EVENT NEWGAMECUSTOM
| Event ID | player# | THISACTOR | RETURN | |
|---|---|---|---|---|
| EVENT_NEWGAMECUSTOM | Current Player | none | yes (1-2 values) |
EVENT_NEWGAMECUSTOM is a Menu Event.
This event is fired when a menu entry is selected in the MENU_NEWGAMECUSTOM and MENU_NEWGAMECUSTOMSUB menus, as defined through DEF, see newgamechoices.
It serves to define the logic using which the player is sent to the proper volume and level upon selecting a menu entry. The indices of the selected menu entries are stored in the userdef.return array. The RETURN variable, i.e. the entry at index 0 corresponds to the choice in the top-layer menu, while the entry at index 1 corresponds to the submenu choice. If no submenu is defined, return[1] is set to -1 instead. If a submenu exists, return[2] will be set to -1.
Return Values
- userdef.return 0
- Same as RETURN. Contains the menu entry ID of the first-layer selection.
- userdef.return 1
- Contains the menu entry ID of the second-layer selection. If no second layer exists, set to -1.
- userdef.return 2
- Set to -1 if a second layer exists. Presumably for future expansion of the layering.
Usage Example
The following example corresponds to the example given in Newgamechoices_(DEF) and defines the logic to send the player to the proper level.
appendevent EVENT_NEWGAMECUSTOM
ife userdef.return 1 -1 // Case: no submenu
{
switch userdef.return 0
case 1 setu[].m_volume_number 1 break // Lunar Apocalypse
case 2 setu[].m_volume_number 2 break // Shrapnel City
case 3 setu[].m_volume_number 3 break // The Birth
default setu[].m_volume_number 0 break
endswitch
setu[].m_level_number 0
}
else ife userdef.return 0 0 // Case: submenu at position 0 (L.A. Meltdown)
{
setu[].m_volume_number 0
switch userdef.return 1
case 0 setu[].m_level_number 0 break // Hollywood Holocaust
case 1 setu[].m_level_number 1 break // Red Light District
case 2 setu[].m_level_number 2 break // Death Row
case 3 setu[].m_level_number 3 break // Toxic Dump
case 4 setu[].m_level_number 4 break // The Abyss
default setu[].m_level_number 0 break
endswitch
}
endevent