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<br><font size="5" color="blue"><b>Demolition</b></font>
<br><font size="5" color="blue"><b>Demolition</b></font>
<ul>
<ul>
<br><li><a href="ae_demolition_nomap1.htm">Explosives</a>
<li>[[ae_demolition_nomap1|Explosives]]
<br><b>A : Explosions</b>
<br><b>A : Explosions</b>
<li><a href="ae_demolition_a1.htm">A1 Blastable Walls</a>
<li>[[ae_demolition_a1|A1 Blastable Walls]]
<li><a href="ae_demolition_a2.htm">A2 Ceiling Explosions</a>
<li>[[ae_demolition_a2|A2 Ceiling Explosions]]
<li><a href="ae_demolition_a3.htm">A3 Destructable Buildings</a>
<li>[[ae_demolition_a3|A3 Destructable Buildings]]
<li><a href="ae_demolition_a4.htm">A4 Activated Explosions</a>
<li>[[ae_demolition_a4|A4 Activated Explosions]]
</ul>
</ul>


<br><font size="5" color="blue"><b>SFX</b></font>
<br><font size="5" color="blue"><b>SFX</b></font>
<ul>
<ul>
<br><b>A : Sound Effects</b>
<b>A : Sound Effects</b>
<li><a href="ae_sfx_a1.htm">A1 Activation Sounds</a>
<li>[[ae_sfx_a1|A1 Activation Sounds]]
<li><a href="ae_sfx_a2.htm">A2 Ambient Sounds</a>
<li>[[ae_sfx_a2|A2 Ambient Sounds]]
<li><a href="ae_sfx_a3.htm">A3 Echo Effect</a>
<li>[[ae_sfx_a3|A3 Echo Effect]]
<li><a href="ae_sfx_a4.htm">A4 One-Time Sound</a>
<li>[[ae_sfx_a4|A4 One-Time Sound]]
<li><a href="ae_sfx_a5.htm">A5 Wall-Activated Sounds</a>
<li>[[ae_sfx_a5|A5 Wall-Activated Sounds]]
<li><a href="ae_sfx_a6.htm">A6 Staged Sounds</a>
<li>[[ae_sfx_a6|A6 Staged Sounds]]
</ul>
</ul>


<br><font size="5" color="blue"><b>Walls</b></font>
<br><font size="5" color="blue"><b>Walls</b></font>
<ul>
<ul>
<br><b>A : Types of Walls</b>
<b>A : Types of Walls</b>
<li><a href="ae_walls_a1.htm">A1 Masked Walls</a>
<li>[[ae_walls_a1|A1 Masked Walls]]
<li><a href="ae_walls_a2.htm">A2 One-Sided Masked Walls</a>
<li>[[ae_walls_a2|A2 One-Sided Masked Walls]]
<br><b>B : Wall Effects</b>
<br><b>B : Wall Effects</b>
<li><a href="ae_walls_b1.htm">B1 Breakable Glass</a>
<li>[[ae_walls_b1|B1 Breakable Glass]]
<li><a href="ae_walls_b2.htm">B2 Mirrors</a>
<li>[[ae_walls_b2|B2 Mirrors]]
<li><a href="ae_walls_b3.htm">B3 Forcefields</a>
<li>[[ae_walls_b3|B3 Forcefields]]
<br>
<br>
<li><a href="ae_walls_nomap1.htm">Wall Information</a>
<li>[[ae_walls_nomap1|Wall Information]]
</ul>
</ul>


<br><font size="5" color="blue"><b>Sprites</b></font>
<br><font size="5" color="blue"><b>Sprites</b></font>
<ul>
<ul>
<br><b>A : Sprite Effects</b>
<b>A : Sprite Effects</b>
<li><a href="ae_sprites_a1.htm">A1 Security Cameras</a>
<li>[[ae_sprites_a1|A1 Security Cameras]]
<li><a href="ae_sprites_a2.htm">A2 Collapsable Sprites</a>
<li>[[ae_sprites_a2|A2 Collapsable Sprites]]
<li><a href="ae_sprites_a3.htm">A3 Pool Table</a>
<li>[[ae_sprites_a3|A3 Pool Table]]
<li><a href="ae_sprites_a4.htm">A4 Lightning and Rain</a>
<li>[[ae_sprites_a4|A4 Lightning and Rain]]
<li><a href="ae_sprites_a5.htm">A5 Cranes</a>
<li>[[ae_sprites_a5|A5 Cranes]]
<li><a href="ae_sprites_a6.htm">A6 Active Tripbombs</a>
<li>[[ae_sprites_a6|A6 Active Tripbombs]]
<br><b><a href="ae_sprites_b.htm">B : Spawning Sprites</a></b>
<br><b>[[ae_sprites_b|B : Spawning Sprites]]</b>
<br>
<br>
<li><a href="ae_sprites_nomap1.htm">Exploding Helicopter/Car</a>
<li>[[ae_sprites_nomap1|Exploding Helicopter/Car]]
<li><a href="ae_sprites_nomap2.htm">Demo Cameras</a>
<li>[[ae_sprites_nomap2|Demo Cameras]]
<li><a href="ae_sprites_nomap3.htm">Mode-Specific Sprites</a>
<li>[[ae_sprites_nomap3|Mode-Specific Sprites]]
<li><a href="ae_sprites_nomap4.htm">Mini-Bosses</a>
<li>[[ae_sprites_nomap4|Mini-Bosses]]
</ul>
</ul>


<br><font size="5" color="blue"><b>General Effects</b></font>
<br><font size="5" color="blue"><b>General Effects</b></font>
<ul>
<ul>
<br><b>A : General Effects</b>
<b>A : General Effects</b>
<li><a href="ae_general_a1.htm">A1 Sector Over Sector</a>
<li>[[ae_general_a1|A1 Sector Over Sector]]
<li><a href="ae_general_a2.htm">A2 Secret Places</a>
<li>[[ae_general_a2|A2 Secret Places]]
<li><a href="ae_general_a3.htm">A3 Conveyor Belts/Water Current</a>
<li>[[ae_general_a3|A3 Conveyor Belts/Water Current]]
<li><a href="ae_general_a4.htm">A4 Earthquakes</a>
<li>[[ae_general_a4|A4 Earthquakes]]
<li><a href="ae_general_a5.htm">A5 Automatic Shooters</a>
<li>[[ae_general_a5|A5 Automatic Shooters]]
<li><a href="ae_general_a6.htm">A6 Ventilation Shafts</a>
<li>[[ae_general_a6|A6 Ventilation Shafts]]
<br>
<br>
<li><a href="ae_general_nomap1.htm">Forcing the Player to Start Weaponless</a>
<li>[[ae_general_nomap1|Forcing the Player to Start Weaponless]]
</ul>
</ul>


<br><font size="5" color="blue"><b>Ending Levels</b></font>
<br><font size="5" color="blue"><b>Ending Levels</b></font>
<ul>
<ul>
<br>
<li>[[ae_ending_nomap1|End-Level Sector]]
<li><a href="ae_ending_nomap1.htm">End-Level Sector</a>
<li>[[ae_ending_nomap2|Nuke Button]]
<li><a href="ae_ending_nomap2.htm">Nuke Button</a>
</ul>
</ul>


<br><font size="5" color="blue"><b>Tricks</b></font>
<br><font size="5" color="blue"><b>Tricks</b></font>
<ul>
<ul>
<br><b>A : Tricks</b>
<b>A : Tricks</b>
<li><a href="ae_tricks_a1.htm">A1 Sector Over Sector Water</a>
<li>[[ae_tricks_a1|A1 Sector Over Sector Water]]
<li><a href="ae_tricks_a2.htm">A2 Transparent Water</a>
<li>[[ae_tricks_a2|A2 Transparent Water]]
<li><a href="ae_tricks_a3.htm">A3 Version 1.3d One-Way Teleporter</a>
<li>[[ae_tricks_a3|A3 Version 1.3d One-Way Teleporter]]
<li><a href="ae_tricks_a4.htm">A4 Switch Activated Slopes</a>
<li>[[ae_tricks_a4|A4 Switch Activated Slopes]]
<li><a href="ae_tricks_a5.htm">A5 Enemy Effects</a>
<li>[[ae_tricks_a5|A5 Enemy Effects]]
<li><a href="ae_tricks_a6.htm">A6 Three-Level Elevator</a>
<li>[[ae_tricks_a6|A6 Three-Level Elevator]]
<li><a href="ae_tricks_a7.htm">A7 Reflective Sprites</a>
<li>[[ae_tricks_a7|A7 Reflective Sprites]]
<li><a href="ae_tricks_a8.htm">A8 Reflective Floors</a>
<li>[[ae_tricks_a8|A8 Reflective Floors]]
<li><a href="ae_tricks_a9.htm">A9 Ladders</a>
<li>[[ae_tricks_a9|A9 Ladders]]
<li><a href="ae_tricks_a10.htm">A10 Simulating 3D Objects
<li>[[ae_tricks_a10|A10 Simulating 3D Objects]]
</ul>
</ul>
[[Category:Pages to be deleted]]

Latest revision as of 06:05, 3 May 2009


Advanced FX


Doors


Parallaxing


Lighting


Horizontally Moving Sectors


Vertically Moving Sectors


Rotating Sectors


Teleporters


Water


Demolition


SFX


Walls


Sprites


General Effects


Ending Levels


Tricks