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The '''Build tools''' are sub-components of [[EDuke32]] and the [[BUILD Engine]] that assist the user in various editing functions. Their source code can be found in the eduke32/build/src/util/ directory of the repository or packages.
The '''Build tools''' are sub-components of [[EDuke32]] and the [[BUILD Engine]] that assist the user in various editing functions. Their source code can be found in the eduke32/build/src/util/ directory of the repository or packages.
Windows binaries of the executables can be found here: http://hendricks266.duke4.net/stuff/buildtools_r2541.7z
To build them yourself, see [[Template:Distribution intro|the relevant information]].


==Command-Line Executables==
==Command-Line Executables==

Revision as of 22:20, 25 March 2012

The Build tools are sub-components of EDuke32 and the BUILD Engine that assist the user in various editing functions. Their source code can be found in the eduke32/build/src/util/ directory of the repository or packages.

Windows binaries of the executables can be found here: http://hendricks266.duke4.net/stuff/buildtools_r2541.7z

To build them yourself, see the relevant information.

Command-Line Executables

Tool Name Main Author Description
kextract Ken Silverman extracts data from GRP "group files"
kgroup Ken Silverman creates GRP "group files" out of specified files
transpal Ken Silverman generates shading/translucence tables from a palette
wad2art Ken Silverman novelty utility for converting Doom art resources in WAD files to BUILD ART files, PALETTE.DAT, and NAMES.H
wad2map Ken Silverman novelty utility for converting Doom level maps in WAD files to BUILD map files
kmd2tool Ken Silverman translates MD2 models along the z axis (zoffset)
md2tool Helixhorned query MD2 model info or change the scale/translate fields so that desired bounds are produced
generateicon JonoF converts images (.ico? .bmp?) to .c files for the purpose of being embedded as icons in SDL executables
cacheinfo JonoF engine cache information tool; scans all files in current directory
arttool JonoF constructs all attributes of ART files and can import art tiles in PCX and TGA formats
givedepth JonoF transforms a single image from an ART tile into a voxel with the image layered to a specified depth
mkpalette JonoF inputs simple color ranges in HSV format and automatically generates a palette with shade steps
unpackssi JonoF unpacks the SSI files employed to hold the data of Sunstorm Interactive expansion packs
bsuite JonoF (porting by Hendricks266) "Build Customization Suite", imports and extracts game palettes
enumdisplay JonoF Windows-only; enumerates all available display modes to enumdisplay.txt by default
getdxdidf JonoF Windows-only; enumerates available inputs, from keyboard, mouse, and joystick to didf.txt
makesdlkeytrans JonoF SDL-only; builds a key translation table for compatibility purposes

Bash Scripts

Tool Name Main Author Description
checkdefs.sh Helixhorned find wrongly-cased file names in defs (and cons hackishly) and optionally replace them with the proper names


Python Scripts

Tool Name Main Author Description
ase_import.py Plagman ASE importer for Blender 2.4x
md3_export.py Plagman MD3 exporter for Blender 2.4x
highpalookupmaker.py Plagman simplistic highpallookup generator using only math and the TGA data
prhighpal.py Helixhorned slightly more complex highpallookup generator requiring Python 2.6, NumPy and PIL