Build tools

From EDukeWiki
Revision as of 10:20, 21 March 2012 by Hendricks266 (talk | contribs)
Jump to navigation Jump to search

The Build tools are sub-components of EDuke32 and the BUILD Engine that assist the user in various editing functions. Their source code can be found in the eduke32/build/src/util/ directory of the repository or packages.

Command-Line Executables

Tool Name Original Author Description
kextract Ken Silverman extracts data from GRP "group files"
kgroup Ken Silverman creates GRP "group files" out of specified files
transpal Ken Silverman generates shading/translucence tables from a palette
wad2art Ken Silverman novelty utility for converting Doom art resources in WAD files to BUILD ART files, PALETTE.DAT, and NAMES.H
wad2map Ken Silverman novelty utility for converting Doom level maps in WAD files to BUILD map files
md2tool
generateicon
cacheinfo
arttool JonoF constructs all attributes of ART files and can import art tiles in PCX and TGA formats
givedepth JonoF
mkpalette JonoF inputs simple color ranges in HSV format and automatically generates a palette with shade steps
unpackssi JonoF unpacks the SSI files employed to hold the data of Sunstorm Interactive expansion packs
bsuite JonoF, DOS Menus rewritten to command-line parsing by Hendricks266 "Build Customization Suite", imports and extracts game palettes
enumdisplay Windows-only; enumerates all available display modes

Python Scripts

Tool Name Original Author Description
ase_import.py
highpalookupmaker.py
md3_export.py
prhighpal.py

Bash Scripts

Tool Name Original Author Description
checkdefs.sh