Globalsound
globalsound <sound>
Plays a sound that can be heard everywhere in the map. The <sound> value is the name or number of the sound to play, not the filename of the sound. See globalsoundvar.
state checkboss1hitstate
ifrnd 2
spawn BLOODPOOL
ifdead
{
ifspritepal 0
globalsound DUKE_TALKTOBOSSFALL
else
...