Talk:Polymer compatibility

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Revision as of 16:10, 26 October 2010 by Sharkbyte48 (talk | contribs) (Created page with "My problems: NO polymer Enabling ATI FBO color attachment workaround. OpenGL Information: Version: 2.1.7537 Release Vendor: ATI Technologies Inc. Renderer: RADEON 9800 SE...")
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My problems: NO polymer

Enabling ATI FBO color attachment workaround. OpenGL Information:

Version:  2.1.7537 Release
Vendor:   ATI Technologies Inc.
Renderer: RADEON 9800 SERIES

Initializing Polymer subsystem... PR : Your video card driver/combo doesn't support the necessary features! PR : Disabling Polymer...

My graphics card: Radeon 9800 pro 128MB

My driver version and operating system:

Windows XP (build 5.1.2600) Service Pack 3w/ nedmalloc.dll

My EDuke32 version: EDuke32 2.0.0devel 20100704

Version 1.9.9.9

My GPU caps:

OpenGL Information:

Version:  2.1.7537 Release
Vendor:   ATI Technologies Inc.
Renderer: RADEON 9800 SERIES
Maximum anisotropy:      16.0
BGRA textures:           supported
Non-power-of-2 textures: not supported
Texure compression:      supported
Clamp-to-edge:           supported
Multisampling:           not supported
Nvidia multisample hint: not supported
ARBfp fragment programs: supported
Depth textures:          supported
Shadow textures:         supported
Frame Buffer Objects:    supported
Rectangle textures:      supported
Multitexturing:          supported
env_combine:             supported
Vertex Buffer Objects:   supported
Shader Model 4:          not supported
Occlusion queries:       supported
GLSL:                    supported
Extensions:
  GL_AMD_performance_monitor GL_ARB_depth_texture
  GL_ARB_draw_buffers GL_ARB_fragment_program
  GL_ARB_fragment_shader GL_ARB_half_float_pixel
  GL_ARB_multisample GL_ARB_multitexture
  GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
  GL_ARB_point_parameters GL_ARB_point_sprite
  GL_ARB_shader_objects GL_ARB_shading_language_100
  GL_ARB_shadow GL_ARB_shadow_ambient
  GL_ARB_texture_border_clamp GL_ARB_texture_compression
  GL_ARB_texture_cube_map GL_ARB_texture_env_add
  GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
  GL_ARB_texture_env_dot3 GL_ARB_texture_float
  GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle
  GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
  GL_ARB_vertex_program GL_ARB_vertex_shader
  GL_ARB_window_pos GL_ATI_draw_buffers
  GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
  GL_ATI_meminfo GL_ATI_separate_stencil
  GL_ATI_texture_env_combine3 GL_ATI_texture_float
  GL_EXT_abgr GL_EXT_bgra
  GL_EXT_blend_color GL_EXT_blend_func_separate
  GL_EXT_blend_minmax GL_EXT_blend_subtract
  GL_EXT_compiled_vertex_array GL_EXT_copy_texture
  GL_EXT_draw_range_elements GL_EXT_fog_coord
  GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
  GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters
  GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
  GL_EXT_packed_pixels GL_EXT_point_parameters
  GL_EXT_rescale_normal GL_EXT_secondary_color
  GL_EXT_separate_specular_color GL_EXT_shadow_funcs
  GL_EXT_stencil_wrap GL_EXT_subtexture
  GL_EXT_texgen_reflection GL_EXT_texture3D
  GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
  GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
  GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
  GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
  GL_EXT_texture_mirror_clamp GL_EXT_texture_object
  GL_EXT_texture_rectangle GL_EXT_texture_sRGB
  GL_EXT_vertex_array GL_KTX_buffer_region
  GL_NV_blend_square GL_NV_texgen_reflection
  GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
  GL_SGIS_texture_lod GL_WIN_swap_hint
  WGL_EXT_swap_control 

Are some GPU programs failing to compile?

No