Build/Mapster32 Keyboard Commands

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Revision as of 00:36, 25 July 2007 by DeeperThought (talk | contribs)
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Mapster32 Commands (as of July 2007 dev snapshot)

By pressing END + PG up or Down it will raise or lower in smaller increments, either ceiling, floor, sprites, etc.

HOME + PgUp or PgDown will do it in even smaller increments.

Control + pageup/down moves it in big increments.

' + x turns the shading of sprites to the way they're seen in-game.

' + s = Set shading

' + p = Set palette

' + t = Set lotag

' + h = Set hitag

F2 = disable clipboard

Left Shift + ` = Really small increments sloping

Left Ctrl + ` = Big increments Sloping

On the tile selection, press "T" to select distinctive types of tiles, such as actors, effects, explosives, etc.

Holding left SHIFT + the scaling texture keys moves the textures by small incriments instead of scaling them.

' + F brings up special functions for scaling selected sectors, global shade divide,etc.

Select sectors in 2D mode and then use ' + P or ; + P to change the palette. ' + P changes the pal on all sector floors, ceilings and walls, whereas ; + P is supposed to do sprites as well.

Global tile replacement: Press TAB on any tile you want, then press Alt+C on any other tile and every instance of this tile will be replaced with the first one.