Advanced effects: Difference between revisions
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<br><font size="5" color="blue"><b>Demolition</b></font> | <br><font size="5" color="blue"><b>Demolition</b></font> | ||
<ul> | <ul> | ||
<li>[[ae_demolition_nomap1|Explosives]] | |||
<br><b>A : Explosions</b> | <br><b>A : Explosions</b> | ||
<li> | <li>[[ae_demolition_a1|A1 Blastable Walls]] | ||
<li> | <li>[[ae_demolition_a2|A2 Ceiling Explosions]] | ||
<li> | <li>[[ae_demolition_a3|A3 Destructable Buildings]] | ||
<li> | <li>[[ae_demolition_a4|A4 Activated Explosions]] | ||
</ul> | </ul> | ||
<br><font size="5" color="blue"><b>SFX</b></font> | <br><font size="5" color="blue"><b>SFX</b></font> | ||
<ul> | <ul> | ||
<b>A : Sound Effects</b> | |||
<li> | <li>[[ae_sfx_a1|A1 Activation Sounds]] | ||
<li> | <li>[[ae_sfx_a2|A2 Ambient Sounds]] | ||
<li> | <li>[[ae_sfx_a3|A3 Echo Effect]] | ||
<li> | <li>[[ae_sfx_a4|A4 One-Time Sound]] | ||
<li> | <li>[[ae_sfx_a5|A5 Wall-Activated Sounds]] | ||
<li> | <li>[[ae_sfx_a6|A6 Staged Sounds]] | ||
</ul> | </ul> | ||
<br><font size="5" color="blue"><b>Walls</b></font> | <br><font size="5" color="blue"><b>Walls</b></font> | ||
<ul> | <ul> | ||
<b>A : Types of Walls</b> | |||
<li> | <li>[[ae_walls_a1|A1 Masked Walls]] | ||
<li> | <li>[[ae_walls_a2|A2 One-Sided Masked Walls]] | ||
<br><b>B : Wall Effects</b> | <br><b>B : Wall Effects</b> | ||
<li> | <li>[[ae_walls_b1|B1 Breakable Glass]] | ||
<li> | <li>[[ae_walls_b2|B2 Mirrors]] | ||
<li> | <li>[[ae_walls_b3|B3 Forcefields]] | ||
<br> | <br> | ||
<li> | <li>[[ae_walls_nomap1|Wall Information]] | ||
</ul> | </ul> | ||
<br><font size="5" color="blue"><b>Sprites</b></font> | <br><font size="5" color="blue"><b>Sprites</b></font> | ||
<ul> | <ul> | ||
<b>A : Sprite Effects</b> | |||
<li> | <li>[[ae_sprites_a1|A1 Security Cameras]] | ||
<li> | <li>[[ae_sprites_a2|A2 Collapsable Sprites]] | ||
<li> | <li>[[ae_sprites_a3|A3 Pool Table]] | ||
<li> | <li>[[ae_sprites_a4|A4 Lightning and Rain]] | ||
<li> | <li>[[ae_sprites_a5|A5 Cranes]] | ||
<li> | <li>[[ae_sprites_a6|A6 Active Tripbombs]] | ||
<br><b> | <br><b>[[ae_sprites_b|B : Spawning Sprites]]</b> | ||
<br> | <br> | ||
<li> | <li>[[ae_sprites_nomap1|Exploding Helicopter/Car]] | ||
<li> | <li>[[ae_sprites_nomap2|Demo Cameras]] | ||
<li> | <li>[[ae_sprites_nomap3|Mode-Specific Sprites]] | ||
<li> | <li>[[ae_sprites_nomap4|Mini-Bosses]] | ||
</ul> | </ul> | ||
<br><font size="5" color="blue"><b>General Effects</b></font> | <br><font size="5" color="blue"><b>General Effects</b></font> | ||
<ul> | <ul> | ||
<b>A : General Effects</b> | |||
<li> | <li>[[ae_general_a1|A1 Sector Over Sector]] | ||
<li> | <li>[[ae_general_a2|A2 Secret Places]] | ||
<li> | <li>[[ae_general_a3|A3 Conveyor Belts/Water Current]] | ||
<li> | <li>[[ae_general_a4|A4 Earthquakes]] | ||
<li> | <li>[[ae_general_a5|A5 Automatic Shooters]] | ||
<li> | <li>[[ae_general_a6|A6 Ventilation Shafts]] | ||
<br> | <br> | ||
<li> | <li>[[ae_general_nomap1|Forcing the Player to Start Weaponless]] | ||
</ul> | </ul> | ||
<br><font size="5" color="blue"><b>Ending Levels</b></font> | <br><font size="5" color="blue"><b>Ending Levels</b></font> | ||
<ul> | <ul> | ||
<li>[[ae_ending_nomap1|End-Level Sector]] | |||
<li> | <li>[[ae_ending_nomap2|Nuke Button]] | ||
<li> | |||
</ul> | </ul> | ||
<br><font size="5" color="blue"><b>Tricks</b></font> | <br><font size="5" color="blue"><b>Tricks</b></font> | ||
<ul> | <ul> | ||
<b>A : Tricks</b> | |||
<li> | <li>[[ae_tricks_a1|A1 Sector Over Sector Water]] | ||
<li> | <li>[[ae_tricks_a2|A2 Transparent Water]] | ||
<li> | <li>[[ae_tricks_a3|A3 Version 1.3d One-Way Teleporter]] | ||
<li> | <li>[[ae_tricks_a4|A4 Switch Activated Slopes]] | ||
<li> | <li>[[ae_tricks_a5|A5 Enemy Effects]] | ||
<li> | <li>[[ae_tricks_a6|A6 Three-Level Elevator]] | ||
<li> | <li>[[ae_tricks_a7|A7 Reflective Sprites]] | ||
<li> | <li>[[ae_tricks_a8|A8 Reflective Floors]] | ||
<li> | <li>[[ae_tricks_a9|A9 Ladders]] | ||
<li> | <li>[[ae_tricks_a10|A10 Simulating 3D Objects]] | ||
</ul> | </ul> | ||
[[Category:Pages to be deleted]] |
Latest revision as of 06:05, 3 May 2009
Doors
-
A : Vertical Doors
- A1 Ceiling Door
- A2 Floor Door
- A3 Split Door
B : Horizontal Doors - B1 Star Trek Door
- B2 Split Star Trek Door
- B3 Sliding Door
C : Swinging Doors
D : Special Doors - D1 Teeth Door
- D2 Rotating Door
- D3 Open Door Room Lights
- D4 Close Door Room Lights
- D5 Touchplate Door
- D6 Locked Door
- D7 Switch Operated Door
- D8 Combination Switch Operated Door
- D9 Multi-Switch Operated Door
- Automatic Closing Doors
Parallaxing
Lighting
-
A : Switch Activated Lights
- C1 Flickering Lights
- C2 Flickering Lights when Shot
B : Pulsating Lights
C : Flickering Lights
Horizontally Moving Sectors
-
A : Stretching / Shrinking Sectors
- B1 Subway Vehicles
- B2 Two-Way Train
- Pigcop RPV
B : Locator Paths
Vertically Moving Sectors
-
A : Elevators
- A1 Elevators
- A2 Switch-Operated Elevators
- A3 Locked Elevators
B : Ceilings and Floors - B1 Raising and Lowering Ceilings/Floors
- B2 Incrementally Raising and Lowering Ceilings/Floors
- B3 Ceiling Falls when Triggered by Explosion
C : Piston
Rotating Sectors
Teleporters
-
A : Teleporters
- A1 Teleporter
- A2 Silent Teleporter
- A3 One-Way Teleporter
B : Transport Elevator
Water
-
A : Water and Submergible Water
- A1 Water
- A2 Submergible Water
- A3 Submergible Water with Sloped Underwater Surface
B : Special Water Effects - B1 Rising Submergible Water
- B2 Rising Submergible Water on Sloped Surfaces
- B3 Waves
Demolition
- Explosives
A : Explosions - A1 Blastable Walls
- A2 Ceiling Explosions
- A3 Destructable Buildings
- A4 Activated Explosions
SFX
-
A : Sound Effects
- A1 Activation Sounds
- A2 Ambient Sounds
- A3 Echo Effect
- A4 One-Time Sound
- A5 Wall-Activated Sounds
- A6 Staged Sounds
Walls
-
A : Types of Walls
- A1 Masked Walls
- A2 One-Sided Masked Walls
B : Wall Effects - B1 Breakable Glass
- B2 Mirrors
- B3 Forcefields
- Wall Information
Sprites
-
A : Sprite Effects
- A1 Security Cameras
- A2 Collapsable Sprites
- A3 Pool Table
- A4 Lightning and Rain
- A5 Cranes
- A6 Active Tripbombs
B : Spawning Sprites
- Exploding Helicopter/Car
- Demo Cameras
- Mode-Specific Sprites
- Mini-Bosses
General Effects
-
A : General Effects
- A1 Sector Over Sector
- A2 Secret Places
- A3 Conveyor Belts/Water Current
- A4 Earthquakes
- A5 Automatic Shooters
- A6 Ventilation Shafts
- Forcing the Player to Start Weaponless
Ending Levels
Tricks