Floorstat
floorstat is a sector-structure member similar to cstat, as it is a bitfield.
The known values are below:
- 1 = Bit 0: Floor is a parallax sky/texture
 - 2 = Bit 1: Floor is sloped
 - 4 = Bit 2: Floor Texture's x & y is swapped
 - 8 = Bit 3: Floor Texture Expansion is on ["E" key in Build/Mapster32]
 - 16 = Bit 4: Floor Texture's x is flipped
 - 32 = Bit 5: Floor Texture's y is flipped
 - 64 = Bit 6: Floor Texture Relativity is on ["R" key in Build/Mapster32]
 
- 128 = Bit 7: Masked Floor (different from being clear only for TROR-extended floors)
 - 256 = Bit 8: Translucent Masked Floor
 - 384 = Bit 7&8: Reverse Translucent Masked Floor
 - 512 = Bit 9: Floor blocks movement (for TROR)
 - 1024 = Bit 10: Floor is a TROR floor
 - 2048 = Bit 11: Floor blocks projectiles (for TROR)
 
See ceilingstat.