Bobposx: Difference between revisions

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[[Category:Player structure members]]
[[Category:Player structure members]]
[[Category:Articles requiring verification of information]]

Latest revision as of 10:32, 7 September 2006

These are modified when the player is in a sector with a SE with a lotag of 0 and a sector with a floorstat with bit 64(10) set.
This seems to give the player's SPRITE a xvelocity related to the difference (sqrt) between posx, posy and bobposx, bobposy
They are reset to their non-bob versions each frame.