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Showing below up to 50 results in range #401 to #450.

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  1. (hist) Setuptile (DEF) [539 bytes]
  2. (hist) Music (DEF) [539 bytes]
  3. (hist) Make one actor face another [538 bytes]
  4. (hist) Whilevarl [537 bytes]
  5. (hist) EVENT JUMP [536 bytes]
  6. (hist) EVENT ENDLEVELSCREEN [535 bytes]
  7. (hist) EVENT LOADGAME [535 bytes]
  8. (hist) EVENT MAINMENUSCREEN [533 bytes]
  9. (hist) Whilevare [531 bytes]
  10. (hist) Rotatesprite16 [530 bytes]
  11. (hist) Cstat (wall) [529 bytes]
  12. (hist) Map [527 bytes]
  13. (hist) Definecheatdescription [525 bytes]
  14. (hist) EVENT LOADACTOR [525 bytes]
  15. (hist) Ifgotweaponce [525 bytes]
  16. (hist) Ae sfx a3 [523 bytes]
  17. (hist) Pstomp [521 bytes]
  18. (hist) Readgamevar [520 bytes]
  19. (hist) EVENT SCREEN [519 bytes]
  20. (hist) Scriptsize [519 bytes]
  21. (hist) Getpname [519 bytes]
  22. (hist) EVENT KILLIT [518 bytes]
  23. (hist) EVENT DISPLAYSBAR [518 bytes]
  24. (hist) EVENT INVENTORY [518 bytes]
  25. (hist) Undefinegamefunc [516 bytes]
  26. (hist) Divr [514 bytes]
  27. (hist) Actorsqu [514 bytes]
  28. (hist) Show empty weapon [513 bytes]
  29. (hist) Quick kick [512 bytes]
  30. (hist) Spritenoshade [511 bytes]
  31. (hist) Angoff [506 bytes]
  32. (hist) SE0 [505 bytes]
  33. (hist) Dragpoint [503 bytes]
  34. (hist) EVENT DISPLAYFIST [502 bytes]
  35. (hist) Setactorsoundpitch [502 bytes]
  36. (hist) Members of the sector structure [500 bytes]
  37. (hist) Cheat phase [500 bytes]
  38. (hist) Addlogvar [499 bytes]
  39. (hist) Mdflags [497 bytes]
  40. (hist) Copytile (DEF) [496 bytes]
  41. (hist) Savemapstate [495 bytes]
  42. (hist) EVENT PREWORLD [494 bytes]
  43. (hist) EVENT RESETPLAYER [494 bytes]
  44. (hist) Yoffset [492 bytes]
  45. (hist) One eighty count [489 bytes]
  46. (hist) Differences between Player and Holoduke [488 bytes]
  47. (hist) EVENT WORLD [487 bytes]
  48. (hist) Jumping counter [486 bytes]
  49. (hist) Somethingonplayer [485 bytes]
  50. (hist) Headspritesect [484 bytes]

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