Blendtable (DEF): Difference between revisions

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'''blendtable''' <blendtable> { [...] }
{{Under construction}}


Loads a blend table from a raw image file.
<span {{code}}>'''blendtable''' <blendtable> { [...] }</span>
 
Loads a blend table from a [[raw image file]].


The image file MUST contain a 256 color table of its own. Each pixel will have their matching color in the table converted in the blend table.
The image file MUST contain a 256 color table of its own. Each pixel will have their matching color in the table converted in the blend table.
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== Tokens ==
== Tokens ==


'''raw''' { [...] }
<span {{code}}>'''raw''' { [...] }


:: file
DESCRIPTION


:: offset
:: <span {{code}}>'''file''' <filename></span>


'''glblend''' { [...] }
:: DESCRIPTION


:: '''forward''' { [...] }
:: <span {{code}}>'''offset''' <value></span>


:: '''reverse''' { [...] }
:: DESCRIPTION


:: '''both''' { [...] }
<span {{code}}>'''glblend''' { [...] }</span>


:::: src
DESCRIPTION


:::: sfactor
:: <span {{code}}>'''forward''' { [...] }</span><br />
:: <span {{code}}>'''reverse''' { [...] }</span><br />
:: <span {{code}}>'''both''' { [...] }</span>


:::: top
:: DESCRIPTION


:::: dst
:::: <span {{code}}>'''src''' <factor></span> (or '''sfactor''' / '''top''')<br />
:::: <span {{code}}>'''dst''' <factor></span> (or '''dfactor''' / '''bottom''')


:::: dfactor
:::: DESCRIPTION


:::: bottom
:::: See [[#Factors|below]].


:::: alpha
:::: <span {{code}}>'''alpha''' <value></span>


copy
:::: DESCRIPTION


undef
<span {{code}}>'''copy''' <blendtable></span>
 
DESCRIPTION
 
<span {{code}}>'''undef'''</span>
 
DESCRIPTION


== Factors ==
== Factors ==


[[File:GL blend chart.jpg|thumb|right|Chart explaining the combination of blend modes available in OpenGL.]]
[[File:GL blend chart.jpg|thumb|200px|right|Chart explaining the combination of blend modes available in OpenGL.]]


* ZERO
* ZERO
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  blendtable 1 { raw { file "blend.raw" offset 65536 } }
  blendtable 1 { raw { file "blend.raw" offset 65536 } }
  blendtable 2 { raw { file "blend.raw" offset 131072 } }
  blendtable 2 { raw { file "blend.raw" offset 131072 } }
[[Category:WIP pages]]


[[Category:DEF commands]]
[[Category:DEF commands]]

Latest revision as of 14:10, 22 March 2021

This page is under construction.
Please help review and edit this page.

blendtable <blendtable> { [...] }

Loads a blend table from a raw image file.

The image file MUST contain a 256 color table of its own. Each pixel will have their matching color in the table converted in the blend table.

A single image file may contain multiple base palettes, and offset can used to locate it.

The first ID is reserved to the 33% transparency.

See also numalphatables.

Tokens

raw { [...] }

DESCRIPTION

file <filename>
DESCRIPTION
offset <value>
DESCRIPTION

glblend { [...] }

DESCRIPTION

forward { [...] }
reverse { [...] }
both { [...] }
DESCRIPTION
src <factor> (or sfactor / top)
dst <factor> (or dfactor / bottom)
DESCRIPTION
See below.
alpha <value>
DESCRIPTION

copy <blendtable>

DESCRIPTION

undef

DESCRIPTION

Factors

Chart explaining the combination of blend modes available in OpenGL.
  • ZERO
  • ONE
  • SRC_COLOR
  • ONE_MINUS_SRC_COLOR
  • SRC_ALPHA
  • ONE_MINUS_SRC_ALPHA
  • DST_ALPHA
  • ONE_MINUS_DST_ALPHA
  • DST_COLOR
  • ONE_MINUS_DST_COLOR

Examples

The following PNG image contains the blend table in Duke Nukem 3D v1.5:

This example will load 3 blend tables in the same file:

blendtable 0 { raw { file "blend.raw" } }
blendtable 1 { raw { file "blend.raw" offset 65536 } }
blendtable 2 { raw { file "blend.raw" offset 131072 } }