Auto Closing Doors: Difference between revisions

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{{Build Intro}}
{{Build Intro}}
<strong>NOTE: Much of information on this page is from around 1999.  Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.</strong>
<strong>NOTE: Much of information on this page is from around 1999.  Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.</strong>
<div class="floatleft">__TOC__</div>


==Making Doors Auto Close==
==Making Doors Auto Close==


''Map Name: TUTORIAL.MAP (ROOM 1-H)''
''Map Name: [[Media:Tutorial.map|TUTORIAL.MAP]] (ROOM 1-H)''


To make any door auto-close, place one sector effector sprite in the door sector, and give it a lotag value of 10. The hitag value is the delay that the door will wait before it closes. A value of 32 is one second, 64 is two seconds, and so on.
To make any door auto-close, place one sector effector sprite in the door sector, and give it a lotag value of 10. The hitag value is the delay that the door will wait before it closes. A value of 32 is one second, 64 is two seconds, and so on.


[[Category:Editing Doors]]
[[Category:Editing Doors]]

Latest revision as of 17:59, 10 September 2006

Build/Mapster32 Map Editing

NOTE: Much of information on this page is from around 1999. Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.

Making Doors Auto Close

Map Name: TUTORIAL.MAP (ROOM 1-H)

To make any door auto-close, place one sector effector sprite in the door sector, and give it a lotag value of 10. The hitag value is the delay that the door will wait before it closes. A value of 32 is one second, 64 is two seconds, and so on.