Building EDuke32 on macOS

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Revision as of 20:45, 24 February 2012 by Hendricks266 (talk | contribs)
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This page is a work-in-progress adaptation of http://www.spam-filter.de/osx/eduke32_on_os_x.

You can get help at http://forums.duke4.net/topic/4242-building-eduke-on-mac-os-x/.

Getting source files

  • Current version (You need to install the subversion program) :
svn co https://eduke32.svn.sourceforge.net/svnroot/eduke32/polymer/eduke32
  • Source tarballs (Lite subversion snapshots, it does not include metadata, Apple compiled libraries, third-party jaudiolib and Photoshop files).
  • Old and Older versions.

Compiler Setup

  1. Install Xcode.
  2. Copy SDLMain.m and SDLMain.h from the Apple/ directory into the root eduke32/.
  3. You need to define the root directory of your SDL installation. Edit the file eduke32/Apple/Makefile.shared. In most cases you only have to change the APPLE_TARGET to match your setup. For example: if you have MacPorts (aka DarwinPorts) installed then use /opt/local.
  4. The necessary Frameworks should be installed globally.
  5. Run ./osxbuild.sh and hope for the best!

Frameworks

This error will be displayed if EDuke32's required frameworks are not installed. You may click "ignore".
This error will be displayed if EDuke32's required frameworks are not installed. You may click "ignore".

EDuke32 requires the following frameworks to function:

The error message at the right will be displayed if these frameworks are not properly installed. You may install these at any or all of the following locations:

  • Global: /Library/Frameworks
  • Per-User: ~/Library/Frameworks
  • Per-App (Portable): <app bundle>/Contents/Frameworks

For more information see the relevant article on the Mac OS X Developer Library.