Template:Gamevars
Notes: All pre-defined gamevars have GAMEVAR_SYSTEM flag.
Exposed | Value | Name | Flags | Same as | Description | |
---|---|---|---|---|---|---|
Yes | 120 | GRENADE_LIFETIME | GAMEVAR_PERPLAYER | |||
Yes | 30 | GRENADE_LIFETIME_VAR | GAMEVAR_PERPLAYER | |||
Yes | 1 | PIPEBOMB_CONTROL | GAMEVAR_PERPLAYER | |||
Yes | 120 | STICKYBOMB_LIFETIME | GAMEVAR_PERPLAYER | |||
Yes | 30 | STICKYBOMB_LIFETIME_VAR | GAMEVAR_PERPLAYER | |||
Yes | 1 | TRIPBOMB_CONTROL | GAMEVAR_PERPLAYER | |||
Yes | 18 | ANGRANGE | GAMEVAR_PERPLAYER | |||
Yes | 0 | AUTOAIMANGLE | GAMEVAR_PERPLAYER | |||
Yes | COOP | GAMEVAR_INT32PTR | coop | |||
Yes | FFIRE | GAMEVAR_INT32PTR | ffire | |||
Yes | 0 | HITAG | GAMEVAR_SYSTEM | |||
Yes | LEVEL | GAMEVAR_INT32PTR GAMEVAR_READONLY |
level_number | |||
Yes | 0 | LOTAG | GAMEVAR_SYSTEM | |||
Yes | MARKER | GAMEVAR_INT32PTR | marker | |||
Yes | MONSTERS_OFF | GAMEVAR_INT32PTR | monsters_off | |||
Yes | MULTIMODE | GAMEVAR_INT32PTR | multimode | |||
Yes | NUMSECTORS | GAMEVAR_INT16PTR GAMEVAR_READONLY |
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Yes | NUMWALLS | GAMEVAR_INT16PTR GAMEVAR_READONLY |
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Yes | Numsprites | GAMEVAR_INT32PTR GAMEVAR_READONLY |
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Yes | RESPAWN_INVENTORY | GAMEVAR_INT32PTR | respawn_inventory | |||
Yes | RESPAWN_ITEMS | GAMEVAR_INT32PTR | respawn_items | |||
Yes | RESPAWN_MONSTERS | GAMEVAR_INT32PTR | respawn_monsters | |||
Yes | 0 | RETURN | GAMEVAR_SYSTEM | return | ||
Yes | 0 | TEXTURE | GAMEVAR_SYSTEM | |||
Yes | 0 | THISACTOR | GAMEVAR_READONLY | |||
Yes | VOLUME | GAMEVAR_INT32PTR GAMEVAR_READONLY |
volume_number | |||
Yes | 0 | WEAPON | GAMEVAR_PERPLAYER GAMEVAR_READONLY |
curr_weapon | ||
Yes | 0 | WORKSLIKE | GAMEVAR_PERPLAYER GAMEVAR_READONLY |
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Yes | 4 | ZRANGE | GAMEVAR_PERPLAYER | |||
Yes | automapping | GAMEVAR_INT32PTR | ||||
Yes | cameraang | GAMEVAR_Q16PTR | ||||
Yes | cameraclock | GAMEVAR_INT32PTR | ||||
Yes | cameradist | GAMEVAR_INT32PTR | ||||
Yes | camerahoriz | GAMEVAR_Q16PTR | ||||
Yes | cameraq16ang | GAMEVAR_RAWQ16PTR | ||||
Yes | cameraq16horiz | GAMEVAR_RAWQ16PTR | ||||
Yes | camerasect | GAMEVAR_INT16PTR | ||||
Yes | camerax | GAMEVAR_INT32PTR | ||||
Yes | cameray | GAMEVAR_INT32PTR | ||||
Yes | cameraz | GAMEVAR_INT32PTR | ||||
Yes | current_menu | GAMEVAR_INT32PTR GAMEVAR_READONLY |
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Yes | currentweapon | GAMEVAR_INT32PTR | ||||
Yes | display_mirror | GAMEVAR_INT32PTR | ||||
Yes | framerate | GAMEVAR_INT32PTR GAMEVAR_READONLY |
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Yes | gametype_flags | GAMEVAR_INT32PTR | gametypeflags | |||
Yes | gravitationalconstant | GAMEVAR_INT32PTR | ||||
Yes | gs | GAMEVAR_INT32PTR | ||||
Yes | gun_pos | GAMEVAR_INT32PTR | ||||
Yes | lastsavepos | GAMEVAR_INT32PTR | ||||
Yes | lastvisinc | GAMEVAR_INT32PTR | ||||
Yes | looking_angSR1 | GAMEVAR_INT32PTR | ||||
Yes | looking_arc | GAMEVAR_INT32PTR | ||||
Yes | myconnectindex | GAMEVAR_INT32PTR GAMEVAR_READONLY |
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Yes | numplayers | GAMEVAR_INT32PTR GAMEVAR_READONLY |
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Yes | numsectors | GAMEVAR_INT16PTR GAMEVAR_READONLY |
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Yes | randomseed | GAMEVAR_INT32PTR | ||||
Yes | screenpeek | GAMEVAR_INT32PTR GAMEVAR_READONLY |
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Yes | totalclock | GAMEVAR_INT32PTR GAMEVAR_READONLY |
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Yes | viewingrange | GAMEVAR_INT32PTR GAMEVAR_READONLY |
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Yes | weapon_xoffset | GAMEVAR_INT32PTR | ||||
Yes | weaponcount | GAMEVAR_INT32PTR | ||||
Yes | windowx1 | GAMEVAR_INT32PTR GAMEVAR_READONLY |
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Yes | windowx2 | GAMEVAR_INT32PTR GAMEVAR_READONLY |
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Yes | windowy1 | GAMEVAR_INT32PTR GAMEVAR_READONLY |
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Yes | windowy2 | GAMEVAR_INT32PTR GAMEVAR_READONLY |
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Yes | xdim | GAMEVAR_INT32PTR GAMEVAR_READONLY |
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Yes | ydim | GAMEVAR_INT32PTR GAMEVAR_READONLY |