 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== integrated help idea ==&lt;br /&gt;
&lt;br /&gt;
How about the following idea: F1 gets you into a menu, from where you can select sub-entries, like &amp;quot;basic keys&amp;quot;, &amp;quot;advanced keys&amp;quot;, &amp;quot;Duke3d specific reference&amp;quot;, etc... ?&lt;br /&gt;
&lt;br /&gt;
== mapster32 - grouped sprite rotation ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if you&#039;re basing this to-do item on my post at 3dr, but I wouldn&#039;t mind if the rotation were done on a per-sprite basis rather than around a central pivot point.&lt;br /&gt;
&lt;br /&gt;
The situation in which I&#039;m most likely to copy groups of sprites is when making sprite-constructs: platforms, bridges, stairs, etc.  Recently I constructed a series of ledges along the left side of a sector.  When I copied them to paste on the right side of the sector, I found I had to do all of the rotation one-at-a-time in 3D Mode.  If I could have selected all of the stacked sprites at once, I could have duplicated the ledges in under ten seconds instead of ten minutes.&lt;br /&gt;
&lt;br /&gt;
--[[User:Usurper|Usurper]] 20:48, 27 May 2008 (PDT)&lt;br /&gt;
:Couldn&#039;t you place the sprites in question inside of a child sector, rotate the sector itself and then merge the child sector back into the parent? [[User:TX|TX]] 22:55, 27 May 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
::Yes, if I planned ahead well enough with my sector construction. :) Ended up doing that the second time though after I rethought the architecture. --[[User:Usurper|Usurper]] 16:11, 29 May 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Animate tiles via DEF language ==&lt;br /&gt;
&lt;br /&gt;
I love that I can make external tiles load without art files thanks to the tile definitions and the dummytile command.  Unfortunately, if I want to work with animated textures, I&#039;m still required to extract the art files in order to manually set the animation properties on the correct start tiles.&lt;br /&gt;
&lt;br /&gt;
I was tempted to add this to the main page, but this could go under either heading or a new heading altogether. --[[User:Usurper|Usurper]] 17:50, 19 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sprite Clipping in 8bit ==&lt;br /&gt;
&lt;br /&gt;
I love the sprite clipping fix in 32bit, just can someone fix it in 8bit? I&#039;d appreciate it if someone fixed this, since I dont want to use 32bit since I cant stand the weird lighting bug.&lt;/div&gt;</description>
			<pubDate>Fri, 27 Jun 2008 02:29:18 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:The_TO-DO_list_for_EDuke32_and_Mapster32</comments>
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		<item>
			<title>Lotsofglass</title>
			<link>https://wiki.eduke32.com/w/index.php?title=Lotsofglass&amp;diff=7010</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=Lotsofglass&amp;diff=7010</guid>
			<description>&lt;p&gt;Captain Awesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;lotsofglass &amp;lt;number&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Causes the current [[actor]] to spawn &amp;lt;number&amp;gt; of broken glass pieces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
If [[spritepal]] is used right before this command, it will change the glass palette.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Duke3D 1.3/1.5 commands]]&lt;br /&gt;
[[Category:Sprite manipulation]]&lt;/div&gt;</description>
			<pubDate>Thu, 26 Jun 2008 00:12:13 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:Lotsofglass</comments>
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		<item>
			<title>EDuke32 Modifications</title>
			<link>https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7007</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7007</guid>
			<description>&lt;p&gt;Captain Awesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Users are encouraged to add links to known EDuke32 mods to this page.&lt;br /&gt;
&lt;br /&gt;
===Mods List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid #000&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#000; color:#fff&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Status&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Creator&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.zxdware.net/NR/ Naferia&#039;s Reign: Invasion of the Dark Mistress]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;5.05.05292008&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LordMisfit|Lord Misfit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NRIOTDM-1.png|200px]][[Image:NRIOTDM-2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;What will come to be an alternate-universe Duke Nukem story revolving around a pivotal point in the history of Duke Nukem and the Aliens he has faced since the original Duke Nukem 3D. Duke is no longer working alone in his quest, as his enemies ramp up their power and allegiances substantially, as well as their intelligence to a point. Play as up to 15 different characters, with the ability to use multiple characters in the same party, unlike in Hexen[and more like a real RPG]. Monsters are more interactive and to a point more intelligent, able to grab items like health and armor, get damaged by slime and other hazards, and even pick up powerups to make them deadlier in combat. Find money laying around or get it out of your characters&#039; ATM accounts, and use it to buy new items from shops or other NPCs. Voice Acting is also present.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Dnwmd1.jpg|200px]][[Image:Dnwmd2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke&#039;s weapons has its own experience level which increases with use.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://deeperthought.dukertcm.com/dp/ Duke Plus]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DP1.jpg|200px]][[Image:DP2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://files.filefront.com/Nuclear+Showdown+v10zip/;8218523;;/fileinfo.html Nuclear Showdown]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Jblade|James Stanfield]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25830 The AWOL Project Source]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, Incomplete Source&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Reaper_Man|Reaper_Man]], Hudson, Mblackwell, and the entire AWOL TC Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AWOL1.jpg|200px]][[Image:AWOL2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://hosted.filefront.com/kenia43 Duke Nukem Army]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unfinished release, development ceased&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Kenia|Kenia]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Teaser2.jpg|200px]][[Image:Teaser3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;A TC that changes Duke Nukem 3D into an exaggerated army-style shooter. [http://www.youtube.com/watch?v=xl1E9BtOe9U Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/10844/duke-nukem-3d-stargate-mod Stargate Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:SGMOD1.jpg|200px]][[Image:SGMOD2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The Stargate Mod for Duke Nukem 3D uses Duke Plus as a base. Fight against the Replicators and visit off-world deserts, forests, space ships, and even Atlantis&amp;amp;mdash;where anything can happen!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31395 Madness Guts in the RooM]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;1master1tc&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Madness2.jpg|200px]][[Image:Madness3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Silent-hill themed TC. [http://youtube.com/watch?v=G252CzfkJZE Link to trailer]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30761 WG Medieval Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;William Gee, [[User:DeeperThought|DeeperThought]], Hellbound&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25350 Symphony of Orekia (AKA The Mansion)]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Quakis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Resident Evil-style TC with Demons and creepy interiors. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=9670 Decay]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Hudson, Cage, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Decay1.jpg|200px]][[Image:Decay2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Survival-horror TC with zombies! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30962 Blood TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;M210&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Recreation of Blood with EDuke32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://amc.planetduke.gamespy.com/smf/index.php?topic=7591.0 AMC TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;James Stanfield and AMC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke&#039;s old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://duke3d.bur.st/forum/index.php?topic=42.0 Action Duke]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Duke0003.gif|200px]][[Image:Duke0004.gif|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Action Duke is a mod that plans to take different weapons, characters, and items from the extended Duke universe, and from other BUILD and related games, in addition to new ideas formulated by the author. Will not be a gameplay mod, but rather a full mod.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Duke Meets DOOM Rebirth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]] and [[User:Hendricks 266|Hendricks266]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DMDR_001.gif|200px]][[Image:DMDR_002.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC &amp;quot;Duke Meets Doom&amp;quot;.  The basis for this mod is that the original maps are good, but the coding and artwork were sloppy.  There are three different flavors available.  The first is Classic, which will work in 8-Bit mode.  The second is Faithful (name pending), which has highres versions of the original art so that the differences of the DOOM and Duke palettes will not hinder it.  The third is Updated (name pending), which introduces highres content from the jDRP and friends.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 24 Jun 2008 17:08:30 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:EDuke32_Modifications</comments>
		</item>
		<item>
			<title>EDuke32 Modifications</title>
			<link>https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7004</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=7004</guid>
			<description>&lt;p&gt;Captain Awesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Users are encouraged to add links to known EDuke32 mods to this page.&lt;br /&gt;
&lt;br /&gt;
===Mods List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid #000&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#000; color:#fff&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Status&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Creator&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.zxdware.net/NR/ Naferia&#039;s Reign: Invasion of the Dark Mistress]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;5.05.05292008&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LordMisfit|Lord Misfit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NRIOTDM-1.png|200px]][[Image:NRIOTDM-2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;What will come to be an alternate-universe Duke Nukem story revolving around a pivotal point in the history of Duke Nukem and the Aliens he has faced since the original Duke Nukem 3D. Duke is no longer working alone in his quest, as his enemies ramp up their power and allegiances substantially, as well as their intelligence to a point. Play as up to 15 different characters, with the ability to use multiple characters in the same party, unlike in Hexen[and more like a real RPG]. Monsters are more interactive and to a point more intelligent, able to grab items like health and armor, get damaged by slime and other hazards, and even pick up powerups to make them deadlier in combat. Find money laying around or get it out of your characters&#039; ATM accounts, and use it to buy new items from shops or other NPCs. Voice Acting is also present.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Dnwmd1.jpg|200px]][[Image:Dnwmd2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke&#039;s weapons has its own experience level which increases with use.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.csus.edu/indiv/g/gaskilld/DukePlus.rar Duke Plus]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DP1.jpg|200px]][[Image:DP2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://files.filefront.com/Nuclear+Showdown+v10zip/;8218523;;/fileinfo.html Nuclear Showdown]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Jblade|James Stanfield]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25830 The AWOL Project Source]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, Incomplete Source&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Reaper_Man|Reaper_Man]], Hudson, Mblackwell, and the entire AWOL TC Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AWOL1.jpg|200px]][[Image:AWOL2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://hosted.filefront.com/kenia43 Duke Nukem Army]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unfinished release, development ceased&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Kenia|Kenia]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Teaser2.jpg|200px]][[Image:Teaser3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;A TC that changes Duke Nukem 3D into an exaggerated army-style shooter. [http://www.youtube.com/watch?v=xl1E9BtOe9U Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/10844/duke-nukem-3d-stargate-mod Stargate Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:SGMOD1.jpg|200px]][[Image:SGMOD2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The Stargate Mod for Duke Nukem 3D uses Duke Plus as a base. Fight against the Replicators and visit off-world deserts, forests, space ships, and even Atlantis&amp;amp;mdash;where anything can happen!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31395 Madness Guts in the RooM]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;1master1tc&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Madness2.jpg|200px]][[Image:Madness3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Silent-hill themed TC. [http://youtube.com/watch?v=G252CzfkJZE Link to trailer]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30761 WG Medieval Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;William Gee, [[User:DeeperThought|DeeperThought]], Hellbound&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25350 Symphony of Orekia (AKA The Mansion)]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Quakis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Resident Evil-style TC with Demons and creepy interiors. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=9670 Decay]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Hudson, Cage, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Decay1.jpg|200px]][[Image:Decay2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Survival-horror TC with zombies! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30962 Blood TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;M210&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Recreation of Blood with EDuke32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://amc.planetduke.gamespy.com/smf/index.php?topic=7591.0 AMC TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;James Stanfield and AMC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke&#039;s old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://duke3d.bur.st/forum/index.php?topic=42.0 Action Duke]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Duke0003.gif|200px]][[Image:Duke0004.gif|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Action Duke is a mod that plans to take different weapons, characters, and items from the extended Duke universe, and from other BUILD and related games, in addition to new ideas formulated by the author. Will not be a gameplay mod, but rather a full mod. Screenshots are mockups, screens to come will show actual working gameplay.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Duke Meets DOOM Rebirth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]] and [[User:Hendricks 266|Hendricks266]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DMDR_001.gif|200px]][[Image:DMDR_002.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC &amp;quot;Duke Meets Doom&amp;quot;.  The basis for this mod is that the original maps are good, but the coding and artwork were sloppy.  There are three different flavors available.  The first is Classic, which will work in 8-Bit mode.  The second is Faithful (name pending), which has highres versions of the original art so that the differences of the DOOM and Duke palettes will not hinder it.  The third is Updated (name pending), which introduces highres content from the jDRP and friends.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</description>
			<pubDate>Mon, 23 Jun 2008 23:38:50 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:EDuke32_Modifications</comments>
		</item>
		<item>
			<title>File:Duke0004.gif</title>
			<link>https://wiki.eduke32.com/w/index.php?title=File:Duke0004.gif&amp;diff=7003</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=File:Duke0004.gif&amp;diff=7003</guid>
			<description>&lt;p&gt;Captain Awesome: action duke screen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;action duke screen&lt;/div&gt;</description>
			<pubDate>Mon, 23 Jun 2008 23:37:22 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/File_talk:Duke0004.gif</comments>
		</item>
		<item>
			<title>File:Duke0003.gif</title>
			<link>https://wiki.eduke32.com/w/index.php?title=File:Duke0003.gif&amp;diff=7002</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=File:Duke0003.gif&amp;diff=7002</guid>
			<description>&lt;p&gt;Captain Awesome: Action Duke screen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Action Duke screen&lt;/div&gt;</description>
			<pubDate>Mon, 23 Jun 2008 23:36:47 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/File_talk:Duke0003.gif</comments>
		</item>
		<item>
			<title>EDuke32 Modifications</title>
			<link>https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=6985</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=6985</guid>
			<description>&lt;p&gt;Captain Awesome: /* Mods List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Users are encouraged to add links to known EDuke32 mods to this page.&lt;br /&gt;
&lt;br /&gt;
===Mods List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid #000&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#000; color:#fff&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Status&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Creator&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.zxdware.net/NR/ Naferia&#039;s Reign: Invasion of the Dark Mistress]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;br&amp;gt; (Latest Version: &#039;&#039;&#039;5.05.05292008&#039;&#039;&#039;)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LordMisfit|Lord Misfit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NRIOTDM-1.png|200px]][[Image:NRIOTDM-2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;What will come to be an alternate-universe Duke Nukem story revolving around a pivotal point in the history of Duke Nukem and the Aliens he has faced since the original Duke Nukem 3D. Duke is no longer working alone in his quest, as his enemies ramp up their power and allegiances substantially, as well as their intelligence to a point. Play as up to 15 different characters, with the ability to use multiple characters in the same party, unlike in Hexen[and more like a real RPG]. Monsters are more interactive and to a point more intelligent, able to grab items like health and armor, get damaged by slime and other hazards, and even pick up powerups to make them deadlier in combat. Find money laying around or get it out of your characters&#039; ATM accounts, and use it to buy new items from shops or other NPCs. Voice Acting is also present.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Dnwmd1.jpg|200px]][[Image:Dnwmd2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke&#039;s weapons has its own experience level which increases with use.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.csus.edu/indiv/g/gaskilld/DukePlus.rar Duke Plus]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DP1.jpg|200px]][[Image:DP2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://files.filefront.com/Nuclear+Showdown+v10zip/;8218523;;/fileinfo.html Nuclear Showdown]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Jblade|James Stanfield]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25830 The AWOL Project Source]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, Incomplete Source&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Reaper_Man|Reaper_Man]], Hudson, Mblackwell, and the entire AWOL TC Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AWOL1.jpg|200px]][[Image:AWOL2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://hosted.filefront.com/kenia43 Duke Nukem Army]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unfinished release, development ceased&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Kenia|Kenia]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Teaser2.jpg|200px]][[Image:Teaser3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;A TC that changes Duke Nukem 3D into an exaggerated army-style shooter. [http://www.youtube.com/watch?v=xl1E9BtOe9U Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/10844/duke-nukem-3d-stargate-mod Stargate Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:SGMOD1.jpg|200px]][[Image:SGMOD2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The Stargate Mod for Duke Nukem 3D uses Duke Plus as a base. Fight against the Replicators and visit off-world deserts, forests, space ships, and even Atlantis&amp;amp;mdash;where anything can happen!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31395 Madness Guts in the RooM]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;1master1tc&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Madness2.jpg|200px]][[Image:Madness3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Silent-hill themed TC. [http://youtube.com/watch?v=G252CzfkJZE Link to trailer]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30761 WG Medieval Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;William Gee, [[User:DeeperThought|DeeperThought]], Hellbound&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25350 Symphony of Orekia (AKA The Mansion)]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Quakis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Resident Evil-style TC with Demons and creepy interiors. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=9670 Decay]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Hudson, Cage, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Decay1.jpg|200px]][[Image:Decay2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Survival-horror TC with zombies! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30962 Blood TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;M210&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Recreation of Blood with EDuke32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://amc.planetduke.gamespy.com/smf/index.php?topic=7591.0 AMC TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;James Stanfield and AMC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke&#039;s old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://duke3d.bur.st/forum/index.php?topic=42.0 Action Duke]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]] and [[User:Hendricks 266|Hendricks266]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Actionduke1.png|200px]][[Image:Actionduke2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Action Duke is a mod that plans to take different weapons, characters, and items from the extended Duke universe, and from other BUILD and related games, in addition to new ideas formulated by the author. Will not be a gameplay mod, but rather a full mod. Screenshots are mockups, screens to come will show actual working gameplay.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Duke Meets DOOM Rebirth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]] and [[User:Hendricks 266|Hendricks266]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DMDR_001.gif|200px]][[Image:DMDR_002.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC &amp;quot;Duke Meets Doom&amp;quot;.  The basis for this mod is that the original maps are good, but the coding and artwork were sloppy.  There are three different flavors available.  The first is Classic, which will work in 8-Bit mode.  The second is Faithful (name pending), which has highres versions of the original art so that the differences of the DOOM and Duke palettes will not hinder it.  The third is Updated (name pending), which introduces highres content from the jDRP and friends.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</description>
			<pubDate>Wed, 11 Jun 2008 03:01:12 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:EDuke32_Modifications</comments>
		</item>
		<item>
			<title>Utilities</title>
			<link>https://wiki.eduke32.com/w/index.php?title=Utilities&amp;diff=6980</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=Utilities&amp;diff=6980</guid>
			<description>&lt;p&gt;Captain Awesome: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When modding for Eduke32 there are some files you will need to edit certain aspects of the game.&lt;br /&gt;
Here we will cover the needed programs for each aspect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .GRP Editing ==&lt;br /&gt;
.GRP files are basically like a zip file, they hold all of the relevant files for the game, and keep your folders tidy. There are &#039;&#039;numerous&#039;&#039; programs available for use, even some crude extraction and grouping programs came on the Duke3D disc in the goodies directory: &amp;quot;KGROUP&amp;quot; and &amp;quot;KEXTRACT&amp;quot;. While lacking a GUI, they get the job done. There are other programs, which can view art files inside the .GRP, and listen to sound bytes. Other programs include, &amp;quot;.GRP File Studio&amp;quot; and Roma Loom&#039;s &amp;quot;.GRPViewer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .CON Editing ==&lt;br /&gt;
.CON files hold most of the important code for the game. To edit the con files, you actually dont need any special programs. Just open the .CON files in your favorite text editor. Special editing programs for writing CON code do exist, though all of them so far have only been developed for use with 1.5 Coding. Therefor, they will cause problems if you try to use Eduke32 exclusive parameters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .ART Editing ==&lt;br /&gt;
.ART files hold all the raw art data, in a tidy manner. Once again, there are numerous programs available which can edit the .ART files. The most commonly used program is the one that came with Duke Nukem 3d: Editart. Editart still works on most Windows XP computers. Other programs include, &amp;quot;BastART&amp;quot; and &amp;quot;DukeRES&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .MAP Editing ==&lt;br /&gt;
.MAP files are your levels. There arent too many widely used .MAP editors, the most commonly used and recommended one is Mapster32, which comes with Eduke32. The other commonly used one is Jonof&#039;s BUILD, which comes with JFDuke3D. Originally, BUILD from the /Goodies directory on the Duke3D disc was used. Other mapping utilities were made, but are now obsolete, these include &amp;quot;Mapster&amp;quot; and &amp;quot;Makemap&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .PAL Editing ==&lt;br /&gt;
.PAL Files hold the palettes, special palettes, and shade tables for the game. This is one of the most loathed and untouched editable features of Duke3D. While incredibly difficult, it can come to good effect. One of the few .PAL editors is the &amp;quot;Build Customization Suite&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .ANM Editing ==&lt;br /&gt;
.ANM files hold raw .PCX files, which are added together and then played as an animation. In the game these are the animations you see at the end of a boss fight. The sounds for the animations are not included in the .ANM. One of the few .ANM compiling programs is &amp;quot;Animation File Maker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://duke3d.bur.st/utilities.php Duke Nukem Repository Utility Page]&lt;br /&gt;
* [http://www.gamers.org/pub/games/duke3d/other/build/ Gamers.org Archive Utility Page]&lt;/div&gt;</description>
			<pubDate>Tue, 10 Jun 2008 03:24:58 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:Utilities</comments>
		</item>
		<item>
			<title>Utilities</title>
			<link>https://wiki.eduke32.com/w/index.php?title=Utilities&amp;diff=6979</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=Utilities&amp;diff=6979</guid>
			<description>&lt;p&gt;Captain Awesome: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When modding for Eduke32 there are some files you will need to edit certain aspects of the game.&lt;br /&gt;
Here we will cover the needed programs for each aspect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .GRP Editing ==&lt;br /&gt;
.GRP files are basically like a zip file, they hold all of the relevant files for the game, and keep your folders tidy. There are &#039;&#039;numerous&#039;&#039; programs available for use, even some crude extraction and grouping programs came on the Duke3D disc in the goodies directory: &amp;quot;KGROUP&amp;quot; and &amp;quot;KEXTRACT&amp;quot;. While lacking a GUI, they get the job done. There are other programs, which can view art files inside the .GRP, and listen to sound bytes. Other programs include, &amp;quot;.GRP File Studio&amp;quot; and Roma Loom&#039;s &amp;quot;.GRPViewer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .CON Editing ==&lt;br /&gt;
.CON files hold most of the important code for the game. To edit the con files, you actually dont need any special programs. Just open the .CON files in your favorite text editor. Special editing programs for writing CON code do exist, though all of them so far have only been developed for use with 1.5 Coding. Therefor, they will cause problems if you try to use Eduke32 exclusive parameters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .ART Editing ==&lt;br /&gt;
.ART files hold all the raw art data, in a tidy manner. Once again, there are numerous programs available which can edit the .ART files. The most commonly used program is the one that came with Duke Nukem 3d: Editart. Editart still works on most Windows XP computers. Other programs include, &amp;quot;BastART&amp;quot; and &amp;quot;DukeRES&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .MAP Editing ==&lt;br /&gt;
.MAP files are your levels. There arent too many widely used .MAP editors, the most commonly used and recommended one is Mapster32, which comes with Eduke32. The other commonly used one is Jonof&#039;s BUILD, which comes with JFDuke3D. Originally, BUILD from the /Goodies directory on the Duke3D disc was used. Other mapping utilities were made, but are now obsolete, these include &amp;quot;Mapster&amp;quot; and &amp;quot;Makemap&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .PAL Editing ==&lt;br /&gt;
.PAL Files hold the palettes, special palettes, and shade tables for the game. This is one of the most loathed and untouched editable features of Duke3D. While incredibly difficult, it can come to good effect. One of the few .PAL editors is the &amp;quot;Build Customization Suite&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .ANM Editing ==&lt;br /&gt;
.ANM files hold raw .PCX files, which are added together and then played as an animation. In the game these are the animations you see at the end of a boss fight. The sounds for the animations are not included in the .ANM. One of the few .ANM compiling programs is &amp;quot;Animation File Maker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[[http://duke3d.bur.st/utilities.php]]&lt;br /&gt;
[http://www.gamers.org/pub/games/duke3d/other/build/]&lt;/div&gt;</description>
			<pubDate>Tue, 10 Jun 2008 03:23:01 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:Utilities</comments>
		</item>
		<item>
			<title>Utilities</title>
			<link>https://wiki.eduke32.com/w/index.php?title=Utilities&amp;diff=6978</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=Utilities&amp;diff=6978</guid>
			<description>&lt;p&gt;Captain Awesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When modding for Eduke32 there are some files you will need to edit certain aspects of the game.&lt;br /&gt;
Here we will cover the needed programs for each aspect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .GRP Editing ==&lt;br /&gt;
.GRP files are basically like a zip file, they hold all of the relevant files for the game, and keep your folders tidy. There are &#039;&#039;numerous&#039;&#039; programs available for use, even some crude extraction and grouping programs came on the Duke3D disc in the goodies directory: &amp;quot;KGROUP&amp;quot; and &amp;quot;KEXTRACT&amp;quot;. While lacking a GUI, they get the job done. There are other programs, which can view art files inside the .GRP, and listen to sound bytes. Other programs include, &amp;quot;.GRP File Studio&amp;quot; and Roma Loom&#039;s &amp;quot;.GRPViewer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .CON Editing ==&lt;br /&gt;
.CON files hold most of the important code for the game. To edit the con files, you actually dont need any special programs. Just open the .CON files in your favorite text editor. Special editing programs for writing CON code do exist, though all of them so far have only been developed for use with 1.5 Coding. Therefor, they will cause problems if you try to use Eduke32 exclusive parameters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .ART Editing ==&lt;br /&gt;
.ART files hold all the raw art data, in a tidy manner. Once again, there are numerous programs available which can edit the .ART files. The most commonly used program is the one that came with Duke Nukem 3d: Editart. Editart still works on most Windows XP computers. Other programs include, &amp;quot;BastART&amp;quot; and &amp;quot;DukeRES&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .MAP Editing ==&lt;br /&gt;
.MAP files are your levels. There arent too many widely used .MAP editors, the most commonly used and recommended one is Mapster32, which comes with Eduke32. The other commonly used one is Jonof&#039;s BUILD, which comes with JFDuke3D. Originally, BUILD from the /Goodies directory on the Duke3D disc was used. Other mapping utilities were made, but are now obsolete, these include &amp;quot;Mapster&amp;quot; and &amp;quot;Makemap&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .PAL Editing ==&lt;br /&gt;
.PAL Files hold the palettes, special palettes, and shade tables for the game. This is one of the most loathed and untouched editable features of Duke3D. While incredibly difficult, it can come to good effect. One of the few .PAL editors is the &amp;quot;Build Customization Suite&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .ANM Editing ==&lt;br /&gt;
.ANM files hold raw .PCX files, which are added together and then played as an animation. In the game these are the animations you see at the end of a boss fight. The sounds for the animations are not included in the .ANM. One of the few .ANM compiling programs is &amp;quot;Animation File Maker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
http://duke3d.bur.st/utilities.php&lt;br /&gt;
http://www.gamers.org/pub/games/duke3d/other/build/&lt;/div&gt;</description>
			<pubDate>Tue, 10 Jun 2008 03:21:29 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:Utilities</comments>
		</item>
		<item>
			<title>Utilities</title>
			<link>https://wiki.eduke32.com/w/index.php?title=Utilities&amp;diff=6977</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=Utilities&amp;diff=6977</guid>
			<description>&lt;p&gt;Captain Awesome: New page: When modding for Eduke32 there are some files you will need to edit certain aspects of the game. Here we will cover the needed programs for each aspect.   == .GRP Editing == .GRP files are...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When modding for Eduke32 there are some files you will need to edit certain aspects of the game.&lt;br /&gt;
Here we will cover the needed programs for each aspect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .GRP Editing ==&lt;br /&gt;
.GRP files are basically like a zip file, they hold all of the relevant files for the game, and keep your folders tidy. There are &#039;&#039;numerous&#039;&#039; programs available for use, even some crude extraction and grouping programs came on the Duke3D disc in the goodies directory: &amp;quot;KGROUP&amp;quot; and &amp;quot;KEXTRACT&amp;quot;. While lacking a GUI, they get the job done. There are other programs, which can view art files inside the .GRP, and listen to sound bytes. Other programs include, &amp;quot;.GRP File Studio&amp;quot; and Roma Loom&#039;s &amp;quot;.GRPViewer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .CON Editing ==&lt;br /&gt;
.CON files hold most of the important code for the game. To edit the con files, you actually dont need any special programs. Just open the .CON files in your favorite text editor. Special editing programs for writing CON code do exist, though all of them so far have only been developed for use with 1.5 Coding. Therefor, they will cause problems if you try to use Eduke32 exclusive parameters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .ART Editing ==&lt;br /&gt;
.ART files hold all the raw art data, in a tidy manner. Once again, there are numerous programs available which can edit the .ART files. The most commonly used program is the one that came with Duke Nukem 3d: Editart. Editart still works on most Windows XP computers. Other programs include, &amp;quot;BastART&amp;quot; and &amp;quot;DukeRES&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .MAP Editing ==&lt;br /&gt;
.MAP files are your levels. There arent too many widely used .MAP editors, the most commonly used and recommended one is Mapster32, which comes with Eduke32. The other commonly used one is Jonof&#039;s BUILD, which comes with JFDuke3D. Originally, BUILD from the /Goodies directory on the Duke3D disc was used. Other mapping utilities were made, but are now obsolete, these include &amp;quot;Mapster&amp;quot; and &amp;quot;Makemap&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .PAL Editing ==&lt;br /&gt;
.PAL Files hold the palettes, special palettes, and shade tables for the game. This is one of the most loathed and untouched editable features of Duke3D. While incredibly difficult, it can come to good effect. One of the few .PAL editors is the &amp;quot;Build Customization Suite&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .ANM Editing ==&lt;br /&gt;
.ANM files hold raw .PCX files, which are added together and then played as an animation. In the game these are the animations you see at the end of a boss fight. The sounds for the animations are not included in the .ANM. One of the few .ANM compiling programs is &amp;quot;Animation File Maker&amp;quot;.&lt;/div&gt;</description>
			<pubDate>Tue, 10 Jun 2008 03:03:42 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:Utilities</comments>
		</item>
		<item>
			<title>How to Make the Screen Tilt While Using Jetpack</title>
			<link>https://wiki.eduke32.com/w/index.php?title=How_to_Make_the_Screen_Tilt_While_Using_Jetpack&amp;diff=6976</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=How_to_Make_the_Screen_Tilt_While_Using_Jetpack&amp;diff=6976</guid>
			<description>&lt;p&gt;Captain Awesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was brought up in a 3DRealms Forums thread. Utilizing, editing, and adding on to some code that James Stanfield and Radar1013 posted, I came up with this. When the player uses the jetpack, and strafes to the left/right, moves backwards/forwards, or turns left/right the screen will tilt accordingly. I found the variables tilt the screen appropriately enough, but if you would like less or more just change the variable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Insert this code anywhere in your .CON files:&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
onevent EVENT_STRAFELEFT ifp pjetpack setplayer[THISACTOR].rotscrnang 20 &lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_STRAFERIGHT ifp pjetpack setplayer[THISACTOR].rotscrnang -20 &lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_MOVEFORWARD ifp pjetpack setplayer[THISACTOR].horizoff -20&lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_MOVEBACKWARD ifp pjetpack setplayer[THISACTOR].horizoff 20 &lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_TURNLEFT ifp pjetpack setplayer[THISACTOR].rotscrnang 6&lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_TURNRIGHT ifp pjetpack setplayer[THISACTOR].rotscrnang -6&lt;br /&gt;
endevent&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 10 Jun 2008 02:42:35 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:How_to_Make_the_Screen_Tilt_While_Using_Jetpack</comments>
		</item>
		<item>
			<title>How to Make the Screen Tilt While Using Jetpack</title>
			<link>https://wiki.eduke32.com/w/index.php?title=How_to_Make_the_Screen_Tilt_While_Using_Jetpack&amp;diff=6975</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=How_to_Make_the_Screen_Tilt_While_Using_Jetpack&amp;diff=6975</guid>
			<description>&lt;p&gt;Captain Awesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was brought up in a 3DRealms Forums thread. Utilizing, editing, and adding on to some code that James Stanfield and Radar1013 posted, I came up with this. When the player uses the jetpack, and strafes to the left/right, moves backwards/forwards, or turns left/right the screen will tilt accordingly. I found the variables tilt the screen appropriately enough, but if you would like less or more just change the variable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Insert this code anywhere in your .CON files:&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
onevent EVENT_STRAFELEFT ifp pjetpack setplayer[THISACTOR].rotscrnang 20 &lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_STRAFERIGHT ifp pjetpack setplayer[THISACTOR].rotscrnang -20 &lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_MOVEFORWARD ifp pjetpack setplayer[THISACTOR].horizoff -20&lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_MOVEBACKWARD ifp pjetpack setplayer[THISACTOR].horizoff 20 &lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_TURNLEFT ifp pjetpack setplayer[THISACTOR].rotscrnang 6&lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_TURNRIGHT ifp pjetpack setplayer[THISACTOR].rotscrnang -6&lt;br /&gt;
endevent&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 10 Jun 2008 02:42:24 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:How_to_Make_the_Screen_Tilt_While_Using_Jetpack</comments>
		</item>
		<item>
			<title>Tutorials</title>
			<link>https://wiki.eduke32.com/w/index.php?title=Tutorials&amp;diff=6974</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=Tutorials&amp;diff=6974</guid>
			<description>&lt;p&gt;Captain Awesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</description>
			<pubDate>Tue, 10 Jun 2008 02:41:36 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:Tutorials</comments>
		</item>
		<item>
			<title>How to Make the Screen Tilt While Jetpack Strafing</title>
			<link>https://wiki.eduke32.com/w/index.php?title=How_to_Make_the_Screen_Tilt_While_Jetpack_Strafing&amp;diff=6973</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=How_to_Make_the_Screen_Tilt_While_Jetpack_Strafing&amp;diff=6973</guid>
			<description>&lt;p&gt;Captain Awesome: How to Make the Screen Tilt While Jetpack Strafing moved to How to Make the Screen Tilt While Using Jetpack: Better name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[How to Make the Screen Tilt While Using Jetpack]]&lt;/div&gt;</description>
			<pubDate>Tue, 10 Jun 2008 02:40:48 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:How_to_Make_the_Screen_Tilt_While_Jetpack_Strafing</comments>
		</item>
		<item>
			<title>How to Make the Screen Tilt While Using Jetpack</title>
			<link>https://wiki.eduke32.com/w/index.php?title=How_to_Make_the_Screen_Tilt_While_Using_Jetpack&amp;diff=6972</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=How_to_Make_the_Screen_Tilt_While_Using_Jetpack&amp;diff=6972</guid>
			<description>&lt;p&gt;Captain Awesome: How to Make the Screen Tilt While Jetpack Strafing moved to How to Make the Screen Tilt While Using Jetpack: Better name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was brought up in a 3DRealms Forums thread. Utilizing, editing, and adding on to some code that James Stanfield posted, I came up with this. When the player uses the jetpack, and strafes to the left/right, moves backwards/forwards, or turns left/right the screen will tilt accordingly. I found the variables to tilt the screen appropriately enough, but if you would like less or more just change the variable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Insert this code anywhere in your .CON files:&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
onevent EVENT_STRAFELEFT ifp pjetpack setplayer[THISACTOR].rotscrnang 20 &lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_STRAFERIGHT ifp pjetpack setplayer[THISACTOR].rotscrnang -20 &lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_MOVEFORWARD ifp pjetpack setplayer[THISACTOR].horizoff -20&lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_MOVEBACKWARD ifp pjetpack setplayer[THISACTOR].horizoff 20 &lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_TURNLEFT ifp pjetpack setplayer[THISACTOR].rotscrnang 6&lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_TURNRIGHT ifp pjetpack setplayer[THISACTOR].rotscrnang -6&lt;br /&gt;
endevent&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 10 Jun 2008 02:40:48 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:How_to_Make_the_Screen_Tilt_While_Using_Jetpack</comments>
		</item>
		<item>
			<title>How to Make the Screen Tilt While Using Jetpack</title>
			<link>https://wiki.eduke32.com/w/index.php?title=How_to_Make_the_Screen_Tilt_While_Using_Jetpack&amp;diff=6971</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=How_to_Make_the_Screen_Tilt_While_Using_Jetpack&amp;diff=6971</guid>
			<description>&lt;p&gt;Captain Awesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was brought up in a 3DRealms Forums thread. Utilizing, editing, and adding on to some code that James Stanfield posted, I came up with this. When the player uses the jetpack, and strafes to the left/right, moves backwards/forwards, or turns left/right the screen will tilt accordingly. I found the variables to tilt the screen appropriately enough, but if you would like less or more just change the variable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Insert this code anywhere in your .CON files:&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
onevent EVENT_STRAFELEFT ifp pjetpack setplayer[THISACTOR].rotscrnang 20 &lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_STRAFERIGHT ifp pjetpack setplayer[THISACTOR].rotscrnang -20 &lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_MOVEFORWARD ifp pjetpack setplayer[THISACTOR].horizoff -20&lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_MOVEBACKWARD ifp pjetpack setplayer[THISACTOR].horizoff 20 &lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_TURNLEFT ifp pjetpack setplayer[THISACTOR].rotscrnang 6&lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_TURNRIGHT ifp pjetpack setplayer[THISACTOR].rotscrnang -6&lt;br /&gt;
endevent&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 10 Jun 2008 02:40:12 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:How_to_Make_the_Screen_Tilt_While_Using_Jetpack</comments>
		</item>
		<item>
			<title>Tutorials</title>
			<link>https://wiki.eduke32.com/w/index.php?title=Tutorials&amp;diff=6970</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=Tutorials&amp;diff=6970</guid>
			<description>&lt;p&gt;Captain Awesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</description>
			<pubDate>Tue, 10 Jun 2008 00:00:43 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:Tutorials</comments>
		</item>
		<item>
			<title>Tutorials</title>
			<link>https://wiki.eduke32.com/w/index.php?title=Tutorials&amp;diff=6969</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=Tutorials&amp;diff=6969</guid>
			<description>&lt;p&gt;Captain Awesome: Fixed what appeared to be a typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A small list of minor-level tutorials for examples of EDuke32&#039;s .CON coding power.&lt;br /&gt;
&lt;br /&gt;
* [[Artificial Intelligence 101]] - by [[User:Reaper_Man|Reaper_Man]]&lt;br /&gt;
* [[Eliminate_player_self-damage|How to Prevent Players/Actors from Inflicting Self-Damage]] - by [[User:DeeperThought|DeeperThought]]&lt;br /&gt;
* [[Make_Nightvision_light_rooms|How to Make the Night Vision Goggles Light Up Darkened Areas]] - by [[User:DeeperThought|DeeperThought]]&lt;br /&gt;
* [[Prevent_fall_damage_or_falling_death|How to Prevent Damage/Death from Long Falls]] - by [[User:LordMisfit|Lord Misfit]]&lt;br /&gt;
* [[Limit_the_height_of_the_player%27s_jump|How to Limit The Player&#039;s Jumping Height]] - by [[User:Usurper|Usurper]]&lt;br /&gt;
* [[Make_one_actor_face_another|How to Make One Actor Face Another]] - by [[User:TX|TerminX]]&lt;br /&gt;
* [[Make_actor_aim_vertical|How to Make An Actor Aim Vertically At Another]] - by [[User:Mblackwell|Mblackwell]]&lt;br /&gt;
* [[Value_controlled_rain_code|How to Control Rain on a Fine Scale]] - by [[User:Mblackwell|Mblackwell]]&lt;br /&gt;
* [[How_to_Make_One_Actor_Shoot_RPG/Devastator_Correctly|How to Shoot the Five Types of RPGs]] - by [[User:Ilovefoxes|Ilovefoxes]] and [[User:Hendricks 266|Hendricks266]]&lt;br /&gt;
* [[How_to_Make_One_Projectile_Spawn_Centered|How to make Projectiles Spawn Centered]] - by [[User:Ilovefoxes|Ilovefoxes]]&lt;br /&gt;
* [[How_to_Make_a_Working_Keypad|How to Make a Working Keypad]] - by [[User:Dr. Kylstien|Dr. Kylstien]] and [[User:LordMisfit|Lord Misfit]]&lt;br /&gt;
* [[How_to_Change_the_Loading_Screen_Background|How to Change the Loading Screen Background]] - by [[User:The Commander|The Commander]]&lt;br /&gt;
* [[How_to_Make_the_Screen_Tilt_While_Jetpack_Strafing|How to Make the Screen Tilt While Jetpack Strafing]] - by [[User:Captain Awesome|Captain Awesome]]&lt;br /&gt;
* These are a series of tutorials that explain how to fix bugs that exist in the original .CON code.&lt;br /&gt;
*# [[Eliminate_Shrunk_Enemies_Attacking_Bug|How to Eliminate the “Shrunk Enemies Attacking” Bug]] - by [[User:Ilovefoxes|Ilovefoxes]]&lt;br /&gt;
*# [[Enable_and_fix_minibosses|How to Enable and Fix the Minibosses]] - by [[User:Hendricks 266|Hendricks266]] and [[User:Ilovefoxes|Ilovefoxes]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</description>
			<pubDate>Tue, 10 Jun 2008 00:00:07 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:Tutorials</comments>
		</item>
		<item>
			<title>How to Make the Screen Tilt While Using Jetpack</title>
			<link>https://wiki.eduke32.com/w/index.php?title=How_to_Make_the_Screen_Tilt_While_Using_Jetpack&amp;diff=6968</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=How_to_Make_the_Screen_Tilt_While_Using_Jetpack&amp;diff=6968</guid>
			<description>&lt;p&gt;Captain Awesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was brought up in a 3DRealms Forums thread. Utilizing, editing, and adding on to some code that James Stanfield posted, I came up with this. When the player uses the jetpack, and strafes to the left/right, or moves backwards/forwards, the screen will tilt accordingly. I found the variables to tilt the screen appropriately enough, but if you would like less or more just change the variable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Insert this code anywhere in your .CON files:&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
onevent EVENT_STRAFELEFT ifp pjetpack setplayer[THISACTOR].rotscrnang 20 &lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_STRAFERIGHT ifp pjetpack setplayer[THISACTOR].rotscrnang -20 &lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_MOVEFORWARD ifp pjetpack setplayer[THISACTOR].horizoff -20&lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_MOVEBACKWARD ifp pjetpack setplayer[THISACTOR].horizoff 20 &lt;br /&gt;
endevent&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;/div&gt;</description>
			<pubDate>Mon, 09 Jun 2008 19:13:52 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:How_to_Make_the_Screen_Tilt_While_Using_Jetpack</comments>
		</item>
		<item>
			<title>How to Make the Screen Tilt While Using Jetpack</title>
			<link>https://wiki.eduke32.com/w/index.php?title=How_to_Make_the_Screen_Tilt_While_Using_Jetpack&amp;diff=6967</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=How_to_Make_the_Screen_Tilt_While_Using_Jetpack&amp;diff=6967</guid>
			<description>&lt;p&gt;Captain Awesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was brought up in a 3DRealms Forums thread. Utilizing, editing, and adding on to some code that James Stanfield posted, I came up with this. When the player uses the jetpack, and strafes to the left, or moves backwards and forwards, the screen will tilt accordingly. I found the variables to tilt the screen appropriately enough, but if you would like less or more just change the variable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Insert this code anywhere in your .CON files:&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
onevent EVENT_STRAFELEFT ifp pjetpack setplayer[THISACTOR].rotscrnang 20 &lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_STRAFERIGHT ifp pjetpack setplayer[THISACTOR].rotscrnang -20 &lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_MOVEFORWARD ifp pjetpack setplayer[THISACTOR].horizoff -20&lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_MOVEBACKWARD ifp pjetpack setplayer[THISACTOR].horizoff 20 &lt;br /&gt;
endevent&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;/div&gt;</description>
			<pubDate>Mon, 09 Jun 2008 19:13:09 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:How_to_Make_the_Screen_Tilt_While_Using_Jetpack</comments>
		</item>
		<item>
			<title>How to Make the Screen Tilt While Using Jetpack</title>
			<link>https://wiki.eduke32.com/w/index.php?title=How_to_Make_the_Screen_Tilt_While_Using_Jetpack&amp;diff=6966</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=How_to_Make_the_Screen_Tilt_While_Using_Jetpack&amp;diff=6966</guid>
			<description>&lt;p&gt;Captain Awesome: New page: This was brought up in a 3DRealms Forums thread. Utilizing, editing, and adding on to some code that James Stanfield posted, I came up with this. When the player uses the jetpack, and stra...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was brought up in a 3DRealms Forums thread. Utilizing, editing, and adding on to some code that James Stanfield posted, I came up with this. When the player uses the jetpack, and strafes to the left, or moves backwards and forwards, the screen will tilt accordingly. I found the variables to tilt the screen appropriately enough, but if you would like less or more just change the variable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Insert this code anywhere in your .CON files:&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_STRAFELEFT ifp pjetpack setplayer[THISACTOR].rotscrnang 20 &lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_STRAFERIGHT ifp pjetpack setplayer[THISACTOR].rotscrnang -20 &lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_MOVEFORWARD ifp pjetpack setplayer[THISACTOR].horizoff -20&lt;br /&gt;
endevent&lt;br /&gt;
&lt;br /&gt;
onevent EVENT_MOVEBACKWARD ifp pjetpack setplayer[THISACTOR].horizoff 20 &lt;br /&gt;
endevent&lt;/div&gt;</description>
			<pubDate>Mon, 09 Jun 2008 19:08:54 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:How_to_Make_the_Screen_Tilt_While_Using_Jetpack</comments>
		</item>
		<item>
			<title>Tutorials</title>
			<link>https://wiki.eduke32.com/w/index.php?title=Tutorials&amp;diff=6965</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=Tutorials&amp;diff=6965</guid>
			<description>&lt;p&gt;Captain Awesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A small list of minor-level tutorials for examples of EDuke32&#039;s .CON coding power.&lt;br /&gt;
&lt;br /&gt;
* [[Artificial Intelligence 101]] - by [[User:Reaper_Man|Reaper_Man]]&lt;br /&gt;
* [[Eliminate_player_self-damage|How to Prevent Players/Actors from Inflicting Self-Damage]] - by [[User:DeeperThought|DeeperThought]]&lt;br /&gt;
* [[Make_Nightvision_light_rooms|How to Make the Night Vision Goggles Light Up Darkened Areas]] - by [[User:DeeperThought|DeeperThought]]&lt;br /&gt;
* [[Prevent_fall_damage_or_falling_death|How to Prevent Damage/Death from Long Falls]] - by [[User:LordMisfit|Lord Misfit]]&lt;br /&gt;
* [[Limit_the_height_of_the_player%27s_jump|How to Limit The Player&#039;s Jumping Height]] - by [[User:Usurper|Usurper]]&lt;br /&gt;
* [[Make_one_actor_face_another|How to Make One Actor Face Another]] - by [[User:TX|TerminX]]&lt;br /&gt;
* [[Make_actor_aim_vertical|How to Make An Actor Aim Vertically At Another]] - by [[User:Mblackwell|Mblackwell]]&lt;br /&gt;
* [[Value_controlled_rain_code|How to Control Rain on a Fine Scale]] - by [[User:Mblackwell|Mblackwell]]&lt;br /&gt;
* [[How_to_Make_One_Actor_Shoot_RPG/Devastator_Correctly|How to Shoot the Five Types of RPGs]] - by [[User:Ilovefoxes|Ilovefoxes]] and [[User:Hendricks 266|Hendricks266]]&lt;br /&gt;
* [[How_to_Make_One_Projectile_Spawn_Centered|How to make Projectiles Spawn Centered]] - by [[User:Ilovefoxes|Ilovefoxes]]&lt;br /&gt;
* [[How_to_Make_a_Working_Keypad|How to Make a Working Keypad]] - by [[User:Dr. Kylstien|Dr. Kylstien]] and [[User:LordMisfit|Lord Misfit]]&lt;br /&gt;
* [[How_to_Change_the_Loading_Screen_Background|How to Change the Loading Screen Background]] - by [[User:The Commander|The Commander]]&lt;br /&gt;
* [[How_to_Make_the_Screen_Tilt_While_Jetpack_Strafing|How to Make the Screen Tilt While Jetpack Strafing]] - by [[User:Captain Awesome|Captain Awesome]]&lt;br /&gt;
* There are a series of tutorials that explain how to fix bugs that exist in the original .CON code.&lt;br /&gt;
*# [[Eliminate_Shrunk_Enemies_Attacking_Bug|How to Eliminate the “Shrunk Enemies Attacking” Bug]] - by [[User:Ilovefoxes|Ilovefoxes]]&lt;br /&gt;
*# [[Enable_and_fix_minibosses|How to Enable and Fix the Minibosses]] - by [[User:Hendricks 266|Hendricks266]] and [[User:Ilovefoxes|Ilovefoxes]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</description>
			<pubDate>Mon, 09 Jun 2008 19:04:56 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:Tutorials</comments>
		</item>
		<item>
			<title>Debris</title>
			<link>https://wiki.eduke32.com/w/index.php?title=Debris&amp;diff=6939</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=Debris&amp;diff=6939</guid>
			<description>&lt;p&gt;Captain Awesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;debris &amp;lt;tilenum&amp;gt; &amp;lt;amount&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawns the hard-coded debris.  &amp;lt;tilenum&amp;gt; can be SCRAP1 through SCRAP6.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
If [[spritepal]] is used right before this command, it will change the scrap&#039;s palette.&lt;br /&gt;
&lt;br /&gt;
[[Category:Duke3D 1.3/1.5 commands]]&lt;br /&gt;
[[Category:Sprite manipulation]]&lt;/div&gt;</description>
			<pubDate>Thu, 05 Jun 2008 04:11:37 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:Debris</comments>
		</item>
		<item>
			<title>User:Hendricks 266</title>
			<link>https://wiki.eduke32.com/w/index.php?title=User:Hendricks_266&amp;diff=6913</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=User:Hendricks_266&amp;diff=6913</guid>
			<description>&lt;p&gt;Captain Awesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
He&#039;s really very smart, unlike that Hendricks265 moron.&lt;br /&gt;
&lt;br /&gt;
Hendricks266 is a very awesome dude!&amp;lt;br /&amp;gt;&lt;br /&gt;
He&#039;s not stupid, so he won&#039;t run outside nude.&amp;lt;br /&amp;gt;&lt;br /&gt;
He&#039;s a nice guy, so he&#039;s not in even one feud.&amp;lt;br /&amp;gt;&lt;br /&gt;
Go ahead and talk to him! He&#039;s always in a good mood! [[Image:Wink.gif]]&lt;br /&gt;
&lt;br /&gt;
He&#039;s the god of the Duke lands, far and wide.&amp;lt;br /&amp;gt;&lt;br /&gt;
He [[killit|killed]] an [[actor]] just to watch it die.&amp;lt;br /&amp;gt;&lt;br /&gt;
He went [[cstat]] 32768 because he was feeling a bit sly. &amp;lt;!--NOT shy!--&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Then he created a [[state]] to [[spawn]] some pie.&lt;br /&gt;
&lt;br /&gt;
[http://hendricks266.duke4.org My Website (WIP)]&lt;br /&gt;
&lt;br /&gt;
Hey guys, Cap&#039;n here, just wanted to tell you:&lt;br /&gt;
Hendricks266&#039;s real name is..*throat gargles as blood sprays across room.&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
&lt;br /&gt;
=== Cutscenes ===&lt;br /&gt;
* Add con control over cutscenes in the form of:&lt;br /&gt;
** Pre-Episode Cutscenes:&lt;br /&gt;
*** Does this episode have a beginning cutscene (Ep. 4)?&lt;br /&gt;
*** If it does, if there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?&lt;br /&gt;
*** If it does, what is the filename?&lt;br /&gt;
*** If it does, what are the sound effects?&lt;br /&gt;
** Ending Cutscenes:&lt;br /&gt;
*** Is the ending cutscene an .anm file (Ep. 2-4) or a tile range (Ep. 1)?&lt;br /&gt;
*** If it is a tile range, where are the tiles (tilenum)?&lt;br /&gt;
*** If it is an .anm file, what is the filename?&lt;br /&gt;
*** If there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?&lt;br /&gt;
*** What are the sound effects?&lt;br /&gt;
** Ending Screens:&lt;br /&gt;
*** Does this episode have a tile-based ending screen (Ep. 1-2) or not (Ep. 3-4)?&lt;br /&gt;
*** If it does, what is the tilenum?&lt;br /&gt;
** All but Ending Screens:&lt;br /&gt;
*** Is there a background .mid?&lt;br /&gt;
*** If there is, what is it?&lt;br /&gt;
*** How many sound effects are there?&lt;br /&gt;
*** When do the sound effects play?&lt;br /&gt;
** Opening Logos:&lt;br /&gt;
*** What is the filename?&lt;br /&gt;
*** If there are multiple .anm files, how many are there, and what are the filenames?&lt;br /&gt;
*** Is there a background .mid?&lt;br /&gt;
*** If there is, what is it?&lt;br /&gt;
*** How many sound effects are there?&lt;br /&gt;
*** When do the sound effects play?&lt;br /&gt;
&lt;br /&gt;
=== Redefine Primitives ===&lt;br /&gt;
* Add other redefine primitives:&lt;br /&gt;
** redefine&lt;br /&gt;
** redefinesound&lt;br /&gt;
** redefinevolume&lt;br /&gt;
** redefineskill&lt;br /&gt;
** redefinelevelname&lt;br /&gt;
** remusic&lt;br /&gt;
&lt;br /&gt;
=== Hard-Coded Actor &amp;quot;var&amp;quot; Primitives ===&lt;br /&gt;
* Add more &amp;quot;var&amp;quot; primitives to existing primitives:&lt;br /&gt;
** gutsvar &amp;lt;tilenum&amp;gt; &amp;lt;amount [[gamevar]]&amp;gt;&lt;br /&gt;
** debrisvar &amp;lt;tilenum&amp;gt; &amp;lt;amount [[gamevar]]&amp;gt;&lt;br /&gt;
** mailvar &amp;lt;amount [[gamevar]]&amp;gt;&lt;br /&gt;
** moneyvar &amp;lt;amount [[gamevar]]&amp;gt;&lt;br /&gt;
** papervar &amp;lt;amount [[gamevar]]&amp;gt;&lt;br /&gt;
** lotsofglassvar &amp;lt;amount [[gamevar]]&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mathematical Primitives ===&lt;br /&gt;
* Add more mathematical primitives:&lt;br /&gt;
** Exponents &amp;lt;del&amp;gt;(Also covers square root and cube root, ^0.5 and ^0.3[33333…] respectively)&amp;lt;/del&amp;gt; I have since discovered the [[sqrt]] parameter, and getting the cube root of something is pretty much useless.&lt;br /&gt;
*** expvar &amp;lt;gamevar&amp;gt; &amp;lt;value&amp;gt;&lt;br /&gt;
*** expvarvar &amp;lt;gamevar&amp;gt; &amp;lt;gamevar&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maphack Functions ===&lt;br /&gt;
All I want now is to have my maphack code integrated into JFDuke3D and JFSW.&lt;br /&gt;
&lt;br /&gt;
=== Multiple Layer Room-Over-Room ===&lt;br /&gt;
&amp;lt;FONT FACE=&amp;quot;Comic Sans MS&amp;quot; SIZE=&amp;quot;+1&amp;quot;&amp;gt;&amp;lt;NOWIKI&amp;gt;*shot*&amp;lt;/NOWIKI&amp;gt;&amp;lt;/FONT&amp;gt;&lt;/div&gt;</description>
			<pubDate>Wed, 28 May 2008 21:57:31 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/User_talk:Hendricks_266</comments>
		</item>
		<item>
			<title>EDuke32 Modifications</title>
			<link>https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=6907</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=6907</guid>
			<description>&lt;p&gt;Captain Awesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Users are encouraged to add links to known EDuke32 mods to this page.&lt;br /&gt;
&lt;br /&gt;
===Mods List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid #000&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#000; color:#fff&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Status&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Creator&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.zxdware.net/NR/ Naferia&#039;s Reign: Invasion of the Dark Mistress]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LordMisfit|Lord Misfit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Naferia1.png|200px]][[Image:Naferia2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;RPG-Style(w/ EXP, Levels, etc); Multiple Characters(in one party, not Hexen-style); Improved Monster Interactivity with Environment/Objects; Interactive ATM Usage; Shops &amp;amp; Money System; etc.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Dnwmd1.jpg|200px]][[Image:Dnwmd2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke&#039;s weapons has its own experience level which increases with use.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.csus.edu/indiv/g/gaskilld/DukePlus.rar Duke Plus]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DP1.jpg|200px]][[Image:DP2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://files.filefront.com/Nuclear+Showdown+v10zip/;8218523;;/fileinfo.html Nuclear Showdown]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Jblade|James Stanfield]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://hosted.filefront.com/kenia43 Duke Nukem Army]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unfinished release, development ceased&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Kenia|Kenia]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Teaser2.jpg|200px]][[Image:Teaser3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;A TC that changes Duke Nukem 3D into an exaggerated army-style shooter. [http://www.youtube.com/watch?v=xl1E9BtOe9U Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/10844/duke-nukem-3d-stargate-mod Stargate Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:SGMOD1.jpg|200px]][[Image:SGMOD2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The Stargate Mod for Duke Nukem 3D uses Duke Plus as a base. Fight against the Replicators and visit off-world deserts, forests, space ships, and even Atlantis&amp;amp;mdash;where anything can happen!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31395 Madness Guts in the RooM]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;1master1tc&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Madness2.jpg|200px]][[Image:Madness3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Silent-hill themed TC. [http://youtube.com/watch?v=G252CzfkJZE Link to trailer]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30761 WG Medieval Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;William Gee, [[User:DeeperThought|DeeperThought]], Hellbound&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25350 Symphony of Orekia (AKA The Mansion)]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Quakis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Resident Evil-style TC with Demons and creepy interiors. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=9670 Decay]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Hudson, Cage, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Decay1.jpg|200px]][[Image:Decay2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Survival-horror TC with zombies! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30962 Blood TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;M210&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Recreation of Blood with EDuke32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://amc.planetduke.gamespy.com/smf/index.php?topic=7591.0 AMC TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;James Stanfield and AMC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke&#039;s old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://duke3d.bur.st/forum/index.php?topic=42.0 Action Duke]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]] and [[User:Hendricks 266|Hendricks266]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Actionduke1.png|200px]][[Image:Actionduke2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Action Duke is a mod that plans to take all weapons, characters, and items from the extended Duke universe, and from other BUILD and related games. Is on a slight hiatus, since coder Hendricks266 has to stop work. Captain Awesome (AKA BlitZ) is still working on artwork and some maps. Will not be a gameplay mod, but rather a full mod. Screenshots are only to show artwork, not a completed map.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25830 The AWOL Project Source]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, Incomplete Source&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Reaper_Man|Reaper_Man]], Hudson, Mblackwell, and the entire AWOL TC Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Actionduke1.png|200px]][[Image:Actionduke2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 27 May 2008 22:04:54 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:EDuke32_Modifications</comments>
		</item>
		<item>
			<title>File:Actionduke2.png</title>
			<link>https://wiki.eduke32.com/w/index.php?title=File:Actionduke2.png&amp;diff=6906</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=File:Actionduke2.png&amp;diff=6906</guid>
			<description>&lt;p&gt;Captain Awesome: Action Duke screen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Action Duke screen&lt;/div&gt;</description>
			<pubDate>Tue, 27 May 2008 22:02:35 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/File_talk:Actionduke2.png</comments>
		</item>
		<item>
			<title>File:Actionduke1.png</title>
			<link>https://wiki.eduke32.com/w/index.php?title=File:Actionduke1.png&amp;diff=6905</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=File:Actionduke1.png&amp;diff=6905</guid>
			<description>&lt;p&gt;Captain Awesome: Action Duke screen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Action Duke screen&lt;/div&gt;</description>
			<pubDate>Tue, 27 May 2008 22:02:07 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/File_talk:Actionduke1.png</comments>
		</item>
		<item>
			<title>EDuke32 Modifications</title>
			<link>https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=6904</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=6904</guid>
			<description>&lt;p&gt;Captain Awesome: /* Mods List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Users are encouraged to add links to known EDuke32 mods to this page.&lt;br /&gt;
&lt;br /&gt;
===Mods List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid #000&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#000; color:#fff&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Status&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Creator&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.zxdware.net/NR/ Naferia&#039;s Reign: Invasion of the Dark Mistress]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LordMisfit|Lord Misfit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Naferia1.png|200px]][[Image:Naferia2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;RPG-Style(w/ EXP, Levels, etc); Multiple Characters(in one party, not Hexen-style); Improved Monster Interactivity with Environment/Objects; Interactive ATM Usage; Shops &amp;amp; Money System; etc.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Dnwmd1.jpg|200px]][[Image:Dnwmd2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke&#039;s weapons has its own experience level which increases with use.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.csus.edu/indiv/g/gaskilld/DukePlus.rar Duke Plus]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DP1.jpg|200px]][[Image:DP2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://files.filefront.com/Nuclear+Showdown+v10zip/;8218523;;/fileinfo.html Nuclear Showdown]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Jblade|James Stanfield]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://hosted.filefront.com/kenia43 Duke Nukem Army]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unfinished release, development ceased&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Kenia|Kenia]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Teaser2.jpg|200px]][[Image:Teaser3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;A TC that changes Duke Nukem 3D into an exaggerated army-style shooter. [http://www.youtube.com/watch?v=xl1E9BtOe9U Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/10844/duke-nukem-3d-stargate-mod Stargate Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:SGMOD1.jpg|200px]][[Image:SGMOD2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The Stargate Mod for Duke Nukem 3D uses Duke Plus as a base. Fight against the Replicators and visit off-world deserts, forests, space ships, and even Atlantis&amp;amp;mdash;where anything can happen!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31395 Madness Guts in the RooM]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;1master1tc&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Madness2.jpg|200px]][[Image:Madness3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Silent-hill themed TC. [http://youtube.com/watch?v=G252CzfkJZE Link to trailer]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30761 WG Medieval Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;William Gee, [[User:DeeperThought|DeeperThought]], Hellbound&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25350 Symphony of Orekia (AKA The Mansion)]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Quakis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Resident Evil-style TC with Demons and creepy interiors. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=9670 Decay]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Hudson, Cage, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Decay1.jpg|200px]][[Image:Decay2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Survival-horror TC with zombies! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30962 Blood TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;M210&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Recreation of Blood with EDuke32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://amc.planetduke.gamespy.com/smf/index.php?topic=7591.0 AMC TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;James Stanfield and AMC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke&#039;s old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://duke3d.bur.st/forum/index.php?topic=42.0 Action Duke]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]] and [[User:Hendricks 266|Hendricks266]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[N/A]] - [[N/A]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Action Duke is a mod that plans to take all weapons, characters, and items from the extended Duke universe, and from other BUILD and related games. Is on a slight hiatus, since coder Hendricks266 has to stop work. Captain Awesome (AKA BlitZ) is still working on artwork and some maps. Will not be a gameplay mod, but rather a full mod. Screenshots to come soon.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25830 The AWOL Project Source]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, Incomplete Source&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Reaper_Man|Reaper_Man]], Hudson, Mblackwell, and the entire AWOL TC Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AWOL1.jpg|200px]][[Image:AWOL2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 27 May 2008 21:10:34 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:EDuke32_Modifications</comments>
		</item>
		<item>
			<title>EDuke32 Modifications</title>
			<link>https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=6887</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=6887</guid>
			<description>&lt;p&gt;Captain Awesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Users are encouraged to add links to known EDuke32 mods to this page.&lt;br /&gt;
&lt;br /&gt;
===Mods List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid #000&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#000; color:#fff&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Status&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Creator&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.zxdware.net/NR/ Naferia&#039;s Reign: Invasion of the Dark Mistress]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LordMisfit|Lord Misfit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Naferia1.png|200px]][[Image:Naferia2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;RPG-Style(w/ EXP, Levels, etc); Multiple Characters(in one party, not Hexen-style); Improved Monster Interactivity with Environment/Objects; Interactive ATM Usage; Shops &amp;amp; Money System; etc.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Dnwmd1.jpg|200px]][[Image:Dnwmd2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke&#039;s weapons has its own experience level which increases with use.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.csus.edu/indiv/g/gaskilld/DukePlus.rar Duke Plus]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DP1.jpg|200px]][[Image:DP2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://files.filefront.com/Nuclear+Showdown+v10zip/;8218523;;/fileinfo.html Nuclear Showdown]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Jblade|James Stanfield]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://hosted.filefront.com/kenia43 Duke Nukem Army]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unfinished release, development ceased&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Kenia|Kenia]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Teaser2.jpg|200px]][[Image:Teaser3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;A TC that changes Duke Nukem 3D into an exaggerated army-style shooter. [http://www.youtube.com/watch?v=xl1E9BtOe9U Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/10844/duke-nukem-3d-stargate-mod Stargate Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:SGMOD1.jpg|200px]][[Image:SGMOD2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The Stargate Mod for Duke Nukem 3D uses Duke Plus as a base. Fight against the Replicators and visit off-world deserts, forests, space ships, and even Atlantis&amp;amp;mdash;where anything can happen!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31395 Madness Guts in the RooM]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;1master1tc&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Madness2.jpg|200px]][[Image:Madness3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Silent-hill themed TC. [http://youtube.com/watch?v=G252CzfkJZE Link to trailer]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30761 WG Medieval Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;William Gee, [[User:DeeperThought|DeeperThought]], Hellbound&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25350 Symphony of Orekia (AKA The Mansion)]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Quakis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Resident Evil-style TC with Demons and creepy interiors. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=9670 Decay]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Hudson, Cage, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Decay1.jpg|200px]][[Image:Decay2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Survival-horror TC with zombies! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30962 Blood TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;M210&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Recreation of Blood with EDuke32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://amc.planetduke.gamespy.com/smf/index.php?topic=7591.0 AMC TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;James Stanfield and AMC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke&#039;s old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://duke3d.bur.st/forum/index.php?topic=42.0 Action Duke]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]] and [[Hendricks 266|Hendricks 266]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[N/A]] - [[N/A]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Action Duke is a mod that plans to take all weapons, characters, and items from the extended Duke universe, and from other BUILD and related games. Is on a slight hiatus, since coder Hendricks266 has to stop work. Captain Awesome (AKA BlitZ) is still working on artwork and some maps. Will not be a gameplay mod, but rather a full mod. Screenshots to come soon.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</description>
			<pubDate>Mon, 26 May 2008 22:14:00 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:EDuke32_Modifications</comments>
		</item>
		<item>
			<title>EDuke32 Modifications</title>
			<link>https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=6886</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=6886</guid>
			<description>&lt;p&gt;Captain Awesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Users are encouraged to add links to known EDuke32 mods to this page.&lt;br /&gt;
&lt;br /&gt;
===Mods List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid #000&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#000; color:#fff&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Status&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Creator&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.zxdware.net/NR/ Naferia&#039;s Reign: Invasion of the Dark Mistress]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LordMisfit|Lord Misfit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Naferia1.png|200px]][[Image:Naferia2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;RPG-Style(w/ EXP, Levels, etc); Multiple Characters(in one party, not Hexen-style); Improved Monster Interactivity with Environment/Objects; Interactive ATM Usage; Shops &amp;amp; Money System; etc.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Dnwmd1.jpg|200px]][[Image:Dnwmd2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke&#039;s weapons has its own experience level which increases with use.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.csus.edu/indiv/g/gaskilld/DukePlus.rar Duke Plus]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DP1.jpg|200px]][[Image:DP2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://files.filefront.com/Nuclear+Showdown+v10zip/;8218523;;/fileinfo.html Nuclear Showdown]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Jblade|James Stanfield]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://hosted.filefront.com/kenia43 Duke Nukem Army]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unfinished release, development ceased&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Kenia|Kenia]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Teaser2.jpg|200px]][[Image:Teaser3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;A TC that changes Duke Nukem 3D into an exaggerated army-style shooter. [http://www.youtube.com/watch?v=xl1E9BtOe9U Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/10844/duke-nukem-3d-stargate-mod Stargate Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:SGMOD1.jpg|200px]][[Image:SGMOD2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The Stargate Mod for Duke Nukem 3D uses Duke Plus as a base. Fight against the Replicators and visit off-world deserts, forests, space ships, and even Atlantis&amp;amp;mdash;where anything can happen!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31395 Madness Guts in the RooM]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;1master1tc&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Madness2.jpg|200px]][[Image:Madness3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Silent-hill themed TC. [http://youtube.com/watch?v=G252CzfkJZE Link to trailer]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30761 WG Medieval Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;William Gee, [[User:DeeperThought|DeeperThought]], Hellbound&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25350 Symphony of Orekia (AKA The Mansion)]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Quakis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Resident Evil-style TC with Demons and creepy interiors. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=9670 Decay]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Hudson, Cage, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Decay1.jpg|200px]][[Image:Decay2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Survival-horror TC with zombies! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30962 Blood TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;M210&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Recreation of Blood with EDuke32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://amc.planetduke.gamespy.com/smf/index.php?topic=7591.0 AMC TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;James Stanfield and AMC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke&#039;s old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://duke3d.bur.st/forum/index.php?topic=42.0 Action Duke]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]] and [[Hendricks266|Hendricks266]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[N/A]] - [[N/A]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Action Duke is a mod that plans to take all weapons, characters, and items from the extended Duke universe, and from other BUILD and related games. Is on a slight hiatus, since coder Hendricks266 has to stop work. Captain Awesome (AKA BlitZ) is still working on artwork and some maps. Will not be a gameplay mod, but rather a full mod. Screenshots to come soon.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</description>
			<pubDate>Mon, 26 May 2008 22:10:47 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:EDuke32_Modifications</comments>
		</item>
		<item>
			<title>EDuke32 Modifications</title>
			<link>https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=6885</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=EDuke32_Modifications&amp;diff=6885</guid>
			<description>&lt;p&gt;Captain Awesome: /* Mods List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Users are encouraged to add links to known EDuke32 mods to this page.&lt;br /&gt;
&lt;br /&gt;
===Mods List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid #000&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background:#000; color:#fff&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;200px&amp;quot;&amp;gt;Status&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Creator&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.zxdware.net/NR/ Naferia&#039;s Reign: Invasion of the Dark Mistress]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:LordMisfit|Lord Misfit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Naferia1.png|200px]][[Image:Naferia2.png|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;RPG-Style(w/ EXP, Levels, etc); Multiple Characters(in one party, not Hexen-style); Improved Monster Interactivity with Environment/Objects; Interactive ATM Usage; Shops &amp;amp; Money System; etc.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/9541/duke-nukem-weapon-of-mass-destruction Duke Nukem: Weapon of Mass Destruction]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Dnwmd1.jpg|200px]][[Image:Dnwmd2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies.  In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke&#039;s weapons has its own experience level which increases with use.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.csus.edu/indiv/g/gaskilld/DukePlus.rar Duke Plus]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:DeeperThought|DeeperThought]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:DP1.jpg|200px]][[Image:DP2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. [http://www.picturepush.com/public/652573 Gravity gun footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://files.filefront.com/Nuclear+Showdown+v10zip/;8218523;;/fileinfo.html Nuclear Showdown]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Released&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Jblade|James Stanfield]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:NS01.jpg|200px]][[Image:NS02.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://hosted.filefront.com/kenia43 Duke Nukem Army]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unfinished release, development ceased&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Kenia|Kenia]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Teaser2.jpg|200px]][[Image:Teaser3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;A TC that changes Duke Nukem 3D into an exaggerated army-style shooter. [http://www.youtube.com/watch?v=xl1E9BtOe9U Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://www.moddb.com/mods/10844/duke-nukem-3d-stargate-mod Stargate Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:The Commander|The Commander]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:SGMOD1.jpg|200px]][[Image:SGMOD2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The Stargate Mod for Duke Nukem 3D uses Duke Plus as a base. Fight against the Replicators and visit off-world deserts, forests, space ships, and even Atlantis&amp;amp;mdash;where anything can happen!&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=31395 Madness Guts in the RooM]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;1master1tc&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Madness2.jpg|200px]][[Image:Madness3.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Silent-hill themed TC. [http://youtube.com/watch?v=G252CzfkJZE Link to trailer]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30761 WG Medieval Mod]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;William Gee, [[User:DeeperThought|DeeperThought]], Hellbound&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:WG1.jpg|200px]][[Image:WG2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. [http://www.picturepush.com/public/590728 Gameplay footage]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=25350 Symphony of Orekia (AKA The Mansion)]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Quakis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Mansion1.jpg|200px]][[Image:Mansion2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Resident Evil-style TC with Demons and creepy interiors. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=9670 Decay]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Hudson, Cage, others&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Decay1.jpg|200px]][[Image:Decay2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Survival-horror TC with zombies! &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://forums.3drealms.com/vb/showthread.php?t=30962 Blood TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;M210&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:Blood1.jpg|200px]][[Image:Blood2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Recreation of Blood with EDuke32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://amc.planetduke.gamespy.com/smf/index.php?topic=7591.0 AMC TC]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, in development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;James Stanfield and AMC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Image:AMCTC1.jpg|200px]][[Image:AMCTC2.jpg|200px]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke&#039;s old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[http://duke3d.bur.st/forum/index.php?topic=42.0 Action Duke]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;Unreleased, In Development&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border:1px solid #000; background:#eee&amp;quot;&amp;gt;[[User:Captain Awesome|Captain Awesome]]and [[Hendricks266|Hendricks366]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[N/A]] - [[N/A]]&amp;lt;/td&amp;gt;&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;Action Duke is a mod that plans to take all weapons, characters, and items from the extended Duke universe, and from other BUILD and related games. Is on a slight hiatus, since coder Hendricks266 has to stop work. Captain Awesome (AKA BlitZ) is still working on artwork and some maps. Will not be a gameplay mod, but rather a full mod. Screenshots to come soon.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</description>
			<pubDate>Mon, 26 May 2008 22:05:34 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/Talk:EDuke32_Modifications</comments>
		</item>
		<item>
			<title>User:Captain Awesome</title>
			<link>https://wiki.eduke32.com/w/index.php?title=User:Captain_Awesome&amp;diff=6884</link>
			<guid isPermaLink="false">https://wiki.eduke32.com/w/index.php?title=User:Captain_Awesome&amp;diff=6884</guid>
			<description>&lt;p&gt;Captain Awesome: New page: Guys a douchebag! ;-)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guys a douchebag! ;-)&lt;/div&gt;</description>
			<pubDate>Mon, 26 May 2008 21:48:43 GMT</pubDate>
			<dc:creator>Captain Awesome</dc:creator>
			<comments>https://wiki.eduke32.com/wiki/User_talk:Captain_Awesome</comments>
		</item>
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