Ang: Difference between revisions

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In the [[player]] structure, '''''ang''''' is the current angle that the player is facing.  In the [[sprite]] structure, ang serves the same purpose.  Note that for players, the [[angle]] member of the sprite referenced by [[i]] is updated to reflect this value once per tic.
In the [[player]] structure, '''''ang''''' is the current angle that the player is facing.  In the [[sprite]] structure, ang serves the same purpose.  Note that for players, the [[angle]] member of the sprite referenced by [[i]] is updated to reflect this value once per tic. Ang is the horizontal view for the player. 2048 is the same value as 360 degrees.


[[Category:Player structure members]]
[[Category:Player structure members]]
[[Category:Sprite structure members]]
[[Category:Sprite structure members]]

Revision as of 08:07, 3 March 2011

In the player structure, ang is the current angle that the player is facing. In the sprite structure, ang serves the same purpose. Note that for players, the angle member of the sprite referenced by i is updated to reflect this value once per tic. Ang is the horizontal view for the player. 2048 is the same value as 360 degrees.