Addweapon: Difference between revisions

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correction of early return semantics
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'''addweaponvar''' <weapon> <amount>
'''addweaponvar''' <weapon> <amount>


'''addweapon''' adds ''weapon'' with ''amount'' of ammo to the nearest player. See [[addweaponvar]].
'''addweapon''' adds ''weapon'' with ''amount'' of ammo to the nearest player.


If the player already has ''weapon'' with full ammo, execution of subsequent code is halted in a fashion similar to [[return]].
If the player already has ''weapon'' with full ammo, execution of subsequent code is halted in a fashion similar to [[return]].

Revision as of 01:25, 5 January 2016

addweapon <weapon> <amount>
addweaponvar <weapon> <amount>

addweapon adds weapon with amount of ammo to the nearest player.

If the player already has weapon with full ammo, execution of subsequent code is halted in a fashion similar to return.

weapon can be one of the following, taken from duke3d.h and DEFS.CON:

   KNEE_WEAPON
   PISTOL_WEAPON
   SHOTGUN_WEAPON
   CHAINGUN_WEAPON
   RPG_WEAPON
   HANDBOMB_WEAPON
   SHRINKER_WEAPON
   DEVISTATOR_WEAPON
   TRIPBOMB_WEAPON
   FREEZE_WEAPON
   HANDREMOTE_WEAPON
   GROW_WEAPON

Commands with an additional "var" suffix take gamevars rather than constants or defined labels for their inputs. As an alternate short form, "varvar" can be dropped from these commands; for example ife serves an an alias for ifvarvare.